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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "DuckDirection",
"language": "GDScript",
"path": "res://src/actors/duck/DuckDirection.gd"
}, {
"base": "CanvasLayer",
"class": "Hud",
"language": "GDScript",
"path": "res://src/hud/Hud.gd"
}, {
"base": "RigidBody2D",
"class": "ShotGun",
"language": "GDScript",
"path": "res://src/actors/shotgun/ShotGun.gd"
} ]
_global_script_class_icons={
"DuckDirection": "",
"Hud": "",
"ShotGun": ""
}
[application]
config/name="Duck Hunt"
run/main_scene="res://src/scenes/wold/Wold.tscn"
config/icon="res://icon.png"
[autoload]
GlobalUtils="*res://src/globals/autoload/GlobalUtils.gd"
GameManager="*res://src/globals/autoload/GameManager.gd"
[display]
window/size/width=960
window/size/height=640
window/stretch/mode="2d"
[editor_plugins]
enabled=PoolStringArray( "res://addons/atlas_importer3/plugin.cfg" )
[gdnative]
singletons=[ ]
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false