This repository has been archived by the owner on Sep 29, 2021. It is now read-only.
forked from mloc/openss13
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathconfig.txt
108 lines (95 loc) · 3.58 KB
/
config.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
# Config file for SS13D
#
# lines starting with '#' are comments
#
#####
#
# logging of actions to world.log
# comment to disable, uncomment to enable
#
# log OOC channel
LOGOOC
#
# log client Say
LOGSAY
#
# log admin actions
LOGADMIN
#
# log client access (logon/logoff)
LOGACCESS
#
# log game actions (start of round, results, etc.)
LOGGAME
#
# log player votes
LOGVOTE
#
#
#####
#
# probablities for game modes chosen in "secret" and "random" modes
#
# default probablity is 1, increase to make that mode more likely to be picked
# set to 0 to disable that mode
#
PROB_EXTENDED 0
PROB_TRAITOR 1
PROB_MONKEY 1
PROB_METEOR 2
PROB_BLOB 2
PROB_NUCLEAR 1
#
#
#####
#
# voting control
#
# allow players to initiate a restart vote
#ALLOWVOTERESTART
#
# allow players to initate a mode-change start
#ALLOWVOTEMODE
#
# min delay (seconds) between voting sessions (default 10 minutes)
VOTEDELAY 600
#
# time period (seconds) which voting session will last (default 1 minute)
VOTEPERIOD 60
#
# prevents dead players from voting or starting votes
NODEADVOTE
#
# players' votes default to "No vote" (otherwise, default to "No change")
#DEFAULTNOVOTE
#####
#
# added features
#
# Comment this out if you don't want the AI job to be available, or if you're using a map which doesn't have an AI spawnpoint.
ALLOWAI
# Comment this out if you don't want higher-temperature (than 500) bombs to have extended range
#BOMBTEMP_DETERMINES_RANGE
# Comment this out if you don't want crowbars to be able to close depowered doors.
CROWBARS_CLOSE_DEPOWERED_DOORS
# Comment this out if you don't want the AI to be able to call the shuttle
AI_CAN_CALL_SHUTTLE
# Comment this out if you don't want the AI to be able to send the shuttle back
#AI_CAN_UNCALL_SHUTTLE
# Comment this out to get the original Asimov-based Laws instead
ALTERNATE_AI_LAWS
# This makes temperature affect the air pressure force which moves objects. This also allows fire to spread to floor tiles which are next to space. It would also allow fire to spread into space if (a) space tiles had air code running on them, but they don't because that would be slow, and (b) if the burning hot gas flowing out an airlock wasn't diluted rapidly upon reaching space, resulting in it enflaming at most four space tiles.
# AIR_PRESSURE_FLOW
# This sets the amount of gas needed for a fire in a tile to keep going, or for it to spread to another tile. The default is 900,000 units.
MIN_GAS_FOR_FIRE 900000
# This is the percent chance in NON-meteor mode that a meteor will be spawned in a particular second. The standard value used to be 2, which was a 2% chance each second that a meteor would be spawned somewhere. Numbers with decimals do work here. The chance cannot go above 100, or below 0. Meteor mode always has one meteor per second (100%). Sandbox mode never has meteors (0%).
METEORCHANCE 0.1
# Comment this out to disable the remote-controllable maintenance drone
ENABLE_DRONES
# Comment this out to disallow humans from controlling drones
HUMANS_CAN_USE_DRONES
# If this isn't commented out, drones can't be pulled or pushed, but drones and other non-drone mobs can walk through the same tiles. (If it is commented out, you can push and pull drones just like you can other people, but you can't walk through the same tiles as them)
#WALKABLE_NOT_PULLABLE_DRONES
# This changes how plasma works to match background information (largely making it more dangerous) - see http://forums.ss13.net/index.php/topic,8569.msg79766/topicseen.html
# Note: This isn't actually implemented.
# PLASMA_DANGER