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Copy pathD3D9VtableIndex.h
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D3D9VtableIndex.h
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#pragma once
class D3DInformation {
public:
static const int Queryinterface_Index = 0;
static const int AddRef_Index = 1;
static const int Release_Index = 2;
static const int TestCooperativeLevel_Index = 3;
static const int GetAvailableTextureMem_Index = 4;
static const int EvictManagedResources_Index = 5;
static const int GetDirect3D_Index = 6;
static const int GetDeviceCaps_Index = 7;
static const int GetDisplayMode_Index = 8;
static const int GetCreationParameters_Index = 9;
static const int SetCursorProperties_Index = 10;
static const int SetCursorPosition_Index = 11;
static const int ShowCursor_Index = 12;
static const int CreateAdditionalSwapChain_Index = 13;
static const int GetSwapChain_Index = 14;
static const int GetNumberOfSwapChains_Index = 15;
static const int Reset_Index = 16;
static const int Present_Index = 17;
static const int GetBackBuffer_Index = 18;
static const int GetRasterStatus_Index = 19;
static const int SetDialogBoxMode_Index = 20;
static const int SetGammaRamp_Index = 21;
static const int GetGammaRamp_Index = 22;
static const int CreateTexture_Index = 23;
static const int CreateVolumeTexture_Index = 24;
static const int CreateCubeTexture_Index = 25;
static const int CreateVertexBuffer_Index = 26;
static const int CreateIndexBuffer_Index = 27;
static const int CreateRenderTarget_Index = 28;
static const int CreateDepthStencilSurface_Index = 29;
static const int UpdateSurface_Index = 30;
static const int UpdateTexture_Index = 31;
static const int GetRenderTargetData_Index = 32;
static const int GetFrontBufferData_Index = 33;
static const int StretchRect_Index = 34;
static const int ColorFill_Index = 35;
static const int CreateOffscreenPlainSurface_Index = 36;
static const int SetRenderTarget_Index = 37;
static const int GetRenderTarget_Index = 38;
static const int SetDepthStencilSurface_Index = 39;
static const int GetDepthStencilSurface_Index = 40;
static const int BeginScene_Index = 41;
static const int EndScene_Index = 42;
static const int Clear_Index = 43;
static const int SetTransform_Index = 44;
static const int GetTransform_Index = 45;
static const int MultiplyTransform_Index = 46;
static const int SetViewport_Index = 47;
static const int GetViewport_Index = 48;
static const int SetMaterial_Index = 49;
static const int GetMaterial_Index = 50;
static const int SetLight_Index = 51;
static const int GetLight_Index = 52;
static const int LightEnable_Index = 53;
static const int GetLightEnable_Index = 54;
static const int SetClipPlane_Index = 55;
static const int GetClipPlane_Index = 56;
static const int SetRenderState_Index = 57;
static const int GetRenderState_Index = 58;
static const int CreateStateBlock_Index = 59;
static const int BeginStateBlock_Index = 60;
static const int EndStateBlock_Index = 61;
static const int SetClipStatus_Index = 62;
static const int GetClipStatus_Index = 63;
static const int GetTexture_Index = 64;
static const int SetTexture_Index = 65;
static const int GetTextureStageState_Index = 66;
static const int SetTextureStageState_Index = 67;
static const int GetSamplerState_Index = 68;
static const int SetSamplerState_Index = 69;
static const int ValidateDevice_Index = 70;
static const int SetPaletteEntries_Index = 71;
static const int GetPaletteEntries_Index = 72;
static const int SetCurrentTexturePalette_Index = 73;
static const int GetCurrentTexturePalette_Index = 74;
static const int SetScissorRect_Index = 75;
static const int GetScissorRect_Index = 76;
static const int SetSoftwareVertexProcessing_Index = 77;
static const int GetSoftwareVertexProcessing_Index = 78;
static const int SetNPatchMode_Index = 79;
static const int GetNPatchMode_Index = 80;
static const int DrawPrimitive_Index = 81;
static const int DrawIndexedPrimitive_Index = 82;
static const int DrawPrimitiveUP_Index = 83;
static const int DrawIndexedPrimitiveUP_Index = 84;
static const int ProcessVertices_Index = 85;
static const int CreateVertexDeclaration_Index = 86;
static const int SetVertexDeclaration_Index = 87;
static const int GetVertexDeclaration_Index = 88;
static const int SetFVF_Index = 89;
static const int GetFVF_Index = 90;
static const int CreateVertexShader_Index = 91;
static const int SetVertexShader_Index = 92;
static const int GetVertexShader_Index = 93;
static const int SetVertexShaderConstantF_Index = 94;
static const int GetVertexShaderConstantF_Index = 95;
static const int SetVertexShaderConstantI_Index = 96;
static const int GetVertexShaderConstantI_Index = 97;
static const int SetVertexShaderConstantB_Index = 98;
static const int GetVertexShaderConstantB_Index = 99;
static const int SetStreamSource_Index = 100;
static const int GetStreamSource_Index = 101;
static const int SetStreamSourceFreq_Index = 102;
static const int GetStreamSourceFreq_Index = 103;
static const int SetIndices_Index = 104;
static const int GetIndices_Index = 105;
static const int CreatePixelShader_Index = 106;
static const int SetPixelShader_Index = 107;
static const int GetPixelShader_Index = 108;
static const int SetPixelShaderConstantF_Index = 109;
static const int GetPixelShaderConstantF_Index = 110;
static const int SetPixelShaderConstantI_Index = 111;
static const int GetPixelShaderConstantI_Index = 112;
static const int SetPixelShaderConstantB_Index = 113;
static const int GetPixelShaderConstantB_Index = 114;
static const int DrawRectPatch_Index = 115;
static const int DrawTriPatch_Index = 116;
static const int DeletePatch_Index = 117;
static const int CreateQuery_Index = 118;
static const int NumberOfFunctions = 118;
};