forked from jon4dev/ResurrectedEternal
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathThreadSafeList.cs
127 lines (110 loc) · 2.57 KB
/
ThreadSafeList.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResurrectedEternal
{
class ThreadSafeList<T>
{
private List<T> _list;
private object _sync = new object();
public ThreadSafeList(int MaximumEntries = 0)
{
if (MaximumEntries > 0)
_list = new List<T>(MaximumEntries);
else
_list = new List<T>();
}
public void ForEach(Action<T> Func)
{
lock (_sync)
_list.ForEach(Func);
}
public void Add(T val)
{
lock (_sync)
_list.Add(val);
}
public void AddRange(T[] values)
{
lock (_sync)
_list.AddRange(values);
}
public T GetLast()
{
T next;
lock (_sync)
next = _list.Last();
Remove(next);
return next;
}
public T GetFirst()
{
T first;
lock (_sync)
first = _list.FirstOrDefault();
Remove(first);
return first;
}
public void Push(T obj)
{
lock (_sync)
_list.Insert(0, obj);
}
public void Remove(T obj)
{
lock (_sync)
{
_list.Remove(obj);
}
}
public int GetIndex(T obj)
{
int index = 0;
lock (_sync)
index = _list.IndexOf(obj);
return index;
}
public bool Exists(T obj)
{
bool e = false;
lock (_sync)
e = _list.Contains(obj);
return e;
}
public T ElementAt(int index)
{
T elemAt;
lock (_sync)
elemAt = _list.ElementAt(index);
return elemAt;
}
public int Count()
{
int num = 0;
lock (_sync)
num = _list.Count;
return num;
}
public T[] ToArray()
{
T[] newArray;
lock (_sync)
newArray = _list.ToArray();
return newArray;
}
public List<T> ToList()
{
List<T> newArray;
lock (_sync)
newArray = _list.ToList();
return newArray;
}
public void Clear()
{
lock (_sync)
_list.Clear();
}
}
}