Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error deallocating textures used for render targets #28

Open
patrickdown opened this issue Jul 3, 2023 · 2 comments
Open

Error deallocating textures used for render targets #28

patrickdown opened this issue Jul 3, 2023 · 2 comments
Labels
bug Something isn't working

Comments

@patrickdown
Copy link
Collaborator

These errors are listed when the app using the extension closes. The renderer marks the created textures as render targets. Because of this they can't be deallocated as normal so they leak when the app exits.

ERROR: Condition "t->is_render_target" is true.
   at: GLES3::TextureStorage::texture_free (drivers\gles3\storage\texture_storage.cpp:706)
ERROR: 1 RID allocations of type 'struct GLES3::Texture' were leaked at exit.
ERROR: Texture Layered: 82: leaked 9961416 bytes.
   at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:75)
@patrickdown patrickdown added the bug Something isn't working label Jul 3, 2023
@patrickdown
Copy link
Collaborator Author

This is probably going to need to be fixed on the Godot side.

@patrickdown
Copy link
Collaborator Author

I'm not terribly worried about this one since it's a leak on exit.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant