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Generators.cs
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using Newtonsoft.Json;
using ResurrectedEternal.BaseObjects;
using ResurrectedEternal.BaseObjects.Fire;
using ResurrectedEternal.BSPParse;
using ResurrectedEternal.GenericObjects;
using ResurrectedEternal.MemoryManager.PatMod;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Text;
namespace ResurrectedEternal
{
public static class Generators
{
public static string EndPadString(string value, int pad = 30)
{
int diff = 0;
if (value.Length < pad)
diff = pad - value.Length;
for (int i = 0; i < diff; i++)
value += " ";
return value;
}
public static string StartPadString(string value, int pad = 30)
{
string _pad = "";
for (int i = 0; i < pad; i++)
_pad += " ";
return _pad + value;
}
public static bool IsProjectile(ClientClass _class)
{
switch (_class)
{
case ClientClass.CBaseCSGrenadeProjectile:
case ClientClass.CBreachChargeProjectile:
case ClientClass.CBumpMineProjectile:
case ClientClass.CDecoyProjectile:
case ClientClass.CMolotovProjectile:
case ClientClass.CSensorGrenadeProjectile:
case ClientClass.CSmokeGrenadeProjectile:
case ClientClass.CSnowballProjectile:
case ClientClass.CTEClientProjectile:
return true;
default:
return false;
}
}
public static bool IsGrenade(ClientClass _class)
{
switch (_class)
{
case ClientClass.CBaseCSGrenade:
case ClientClass.CBaseGrenade:
case ClientClass.CDecoyGrenade:
case ClientClass.CFlashbang:
case ClientClass.CIncendiaryGrenade:
case ClientClass.CHEGrenade:
case ClientClass.CMolotovGrenade:
case ClientClass.CSmokeGrenade:
case ClientClass.CSensorGrenade:
return true;
default:
return false;
}
}
public static bool IsWeapon(ClientClass _class)
{
switch (_class)
{
case ClientClass.CAK47:
case ClientClass.CWeaponAug:
case ClientClass.CWeaponAWP:
case ClientClass.CWeaponBaseItem:
case ClientClass.CWeaponBizon:
case ClientClass.CWeaponCSBase:
case ClientClass.CWeaponCSBaseGun:
case ClientClass.CWeaponCycler:
case ClientClass.CDEagle:
case ClientClass.CWeaponElite:
case ClientClass.CWeaponFamas:
case ClientClass.CWeaponFiveSeven:
case ClientClass.CWeaponG3SG1:
case ClientClass.CWeaponGalil:
case ClientClass.CWeaponGalilAR:
case ClientClass.CWeaponGlock:
case ClientClass.CWeaponHKP2000:
case ClientClass.CWeaponM249:
case ClientClass.CWeaponM3:
case ClientClass.CWeaponM4A1:
case ClientClass.CWeaponMAC10:
case ClientClass.CWeaponMag7:
case ClientClass.CWeaponMP5Navy:
case ClientClass.CWeaponMP7:
case ClientClass.CWeaponMP9:
case ClientClass.CWeaponNegev:
case ClientClass.CWeaponNOVA:
case ClientClass.CWeaponP228:
case ClientClass.CWeaponP250:
case ClientClass.CWeaponP90:
case ClientClass.CWeaponSawedoff:
case ClientClass.CSCAR17:
case ClientClass.CWeaponSCAR20:
case ClientClass.CWeaponScout:
case ClientClass.CWeaponSG550:
case ClientClass.CWeaponSG552:
case ClientClass.CWeaponSG556:
case ClientClass.CWeaponShield:
case ClientClass.CWeaponSSG08:
case ClientClass.CWeaponTaser:
case ClientClass.CWeaponTec9:
case ClientClass.CWeaponTMP:
case ClientClass.CWeaponUMP45:
case ClientClass.CWeaponUSP:
case ClientClass.CWeaponXM1014:
case ClientClass.CKnife:
case ClientClass.CKnifeGG:
return true;
default:
return false;
}
}
internal static string ExtractMapName(string filename)
{
//"maps\\de_Dust2.bsp"
return filename.Replace("maps\\", "").Replace(".bsp", "");
}
public static string FormatNiceResult(e_RoundEndReason _reasong)
{
switch (_reasong)
{
case e_RoundEndReason.Invalid_Round_End_Reason:
return "Invalid Round End Reason";
case e_RoundEndReason.RoundEndReason_StillInProgress:
return "Round Started";
case e_RoundEndReason.Target_Bombed:
return "The Bomb Exploded!";
case e_RoundEndReason.VIP_Escaped:
return "The VIP has escaped!";
case e_RoundEndReason.VIP_Assassinated:
return "The VIP has been Assassinated!";
case e_RoundEndReason.Terrorists_Escaped:
return "The Terrorist has escapted!";
case e_RoundEndReason.CTs_PreventEscape:
return "CT's prevented the escaped!";
case e_RoundEndReason.Escaping_Terrorists_Neutralized:
return "what";
case e_RoundEndReason.Bomb_Defused:
return "The Bomb has been defused!";
case e_RoundEndReason.CTs_Win:
return "CT's won!";
case e_RoundEndReason.Terrorists_Win:
return "T's won!";
case e_RoundEndReason.Round_Draw:
return "That's a draw!";
case e_RoundEndReason.All_Hostages_Rescued:
case e_RoundEndReason.Target_Saved:
case e_RoundEndReason.Hostages_Not_Rescued:
case e_RoundEndReason.Terrorists_Not_Escaped:
case e_RoundEndReason.VIP_Not_Escaped:
case e_RoundEndReason.Game_Commencing:
case e_RoundEndReason.Terrorists_Surrender:
case e_RoundEndReason.CTs_Surrender:
case e_RoundEndReason.Terrorists_Planted:
case e_RoundEndReason.CTs_ReachedHostage:
case e_RoundEndReason.RoundEndReason_Count:
default:
return _reasong.ToString();
}
}
public static Dictionary<string, object> GetStaticPropertyBag(Type t)
{
const BindingFlags flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
var map = new Dictionary<string, object>();
foreach (var prop in t.GetFields(flags))
{
map[prop.Name] = prop.GetValue(null);
}
return map;
}
public static Random random = new Random();
public static string GetRandomString(int length = 32, string palette = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
{
char[] chars = new char[length];
random = new Random(random.Next(int.MinValue, int.MaxValue));
for (int i = 0; i < length; i++)
chars[i] = palette[random.Next(0, palette.Length)];
return new string(chars);
}
public static SharpDX.Color GetColorBySetting(Config config, PlayerTeam friendly, bool visible, bool immunity)
{
if (immunity)
return (SharpDX.Color)config.OtherConfig.cImmunityColor.Value;
switch (friendly)
{
case PlayerTeam.Terrorist:
return visible ? (SharpDX.Color)config.OtherConfig.cTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cTerroristNormalColor.Value;
case PlayerTeam.CounterTerrorist:
return visible ? (SharpDX.Color)config.OtherConfig.cCTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cCTerroristNormalColor.Value;
case PlayerTeam.Neutral:
default:
return SharpDX.Color.White;
}
}
public static SharpDX.Color GetNeonColorBySetting(Config config, PlayerTeam friendly, bool visible, bool immunity)
{
if (immunity)
return (SharpDX.Color)config.OtherConfig.cImmunityColor.Value;
switch (friendly)
{
case PlayerTeam.Terrorist:
return visible ? (SharpDX.Color)config.OtherConfig.cNeonTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cNeonTerroristNormalColor.Value;
case PlayerTeam.CounterTerrorist:
return visible ? (SharpDX.Color)config.OtherConfig.cNeonCTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cNeonCTerroristNormalColor.Value;
case PlayerTeam.Neutral:
default:
return SharpDX.Color.White;
}
}
public static SharpDX.Color GetColorBySetting(Config config, BasePlayer _player)
{
if (_player.m_bGunGameImmunity)
return (SharpDX.Color)config.OtherConfig.cImmunityColor.Value;
switch (_player.Team)
{
case PlayerTeam.Terrorist:
return _player.IsVisible ? (SharpDX.Color)config.OtherConfig.cTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cTerroristNormalColor.Value;
case PlayerTeam.CounterTerrorist:
return _player.IsVisible ? (SharpDX.Color)config.OtherConfig.cCTerroristVisibleColor.Value : (SharpDX.Color)config.OtherConfig.cCTerroristNormalColor.Value;
case PlayerTeam.Neutral:
default:
return SharpDX.Color.White;
}
}
public static string UNXOR(uint thisPtr, string val)
{
var _val = BitConverter.ToInt32(Encoding.UTF8.GetBytes(val), 0) ^ thisPtr;
return Encoding.UTF8.GetString(BitConverter.GetBytes(_val));
}
public static uint XOR(uint thisPtr, float val)
{
return BitConverter.ToUInt32(BitConverter.GetBytes(val), 0) ^ thisPtr;
}
public static int XOR(int thisPtr, float val)
{
return BitConverter.ToInt32(BitConverter.GetBytes(val), 0) ^ thisPtr;
}
public static uint XOR(uint thisPtr, int val)
{
return BitConverter.ToUInt32(BitConverter.GetBytes(val), 0) ^ thisPtr;
}
public static int XOR(int thisPtr, int val)
{
return BitConverter.ToInt32(BitConverter.GetBytes(val), 0) ^ thisPtr;
}
public static int XORINT(IntPtr _ptr, int xor_value)
{
return xor_value ^= (int)_ptr;
}
public static float XORFLOAT(IntPtr _ptr, byte[] result)
{
//byte[] xored = MemoryLoader.instance.Reader.ReadBytes(pThis + 0x2C, 4);
byte[] key = BitConverter.GetBytes((int)_ptr);
for (int i = 0; i < 4; ++i)
result[i] ^= key[i];
return BitConverter.ToSingle(result, 0);
}
internal static PlayerTeam GetWinningTeam(e_RoundEndReason roundState)
{
switch (roundState)
{
case e_RoundEndReason.VIP_Assassinated:
case e_RoundEndReason.VIP_Not_Escaped:
case e_RoundEndReason.CTs_Surrender:
case e_RoundEndReason.Terrorists_Planted:
case e_RoundEndReason.Hostages_Not_Rescued:
case e_RoundEndReason.Terrorists_Win:
case e_RoundEndReason.Terrorists_Escaped:
case e_RoundEndReason.Target_Bombed:
return PlayerTeam.Terrorist;
case e_RoundEndReason.VIP_Escaped:
case e_RoundEndReason.CTs_PreventEscape:
case e_RoundEndReason.Escaping_Terrorists_Neutralized:
case e_RoundEndReason.Bomb_Defused:
case e_RoundEndReason.CTs_Win:
case e_RoundEndReason.All_Hostages_Rescued:
case e_RoundEndReason.Target_Saved:
case e_RoundEndReason.Terrorists_Not_Escaped:
case e_RoundEndReason.Terrorists_Surrender:
case e_RoundEndReason.CTs_ReachedHostage:
return PlayerTeam.CounterTerrorist;
case e_RoundEndReason.Round_Draw:
case e_RoundEndReason.RoundEndReason_StillInProgress:
case e_RoundEndReason.Invalid_Round_End_Reason:
case e_RoundEndReason.Game_Commencing:
case e_RoundEndReason.RoundEndReason_Count:
default:
return PlayerTeam.Neutral;
}
}
public static byte[] Decompress(byte[] input)
{
using (var source = new MemoryStream(input))
{
byte[] lengthBytes = new byte[4];
source.Read(lengthBytes, 0, 4);
var length = BitConverter.ToInt32(lengthBytes, 0);
using (var decompressionStream = new GZipStream(source,
CompressionMode.Decompress))
{
var result = new byte[length];
decompressionStream.Read(result, 0, length);
return result;
}
}
}
public static byte[] Compress(byte[] input)
{
using (var result = new MemoryStream())
{
var lengthBytes = BitConverter.GetBytes(input.Length);
result.Write(lengthBytes, 0, 4);
using (var compressionStream = new GZipStream(result,
CompressionMode.Compress))
{
compressionStream.Write(input, 0, input.Length);
compressionStream.Flush();
}
return result.ToArray();
}
}
public static BSPFile GenerateBSP(string path, string mapDir)
{
bool available = false;
if (string.IsNullOrEmpty(path) || string.IsNullOrEmpty(mapDir))
return null;
//save our previous states on first generation of bsp
//maps/de_dust2.bsp
var _map = "";
if (File.Exists(g_Globals.MainEntryAssembly + mapDir))
{
//we have the addon so we want to use raytrace
available = true;
//SetVisibleCheck(VisibleCheck.RayTrace);
_map = g_Globals.MainEntryAssembly + mapDir;
}
else
{
//we dont have the addon
_map = path + mapDir;
//check if we have to restore our visible check to the previous one
}
//make it return the map path so we can simply grab it from the file and dont cause unnecessary out of memory exceptions
using (var stream = File.OpenRead(_map))
{
return new BSPFile(stream, available);
}
}
public static bool Exclude(ClientClass _class)
{
switch (_class)
{
case ClientClass.CCSPlayer:
return true;
case ClientClass.CAK47:
case ClientClass.CWeaponAug:
case ClientClass.CWeaponAWP:
case ClientClass.CWeaponBaseItem:
case ClientClass.CWeaponBizon:
case ClientClass.CWeaponCSBase:
case ClientClass.CWeaponCSBaseGun:
case ClientClass.CWeaponCycler:
case ClientClass.CDEagle:
case ClientClass.CWeaponElite:
case ClientClass.CWeaponFamas:
case ClientClass.CWeaponFiveSeven:
case ClientClass.CWeaponG3SG1:
case ClientClass.CWeaponGalil:
case ClientClass.CWeaponGalilAR:
case ClientClass.CWeaponGlock:
case ClientClass.CWeaponHKP2000:
case ClientClass.CWeaponM249:
case ClientClass.CWeaponM3:
case ClientClass.CWeaponM4A1:
case ClientClass.CWeaponMAC10:
case ClientClass.CWeaponMag7:
case ClientClass.CWeaponMP5Navy:
case ClientClass.CWeaponMP7:
case ClientClass.CWeaponMP9:
case ClientClass.CWeaponNegev:
case ClientClass.CWeaponNOVA:
case ClientClass.CWeaponP228:
case ClientClass.CWeaponP250:
case ClientClass.CWeaponP90:
case ClientClass.CWeaponSawedoff:
case ClientClass.CSCAR17:
case ClientClass.CWeaponSCAR20:
case ClientClass.CWeaponScout:
case ClientClass.CWeaponSG550:
case ClientClass.CWeaponSG552:
case ClientClass.CWeaponSG556:
case ClientClass.CWeaponShield:
case ClientClass.CWeaponSSG08:
case ClientClass.CWeaponTaser:
case ClientClass.CWeaponTec9:
case ClientClass.CWeaponTMP:
case ClientClass.CWeaponUMP45:
case ClientClass.CWeaponUSP:
case ClientClass.CWeaponXM1014:
return true;
default:
return false;
}
}
public static string ParseChars(char[] input)
{
return new string(input).Trim('\0');
}
public static bool IsFlashbang(string modelName)
{
return modelName == "models/Weapons/w_eq_flashbang_dropped.mdl";
}
public static string GetGrenadeName(string modelName)
{
switch (modelName)
{
case "models/Weapons/w_eq_smokegrenade_thrown.mdl":
return "SMOKE";
case "models/Weapons/w_eq_fraggrenade_dropped.mdl":
return "HE";
case "models/Weapons/w_eq_flashbang_dropped.mdl":
return "FLASH";
case "models/Weapons/w_eq_decoy_dropped.mdl":
return "DECOY";
case "models/Weapons/w_eq_molotov_dropped.mdl":
return "MOLLY";
case "models/Weapons/w_eq_incendiarygrenade_dropped.mdl":
return "INCENDIARY";
default:
return "UNKNOWN";
}
}
public static string GetClassIdName(ClientClass _class)
{
switch (_class)
{
case ClientClass.CCSPlayer:
return "a plyer";
case ClientClass.CAK47:
return "russian gun";
case ClientClass.CWeaponAug:
return "AUG";
case ClientClass.CWeaponAWP:
return "BIG BOY WEAPON";
case ClientClass.CWeaponBaseItem:
return "this unknown";
case ClientClass.CWeaponBizon:
return "BIZON";
case ClientClass.CWeaponCSBase:
return "this a wpcsbase";
case ClientClass.CWeaponCSBaseGun:
return "dis a wpcsbasegun";
case ClientClass.CWeaponCycler:
return "what is a weapon cycler";
case ClientClass.CDEagle:
return "DEAGLE";
case ClientClass.CWeaponElite:
return "COWBOY GUNS";
case ClientClass.CWeaponFamas:
return "BRRT";
case ClientClass.CWeaponFiveSeven:
return "pak pak";
case ClientClass.CWeaponG3SG1:
return "G3SG1";
case ClientClass.CWeaponGalil:
case ClientClass.CWeaponGalilAR:
return "GALIL";
case ClientClass.CWeaponGlock:
return "GANGSTER PISTOL";
case ClientClass.CWeaponHKP2000:
return "HKP2000";
case ClientClass.CWeaponM249:
return "scream gun";
case ClientClass.CWeaponM3:
return "shotty";
case ClientClass.CWeaponM4A1:
return "german gun";
case ClientClass.CWeaponMAC10:
return "uzi";
case ClientClass.CWeaponMag7:
return "MAG7";
case ClientClass.CWeaponMP5Navy:
return "MP5";
case ClientClass.CWeaponMP7:
return "MP7";
case ClientClass.CWeaponMP9:
return "MP9";
case ClientClass.CWeaponNegev:
return "hell gun";
case ClientClass.CWeaponNOVA:
return "NOVA";
case ClientClass.CWeaponP228:
return "P228";
case ClientClass.CWeaponP250:
return "P250";
case ClientClass.CWeaponP90:
return "P90";
case ClientClass.CWeaponSawedoff:
return "zombie apocalypse weapon";
case ClientClass.CSCAR17:
return "SCAR17";
case ClientClass.CWeaponSCAR20:
return "SCAR20";
case ClientClass.CWeaponScout:
return "CHEATER WEAPON";
case ClientClass.CWeaponSG550:
return "SG550";
case ClientClass.CWeaponSG552:
return "SG552";
case ClientClass.CWeaponSG556:
return "SG556";
case ClientClass.CWeaponShield:
return "a shield";
case ClientClass.CWeaponSSG08:
return "SSG08";
case ClientClass.CWeaponTaser:
return "bzzt";
case ClientClass.CWeaponTec9:
return "TEC9";
case ClientClass.CWeaponTMP:
return "TMP";
case ClientClass.CWeaponUMP45:
return "UMP45";
case ClientClass.CWeaponUSP:
return "USP";
case ClientClass.CWeaponXM1014:
return "BOT WEAPON";
case ClientClass.CC4:
return "SPRENGSTOFF";
case ClientClass.CPlantedC4:
return "GEPFLANZTER SPRENGSTOFF";
case ClientClass.CBaseCSGrenade:
return "WHAT";
case ClientClass.CBaseGrenade:
return "???";
case ClientClass.CDecoyGrenade:
return "DECOY";
case ClientClass.CFlashbang:
return "FLASHBANG";
case ClientClass.CIncendiaryGrenade:
return "INCENDIARY";
case ClientClass.CHEGrenade:
return "HE";
case ClientClass.CMolotovGrenade:
return "MOLOTOV";
case ClientClass.CSmokeGrenade:
return "SMOKE";
case ClientClass.CSensorGrenade:
return "SENSOR";
case ClientClass.CBaseCSGrenadeProjectile:
return "FLASH";
case ClientClass.CBreachChargeProjectile:
return "BREACH CHARGE??";
case ClientClass.CBumpMineProjectile:
return "WHAT IS THIS EVEN";
case ClientClass.CDecoyProjectile:
return "DECOY";
case ClientClass.CMolotovProjectile:
return "MOLTOV";
case ClientClass.CSensorGrenadeProjectile:
return "SENSOR";
case ClientClass.CSmokeGrenadeProjectile:
return "SMOKE";
case ClientClass.CSnowballProjectile:
return "SNOBOLL";
case ClientClass.CTEClientProjectile:
return "WHAT";
default:
return _class.ToString();
}
}
public static string ModelStringByItemDefinitionIndex(KNIFEINDEX id)
{
switch (id)
{
case KNIFEINDEX.KNIFE_BAYONET:
return "models/weapons/v_knife_bayonet.mdl";
case KNIFEINDEX.KNIFE_FLIP:
return "models/weapons/v_knife_flip.mdl";
case KNIFEINDEX.KNIFE_GUT:
return "models/weapons/v_knife_gut.mdl";
case KNIFEINDEX.KNIFE_KARAMBIT:
return "models/weapons/v_knife_karam.mdl";
case KNIFEINDEX.KNIFE_M9_BAYONET:
return "models/weapons/v_knife_m9_bay.mdl";
case KNIFEINDEX.KNIFE_TACTICAL:
return "models/weapons/v_knife_tactical.mdl";
case KNIFEINDEX.KNIFE_FALCHION:
return "models/weapons/v_knife_falchion_advanced.mdl";
case KNIFEINDEX.KNIFE_SURVIVAL_BOWIE:
return "models/weapons/v_knife_survival_bowie.mdl";
case KNIFEINDEX.KNIFE_BUTTERFLY:
return "models/weapons/v_knife_butterfly.mdl";
case KNIFEINDEX.KNIFE_PUSH:
return "models/weapons/v_knife_push.mdl";
case KNIFEINDEX.KNIFE_SURVIVAL:
return "models/weapons/v_knife_canis.mdl";
case KNIFEINDEX.KNIFE_URSUS:
return "models/weapons/v_knife_ursus.mdl";
case KNIFEINDEX.KNIFE_GYPSY_JACKKNIFE:
return "models/weapons/v_knife_gypsy_jackknife.mdl";
case KNIFEINDEX.KNIFE_NOMAD:
return "models/weapons/v_knife_outdoor.mdl";
case KNIFEINDEX.KNIFE_STILETTO:
return "models/weapons/v_knife_stiletto.mdl";
case KNIFEINDEX.KNIFE_WIDOWMAKER:
return "models/weapons/v_knife_widowmaker.mdl";
case KNIFEINDEX.KNIFE_SKELETON:
return "models/weapons/v_knife_skeleton.mdl";
default:
return "models/weapons/v_knife_bayonet.mdl";
}
}
public static WeaponClass GetWeaponType(ItemDefinitionIndex ID)
{
switch (ID)
{
case ItemDefinitionIndex.DEAGLE:
case ItemDefinitionIndex.DUALBERETTAS:
case ItemDefinitionIndex.FIVESEVEN:
case ItemDefinitionIndex.GLOCK18:
case ItemDefinitionIndex.TEC9:
case ItemDefinitionIndex.USPS:
case ItemDefinitionIndex.P2000:
case ItemDefinitionIndex.P250:
case ItemDefinitionIndex.CZ75AUTO:
case ItemDefinitionIndex.R8Revolver:
return WeaponClass.PISTOL;
// Rifles
case ItemDefinitionIndex.AK47:
case ItemDefinitionIndex.AUG:
case ItemDefinitionIndex.FAMAS:
case ItemDefinitionIndex.GALILAR:
case ItemDefinitionIndex.M4A4:
case ItemDefinitionIndex.M4A1S:
case ItemDefinitionIndex.SG553:
case ItemDefinitionIndex.BROKENM4A1S:
return WeaponClass.RIFLE;
// Snipers
case ItemDefinitionIndex.AWP:
case ItemDefinitionIndex.G3SG1:
case ItemDefinitionIndex.SCAR20:
case ItemDefinitionIndex.SSG08:
return WeaponClass.SNIPER;
// Heavy
case ItemDefinitionIndex.M249:
case ItemDefinitionIndex.XM1014:
case ItemDefinitionIndex.MAG7:
case ItemDefinitionIndex.NEGEV:
case ItemDefinitionIndex.SAWEDOFF:
case ItemDefinitionIndex.NOVA:
return WeaponClass.HEAVY;
// SMGs
case ItemDefinitionIndex.MAC10:
case ItemDefinitionIndex.P90:
case ItemDefinitionIndex.UMP45:
case ItemDefinitionIndex.PPBIZON:
case ItemDefinitionIndex.MP7:
case ItemDefinitionIndex.MP9:
case ItemDefinitionIndex.MP5SD:
return WeaponClass.SMG;
case ItemDefinitionIndex.KNIFE:
case ItemDefinitionIndex.KNIFE_T:
case ItemDefinitionIndex.KNIFE_BAYONET:
case ItemDefinitionIndex.KNIFE_FLIP:
case ItemDefinitionIndex.KNIFE_GUT:
case ItemDefinitionIndex.KNIFE_KARAMBIT:
case ItemDefinitionIndex.KNIFE_M9_BAYONET:
case ItemDefinitionIndex.KNIFE_TACTICAL:
case ItemDefinitionIndex.KNIFE_FALCHION:
case ItemDefinitionIndex.KNIFE_SURVIVAL_BOWIE:
case ItemDefinitionIndex.KNIFE_BUTTERFLY:
case ItemDefinitionIndex.KNIFE_PUSH:
case ItemDefinitionIndex.KNIFE_SKELETON:
case ItemDefinitionIndex.KNIFE_STILETTO:
case ItemDefinitionIndex.KNIFE_SURVIVAL:
case ItemDefinitionIndex.KNIFE_URSUS:
case ItemDefinitionIndex.KNIFE_WIDOWMAKER:
return WeaponClass.KNIFE;
default:
return WeaponClass.OTHER;
}
}
public static BaseEntity CreateFromClassId(IntPtr _entityAdress, ClientClass _classId)
{
//Console.WriteLine(_classId.ToString());
if (_entityAdress == IntPtr.Zero)
return null;
switch (_classId)
{
case ClientClass.CCSPlayer:
return new BasePlayer(_entityAdress, _classId);
case ClientClass.CAK47:
case ClientClass.CWeaponAug:
case ClientClass.CWeaponAWP:
case ClientClass.CWeaponBaseItem:
case ClientClass.CWeaponBizon:
case ClientClass.CWeaponCSBase:
case ClientClass.CWeaponCSBaseGun:
case ClientClass.CWeaponCycler:
case ClientClass.CDEagle:
case ClientClass.CWeaponElite:
case ClientClass.CWeaponFamas:
case ClientClass.CWeaponFiveSeven:
case ClientClass.CWeaponG3SG1:
case ClientClass.CWeaponGalil:
case ClientClass.CWeaponGalilAR:
case ClientClass.CWeaponGlock:
case ClientClass.CWeaponHKP2000:
case ClientClass.CWeaponM249:
case ClientClass.CWeaponM3:
case ClientClass.CWeaponM4A1:
case ClientClass.CWeaponMAC10:
case ClientClass.CWeaponMag7:
case ClientClass.CWeaponMP5Navy:
case ClientClass.CWeaponMP7:
case ClientClass.CWeaponMP9:
case ClientClass.CWeaponNegev:
case ClientClass.CWeaponNOVA:
case ClientClass.CWeaponP228:
case ClientClass.CWeaponP250:
case ClientClass.CWeaponP90:
case ClientClass.CWeaponSawedoff:
case ClientClass.CSCAR17:
case ClientClass.CWeaponSCAR20:
case ClientClass.CWeaponScout:
case ClientClass.CWeaponSG550:
case ClientClass.CWeaponSG552:
case ClientClass.CWeaponSG556:
case ClientClass.CWeaponShield:
case ClientClass.CWeaponSSG08:
case ClientClass.CWeaponTaser:
case ClientClass.CWeaponTec9:
case ClientClass.CWeaponTMP:
case ClientClass.CWeaponUMP45:
case ClientClass.CWeaponUSP:
case ClientClass.CWeaponXM1014:
case ClientClass.CKnife:
case ClientClass.CKnifeGG:
return new BaseCombatWeapon(_entityAdress, _classId);
case ClientClass.ParticleSmokeGrenade:
return new ParticleSmokeGrenade(_entityAdress, _classId);
case ClientClass.CC4:
return new BombEntity(_entityAdress, _classId);
case ClientClass.CPlantedC4:
return new PlantedBombEntity(_entityAdress, _classId);
case ClientClass.CBaseCSGrenade:
case ClientClass.CBaseGrenade:
case ClientClass.CDecoyGrenade:
case ClientClass.CFlashbang:
case ClientClass.CIncendiaryGrenade:
case ClientClass.CHEGrenade:
case ClientClass.CMolotovGrenade:
case ClientClass.CSmokeGrenade:
case ClientClass.CSensorGrenade:
return new BaseGrenade(_entityAdress, _classId);
case ClientClass.CBaseCSGrenadeProjectile:
case ClientClass.CBreachChargeProjectile:
case ClientClass.CBumpMineProjectile:
case ClientClass.CDecoyProjectile:
case ClientClass.CMolotovProjectile:
case ClientClass.CSensorGrenadeProjectile:
case ClientClass.CSmokeGrenadeProjectile:
case ClientClass.CSnowballProjectile:
case ClientClass.CTEClientProjectile:
return new ProjectileEntity(_entityAdress, _classId);
case ClientClass.CChicken:
return new ChickenEntity(_entityAdress, _classId);
case ClientClass.CEnvTonemapController:
return new TonemapController(_entityAdress, _classId);
case ClientClass.CEnvDOFController:
return new EnvDOFController(_entityAdress, _classId);
case ClientClass.CEconEntity:
return new EconEntity(_entityAdress, _classId);
case ClientClass.CFogController:
return new FogController(_entityAdress, _classId);
case ClientClass.CSun:
var _sun = new Sun(_entityAdress, _classId);
//if (!_sun.m_dwSunOverlayPrimary.IsValid || !_sun.m_dwSunOverlaySecondary.IsValid)
// return null;
return _sun;
case ClientClass.CCascadeLight:
return new CascadeLight(_entityAdress, _classId);
case ClientClass.CColorCorrection:
return new ColorCorrection(_entityAdress, _classId);
case ClientClass.CEnvWind:
return new Wind(_entityAdress, _classId);
case ClientClass.CPredictedViewModel:
return new PredictedViewModel(_entityAdress, _classId);
//case vmtClassId.ra
case ClientClass.CShadowControl:
return new ShadowControl(_entityAdress, _classId);
case ClientClass.CPostProcessController:
return new PostProcessController(_entityAdress, _classId);
case ClientClass.CSprite:
return new Sprite(_entityAdress, _classId);
case ClientClass.CInferno:
return new Inferno(_entityAdress, _classId);
case ClientClass.CCSRagdoll:
case ClientClass.CRagdollManager:
case ClientClass.CRagdollProp:
case ClientClass.CRagdollPropAttached:
case ClientClass.CRopeKeyframe:
case ClientClass.CFuncBrush:
case ClientClass.CBaseEntity:
case ClientClass.CBaseButton:
case ClientClass.CDynamicProp:
case ClientClass.CAI_BaseNPC:
return null;
case ClientClass.CBeam:
return new Beam(_entityAdress, _classId);
case ClientClass.CSpotlightEnd:
return new BeamEnd(_entityAdress, _classId);
case ClientClass.CCSPlayerResource:
return null;
default:
return new BaseEntity(_entityAdress, _classId);
}
}
public static bool ValidClientClass(ClientClass _c)
{
switch (_c)
{
case ClientClass.CCSPlayer:
case ClientClass.CAK47:
case ClientClass.CWeaponAug:
case ClientClass.CWeaponAWP:
case ClientClass.CWeaponBaseItem:
case ClientClass.CWeaponBizon:
case ClientClass.CWeaponCSBase:
case ClientClass.CWeaponCSBaseGun:
case ClientClass.CWeaponCycler:
case ClientClass.CDEagle:
case ClientClass.CWeaponElite:
case ClientClass.CWeaponFamas:
case ClientClass.CWeaponFiveSeven:
case ClientClass.CWeaponG3SG1:
case ClientClass.CWeaponGalil:
case ClientClass.CWeaponGalilAR:
case ClientClass.CWeaponGlock:
case ClientClass.CWeaponHKP2000:
case ClientClass.CWeaponM249:
case ClientClass.CWeaponM3:
case ClientClass.CWeaponM4A1:
case ClientClass.CWeaponMAC10:
case ClientClass.CWeaponMag7:
case ClientClass.CWeaponMP5Navy:
case ClientClass.CWeaponMP7:
case ClientClass.CWeaponMP9:
case ClientClass.CWeaponNegev:
case ClientClass.CWeaponNOVA:
case ClientClass.CWeaponP228:
case ClientClass.CWeaponP250:
case ClientClass.CWeaponP90:
case ClientClass.CWeaponSawedoff:
case ClientClass.CSCAR17:
case ClientClass.CWeaponSCAR20:
case ClientClass.CWeaponScout:
case ClientClass.CWeaponSG550:
case ClientClass.CWeaponSG552:
case ClientClass.CWeaponSG556:
case ClientClass.CWeaponShield:
case ClientClass.CWeaponSSG08:
case ClientClass.CWeaponTaser:
case ClientClass.CWeaponTec9:
case ClientClass.CWeaponTMP:
case ClientClass.CWeaponUMP45:
case ClientClass.CWeaponUSP:
case ClientClass.CWeaponXM1014:
case ClientClass.CKnife:
case ClientClass.CKnifeGG:
case ClientClass.ParticleSmokeGrenade:
case ClientClass.CC4:
case ClientClass.CPlantedC4:
case ClientClass.CBaseCSGrenade:
case ClientClass.CBaseGrenade:
case ClientClass.CDecoyGrenade:
case ClientClass.CFlashbang:
case ClientClass.CIncendiaryGrenade:
case ClientClass.CHEGrenade:
case ClientClass.CMolotovGrenade:
case ClientClass.CSmokeGrenade:
case ClientClass.CSensorGrenade:
case ClientClass.CBaseCSGrenadeProjectile:
case ClientClass.CBreachChargeProjectile:
case ClientClass.CBumpMineProjectile:
case ClientClass.CDecoyProjectile:
case ClientClass.CMolotovProjectile:
case ClientClass.CSensorGrenadeProjectile:
case ClientClass.CSmokeGrenadeProjectile:
case ClientClass.CSnowballProjectile:
case ClientClass.CTEClientProjectile:
case ClientClass.CChicken:
case ClientClass.CEnvTonemapController:
case ClientClass.CEnvDOFController:
case ClientClass.CEconEntity:
case ClientClass.CFogController:
case ClientClass.CSun:
case ClientClass.CCascadeLight:
case ClientClass.CColorCorrection:
case ClientClass.CEnvWind:
case ClientClass.CPredictedViewModel:
case ClientClass.CShadowControl:
case ClientClass.CPostProcessController:
case ClientClass.CSprite:
case ClientClass.CInferno:
case ClientClass.CBeam:
case ClientClass.CSpotlightEnd:
return true;
case ClientClass.CCSPlayerResource:
case ClientClass.CCSRagdoll:
case ClientClass.CRagdollManager:
case ClientClass.CRagdollProp:
case ClientClass.CRagdollPropAttached:
case ClientClass.CRopeKeyframe:
case ClientClass.CFuncBrush:
case ClientClass.CBaseEntity:
case ClientClass.CBaseButton:
case ClientClass.CDynamicProp:
case ClientClass.CAI_BaseNPC:
default:
return false;
}
}
/// <summary>
/// Offsets must be the same name as the variable or otherwise reflection wont find it.
/// </summary>
/// <returns></returns>
internal static ModulePattern[] CreateModulePattern()
{
return new ModulePattern[]
{
new ModulePattern
{
ModuleName = "client.dll",