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Alternative solution to the problem of missing cursor in the main menu ? #5
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I'll check it out once I'm back from vacation next month. |
I looked into it and can't figure out how it works on Windows on an unpatched executable. The cursor does show up at times but is unusable. Besides, the game is zoomed in (despite what resolution I use), therefore unplayable. I'm gonna ask dxvk devs for help. |
Alright so I reported the problem and it'll be fixed in the next dxvk release so we'll soon have another solution on top of WineD3D to fix the missing cursor. Also, there's nothing special to use dxvk, you just drop its d3d9.dll in the game directory and it works. You can create a dxvk.conf to customize settings if you want (more details on their wiki). |
@GenesisFR @M1sh2 The fix has been merged into dxvk master, so it should all be good on Windows now as well. If you run into any further problems do let me know and thanks again for reporting the issue. One more thing to note, since this is arguably more likely a problem on Windows: for people stuck on Vulkan 1.1 only capable hardware, which will not be able to run the latest version of dxvk (I am thinking of several generations of Intel iGPUs mainly), there's the option of using dxvk-sarek. I have backported the fix to that fork as well (see pythonlover02/DXVK-Sarek#7) , so it should also be sorted and usable with DS2 soon enough (@pythonlover02 FYI). |
Thanks a lot, glad I could be of help! I'm eagerly waiting for the next release then :). |
https://github.com/doitsujin/dxvk/releases/tag/v2.5
"Software cursor
Support for emulated cursors was implemented for the D3D9 cursor API, which allows games to set an arbitrary image as the mouse cursor. This fixes an issue in Dungeon Siege 2 (doitsujin/dxvk#3020) and makes the cursor appear correctly in Act of War and various older D3D8 games. (PR doitsujin/dxvk#4302)"
Funny, but I couldn't figure out how it even works, or if it works for windows. The cursor is still stuck in fullscreen, I don't see activation in dxvk.conf either. Just throwing in d3d9.dll doesn't work.
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