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valheim_plus.cfg
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valheim_plus.cfg
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[ValheimPlus]
; Change false to true to enable this section.
enabled=true
; Display the Valheim Plus logo in the main menu
mainMenuLogo=true
; Display the advertisement of our server hosting partner on the server browser menu
serverBrowserAdvertisement=true
; Disables configuration file auto updates from GitHub, useful if GitHub is blocked on your network.
disableConfigAutoUpdates=false
[AdvancedBuildingMode]
; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
; Change false to true to enable this section, if you set this to false the mode will not be accessible.
enabled=false
; Enter the advanced building mode with this key when building
enterAdvancedBuildingMode=F1
; Exit the advanced building mode with this key when building
exitAdvancedBuildingMode=F3
; Copy the object rotation of the currently selected object in ABM
copyObjectRotation=Keypad7
; Apply the copied object rotation to the currently selected object in ABM
pasteObjectRotation=Keypad8
; Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
increaseScrollSpeed=KeypadPlus
; Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
decreaseScrollSpeed=KeypadMinus
[AdvancedEditingMode]
; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
; Change false to true to enable this section, if you set this to false the mode will not be accessible.
enabled=false
; Enter the advanced editing mode with this key
enterAdvancedEditingMode=Keypad0
; Reset the object to its original position and rotation
resetAdvancedEditingMode=F7
; Exit the advanced editing mode with this key and reset the object
abortAndExitAdvancedEditingMode=F8
; Confirm the placement of the object and place it
confirmPlacementOfAdvancedEditingMode=KeypadEnter
; Copy the object rotation of the currently selected object in AEM
copyObjectRotation=Keypad7
; Apply the copied object rotation to the currently selected object in AEM
pasteObjectRotation=Keypad8
; Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
increaseScrollSpeed=KeypadPlus
; Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
decreaseScrollSpeed=KeypadMinus
[Bed]
; Change false to true to enable this section
enabled=false
; Change false to true to enable sleeping without setting bed as spawn.
; When hovering over a bed you will be presented with a Hot-Key 'LShift+E'. This Hot-Key will allow for you to sleep on any bed without having to set a spawn-point.
sleepWithoutSpawn=false
; Change false to true to enable sleeping on only unclaimed beds without setting bed as spawn.
; With this option enabled only beds that are not claimed by other players can be slept on without setting spawn-point using 'Shift+E'
unclaimedBedsOnly=false
[Beehive]
; Change false to true to enable this section.
enabled=false
; Configure the speed at which the bees produce honey in seconds, 1200 seconds are 24 ingame hours.
honeyProductionSpeed=1200
; Configure the maximum amount of honey in beehives.
maximumHoneyPerBeehive=4
; Instead of dropping the items, they will be placed inside the nearest nearby chests.
autoDeposit=false
; The range of the chest detection for the auto deposit feature.
; Maximum is 50
autoDepositRange=10
; Display the minutes and seconds until the beehive produces honey on crosshair hover.
showDuration=false
[Building]
; Change false to true to enable this section.
enabled=false
; Remove some of the Invalid placement messages, most notably provides the ability to place objects into other objects
noInvalidPlacementRestriction=false
; Removes the "Mystical forces" building prevention and allows destruction of build objects in those areas with the hammer.
noMysticalForcesPreventPlacementRestriction=false
; Removes the weather damage from rain and water erosion.
noWeatherDamage=false
; The maximum range in meters that you can place build objects at inside the hammer build mode.
maximumPlacementDistance=8
; The radius, in meters, in which a piece must be to contribute to the comfort level.
pieceComfortRadius=10
; When destroying a building piece, setting this to true will ensure it always drops full resources.
; We recommend to enable this if you use this section.
alwaysDropResources=false
; When destroying a building piece, setting this to true will ensure it always drops pieces that the devs have marked as "do not drop".
; We recommend to enable this if you use this section.
alwaysDropExcludedResources=false
; Setting this to true will cause repairing with the hammer to repair in a radius instead of a single piece.
enableAreaRepair=false
; Sets the area repair radius of enableAreaRepair. A value of 7.5 would mean your repair radius is 7.5 meters.
; Requires enableAreaRepair=true
areaRepairRadius=7.5
[Camera]
; Change false to true to enable this section.
enabled=false
; The maximum zoom distance to your character in-game.
; Default is 6
cameraMaximumZoomDistance=6
; The maximum zoom distance to your character when in a boat.
; Default is 6
cameraBoatMaximumZoomDistance=6
; The in-game camera FOV.
; Default is 65
cameraFOV=65
[Experience]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50. The value 50 will increase experience gained by 50%, -50 will reduce experience gained by 50%.
enabled=false
; The modifier value for the experience gained of swords.
swords=0
; The modifier value for the experience gained of knives.
knives=0
; The modifier value for the experience gained of clubs.
clubs=0
; The modifier value for the experience gained of polearms.
polearms=0
; The modifier value for the experience gained of spears.
spears=0
; The modifier value for the experience gained of blocking.
blocking=0
; The modifier value for the experience gained of axes.
axes=0
; The modifier value for the experience gained of bows.
bows=0
; The modifier value for the experience gained of elemental magic.
elementalMagic=0
; The modifier value for the experience gained of blood magic.
bloodMagic=0
; The modifier value for the experience gained of unarmed.
unarmed=0
; The modifier value for the experience gained of mining.
pickaxes=0
; The modifier value for the experience gained of wood cutting.
woodCutting=0
; The modifier value for the experience gained of crossbows.
crossbows=0
; The modifier value for the experience gained of jumping.
jump=0
; The modifier value for the experience gained of sneaking.
sneak=0
; The modifier value for the experience gained of running.
run=0
; The modifier value for the experience gained of swimming.
swim=0
; The modifier value for the experience gained of fishing.
fishing=0
; The modifier value for the experience gained of cooking.
cooking=0
; The modifier value for the experience gained of farming.
farming=0
; The modifier value for the experience gained of crafting.
crafting=0
; The modifier value for the experience gained of riding.
ride=0
[Fermenter]
; Change false to true to enable this section.
enabled=false
; Configure the time that the fermenter takes to produce its product, 2400 seconds are 48 ingame hours.
fermenterDuration=2400
; Configure the total amount of produced items from a fermenter.
fermenterItemsProduced=6
; Display the minutes and seconds until the fermenter is done on crosshair hover.
showDuration=false
; Instead of dropping the items, they will be placed inside the nearest nearby chests.
autoDeposit=false
; Automatically pull meads from nearby chests to be placed inside the Fermenter as soon as its empty.
autoFuel=false
; This option prevents the fermenter to pull items from warded areas if it isn't placed inside of it.
; For convenience, we recommend this to be set to true.
ignorePrivateAreaCheck=true
; The range of the chest detection for the auto deposit and auto fuel features
; Maximum is 50
autoRange=10
[FireSource]
; Change false to true to enable this section.
enabled=false
; If set to true, torch-type fire sources will have infinite fuel.
; Applies to: wood torches, iron torches, green torches, sconces and brazier.
torches=false
; If set to true, non torch-type fire sources will have infinite fuel.
fires=false
; Automatically pull wood from nearby chests to be placed inside the Fire as soon as its empty.
autoFuel=false
; This option prevents the Fire to pull items from warded areas if it isn't placed inside of it.
; For convenience, we recommend this to be set to true.
ignorePrivateAreaCheck=true
; The range of the chest detection for the auto fuel features.
; Maximum is 50
autoRange=10
[Food]
; Change false to true to enable this section.
enabled=false
; Increase or reduce the time that food lasts by %.
; The value 50 would cause food to run out 50% slower, -50% would cause the food to run out 50% faster.
foodDurationMultiplier=0
; This option prevents food degrading over time - in other words, it retains its maximum benefit until it runs out instead of reducing its effect over time.
disableFoodDegradation=false
[Smelter]
; Change false to true to enable this section.
enabled=false
; Maximum amount of ore in a Smelter.
maximumOre=10
; Maximum amount of coal in a Smelter.
maximumCoal=20
; The total amount of coal used to produce a single smelted ingot.
coalUsedPerProduct=2
; The time it takes for the Smelter to produce a single ingot in seconds.
productionSpeed=30
; Instead of dropping the items, they will be placed inside the nearest nearby chests.
autoDeposit=false
; The Smelter will pull coal and raw materials from nearby chests to be automatically added to it when its empty.
autoFuel=false
; This option prevents the Smelter to pull items from warded areas if it isn't placed inside of it.
; For convenience, we recommend this to be set to true.
ignorePrivateAreaCheck=true
; The range of the chest detection for the auto deposit and auto fuel features.
; Maximum is 50
autoRange=10
[Furnace]
; Change false to true to enable this section.
enabled=false
; Maximum amount of ore in a Furnace.
maximumOre=10
; Maximum amount of coal in a Furnace.
maximumCoal=20
; The total amount of coal used to produce a single smelted ingot.
coalUsedPerProduct=2
; The time it takes for the Furnace to produce a single ingot in seconds.
productionSpeed=30
; Instead of dropping the items, they will be placed inside the nearest nearby chests.
autoDeposit=false
; The Furnace will pull coal and raw materials from nearby chests to be automatically added to it when its empty.
autoFuel=false
; This option prevents the Furnace to pull items from warded areas if it isn't placed inside of it.
; For convenience, we recommend this to be set to true.
ignorePrivateAreaCheck=true
; The range of the chest detection for the auto deposit and auto fuel features.
; Maximum is 50
autoRange=10
; This option allows all ores inside the Furnace.
allowAllOres=false
[Game]
; Change false to true to enable this section.
enabled=false
; The games damage multiplier per person nearby in difficultyScaleRange(m) radius.
; Default is 4% monster damage increase per player in radius.
gameDifficultyDamageScale=4
; The games health multiplier per person nearby in difficultyScaleRange(m) radius.
; Default is 30% monster health increase per player in radius.
gameDifficultyHealthScale=30
; Adds additional players to the difficulty calculation in multiplayer unrelated to the actual amount.
; This option is disabled if its set to 0.
extraPlayerCountNearby=0
; Sets the nearby player count always to this value + extraPlayerCountNearby.
; This option is disabled if its set to 0.
setFixedPlayerCountTo=0
; The range in meters at which other players count towards nearby players for the difficulty scale.
difficultyScaleRange=200
; If you set this to true, all portals will be disabled.
disablePortals=false
; If you set this to true the console will be force disabled in-game.
disableConsole=false
;If you set this to true, portal names will be displayed in big text in center of screen.
bigPortalNames=false
;Remove dense fog from the game.
disableFog=false
[Hotkeys]
; https://docs.unity3d.com/ScriptReference/KeyCode.html <- a list of keycodes
; Change false to true to enable this section.
enabled=false
; Roll forwards on hot key pressed.
rollForwards=F9
; Roll backwards on hot key pressed.
rollBackwards=F10
[Items]
; Change false to true to enable this section.
enabled=false
; Enables you to teleport with ores and other usually teleport restricted objects.
noTeleportPrevention=false
; Increase or reduce item weight by a modifier in percent.
; The value -50 will reduce item weight of every object by 50%, 50 will increase the weight of every item by 50%.
baseItemWeightReduction=0
; Increase or reduce the size of all maximum item stacks by a modifier in percent.
; The value 50 would set a usual item stack of 100 to be 150.
; The value -50 would set a usual item stack of 100 to be 50.
itemStackMultiplier=0
; Set duration that dropped items stay on the ground before they are despawning. Game default is 3600 seconds.
droppedItemOnGroundDurationInSeconds=3600
; Items dropped always float in water.
itemsFloatInWater=false
[Hud]
; Change false to true to enable this section.
enabled=false
; Shows the required amount of items AND the amount of items in your inventory in build mode and while crafting.
; This is enabled when the CraftFromChest section is enabled.
showRequiredItems=false
; Shows small notifications about all skill experienced gained in the top left corner.
experienceGainedNotifications=false
; Set to true to remove the red screen flash overlay when the player takes damage.
removeDamageFlash=false
; If bow is in hotbar, display current ammo & total ammo under hotbar icon - never (0), when equipped (1), or always (2).
displayBowAmmoCounts=0
[Gathering]
; Change false to true to enable this section. This section contains modifiers. Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Modify the chance to drop resources from resource nodes affected by this category. This only works on resource nodes that do not have guaranteed drops.
; As example by default scrap piles in dungeons have a 20% chance to drop a item, if you set this option to 200, you will then have a 60% chance to drop iron.
dropChance=0
; Each of these values increase or reduce the dropped items from destroyed objects with tools (Stones, Trees, Resource nodes, etc.) by %.
; The value 50 will increase the dropped wood from trees from 10 to 15. The value -50 will reduce the amount of dropped wood from 10 to 5.
wood=0
fineWood=0
coreWood=0
elderBark=0
yggdrasilWood=0
blackwood=0
stone=0
grausten=0
blackMarble=0
tinOre=0
copperOre=0
; copperScrap doesn't increase drop rate from looting, ex. killing Dvergrs.
copperScrap=0
ironScrap=0
silverOre=0
chitin=0
; feather will also affect the drops from shooting gulls/crows, as well as drops from trees.
feather=0
; Ashlands
flametalOre=0
proustitePowder=0
[Pickable]
; Change false to true to enable this section.
; Each value below (in percent) will modify the yield when "picking" items (default key E) such as berries and flowers.
; A value of 100 will double drops, 200 will triple and so on.
enabled=false
; All berries, all mushrooms, onions and carrots
edibles=0
; Barley, Flax, Dandelion, Thistle, Carrot Seeds, Turnip Seeds, Turnip, Onion Seeds
flowersAndIngredients=0
; Bone Fragments, Flint, Stone, Wood (branches on the ground)
materials=0
; Amber, Amber Pearl, Coins, Ruby
valuables=0
; Surtling Core only
surtlingCores=0
; Black Core only
blackCores=0
; Items needed to sacrifice to bosses (excluding the first two bosses)
questItems=0
[Durability]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Each of these values increase or reduce the durability of the specific item type by %.
; The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
axes=0
pickaxes=0
hammer=0
cultivator=0
hoe=0
weapons=0
armor=0
bows=0
shields=0
torch=0
[Armor]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Each of these values increase or reduce the armor of the specific item type by %.
; The value 50 will increase the armor from 14 to 21. The value -50 will reduce the armor from 14 to 7.
helmets=0
chests=0
legs=0
capes=0
[Kiln]
; Change false to true to enable this section.
enabled=false
; Maximum amount of wood in a Kiln.
maximumWood=25
; Change false to true to disable Fine Wood processing.
dontProcessFineWood=false
; Change false to true to disabled Round Log processing.
dontProcessRoundLog=false
; The time it takes for the Kiln to produce a single piece of coal in seconds.
productionSpeed=15
; Instead of dropping the items, they will be placed inside the nearest nearby chests.
autoDeposit=false
; The Kiln will pull wood from nearby chests to be automatically added to it when its empty.
; This option respects the dontProcessFineWood and dontProcessRoundLog settings.
autoFuel=false
; Stops autoFuel (looking for fuel) when there is at leasts this quantity of Coal in nearby chests
; (ignored if set to 0)
stopAutoFuelThreshold=0
; This option prevents the Kiln to pull items from warded areas if it isn't placed inside of it.
; For convenience, we recommend this to be set to true.
ignorePrivateAreaCheck=true
; The range of the chest detection for the auto deposit and fuel features.
; Maximum is 50
autoRange=10
[Map]
; Change false to true to enable this section.
enabled=false
; With this enabled you will receive the same exploration progression as other players on the server.
; This will also enable the option for the server to sync everyones exploration progression on connecting to the server.
shareMapProgression=false
; The radius of the map that you explore when moving.
exploreRadius=100
; Prevents you and other people on the server to turn off their map sharing option.
preventPlayerFromTurningOffPublicPosition=false
; This option automatically shares created pins with everyone playing on the server.
shareAllPins=false
; Display carts and boats on the map
displayCartsAndBoats=false
[Player]
; Change false to true to enable this section.
enabled=false
; The base amount of carry weight of your character.
baseMaximumWeight=300
; Increase the buff you receive to your carry weight from Megingjord's girdle.
baseMegingjordBuff=150
; Increase auto pickup range of all items.
baseAutoPickUpRange=2
; Disable all types of camera shake.
disableCameraShake=false
; The base unarmed damage multiplied by your skill level. 120 will result in a maximum of up to 12 damage when you have a skill level of 10.
baseUnarmedDamage=70
; When changed to true, you will not be permitted to place a crop within the grow radius of another crop.
cropNotifier=false
; How many seconds each comfort level contributes to the rested bonus.
restSecondsPerComfortLevel=60
; Change the death penalty in percentage, where higher will increase the death penalty and lower will reduce it.
; This is a modifier value. 50 will increase it by 50%, -50 will reduce it by 50%.
deathPenaltyMultiplier=0
; If set to true, this option will automatically repair your equipment when you interact with the appropriate workbench.
autoRepair=false
; Boss buff duration (seconds)
guardianBuffDuration=300
; Boss buff cooldown (seconds)
guardianBuffCooldown=1200
; Disable the Guardian Buff animation
disableGuardianBuffAnimation=false
; If set to true, when equipping a one-handed weapon, the best shield from your inventory is automatically equipped.
; (Best is determined by highest block power)
autoEquipShield=false
; When unequipping a one-handed weapon also unequip shield from inventory.
autoUnequipShield=false
; If set to true, weapon switches requested mid-attack will be carried out when the current attack is finished instead of being ignored.
queueWeaponChanges=false
; If set to true, you will always skip the intro of the game.
skipIntro=false
; If set to false, disables the "I have arrived!" message on player spawn.
iHaveArrivedOnSpawn=true
; If set to true, you will not put away / unequip your items when swimming.
dontUnequipItemsWhenSwimming=false
; If set to true, items will be re-equipped when you exit water after swimming (if they were hidden automatically)
reequipItemsAfterSwimming=false
; This value represents how much the fall damage should be scaled in +/- %. This is a modifier value.
; The value 50 would result in 50% increased fall damage. The value -50 would result in 50% reduced fall damage.
fallDamageScalePercent=0
; Max fall damage. Game default is 100 (so with enough health, falls can't kill).
maxFallDamage=100
; If set to true, all tutorials will skip from now on. You can turn this config off and reset the tutorial (in the settings) at any time.
skipTutorials=false
; Disable the encumbered state when you carry too many items (overweight)
disableEncumbered=false
; Allow auto pickup of items when encumbered (overweight)
autoPickUpWhenEncumbered=false
; Shortens the teleport time as much as much as possible
disableEightSecondTeleport=false
[Server]
; Change false to true to enable this section.
enabled=true
; Modify the maximum amount of players on your Server.
maxPlayers=10
; Removes the requirement to have a server password.
disableServerPassword=false
; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
enforceMod=true
; Changes whether the server will force it's config on clients that connect. Only affects servers.
; WE HEAVILY RECOMMEND TO NEVER DISABLE THIS!
serverSyncsConfig=true
; If false allows you to keep your own defined hotkeys instead of synchronising the ones declared for the server.
; Sections need to be enabled in your local configuration to load hotkeys.
; This is a client side setting and not affected by server settings.
serverSyncHotkeys=false
[Stamina]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Changes the amount of stamina cost of using the dodge roll by %
dodgeStaminaUsage=0
; Changes the stamina drain of being overweight by %
encumberedStaminaDrain=0
; Changes the stamina cost of jumping by %
jumpStaminaDrain=0
; Changes the stamina cost of running by %
runStaminaDrain=0
; Changes the stamina drain by sneaking by %
sneakStaminaDrain=0
; Changes the total amount of stamina recovered per second by %
staminaRegen=0
; Changes the delay until stamina regeneration sets in by %
staminaRegenDelay=0
; Changes the stamina drain of swimming by %
swimStaminaDrain=0
[StaminaUsage]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Each of these values change the respective tool in stamina usage by increases and reduction in percent declared by 50, or -50.
axes=0
blocking=0
bows=0
clubs=0
knives=0
pickaxes=0
polearms=0
spears=0
swords=0
unarmed=0
hammer=0
hoe=0
cultivator=0
fishing=0
[EitrUsage]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Each of these values change the respective tool in Eitr usage by increases and reduction in percent declared by 50, or -50.
bloodMagic=0
elementalMagic=0
[HealthUsage]
; Change false to true to enable this section. This section contains modifiers.
; Modifiers are increases and reduction in percent declared by 50, or -50.
enabled=false
; Each of these values change the respective tool in health usage by increases and reduction in percent declared by 50, or -50.
bloodMagic=0
[StructuralIntegrity]
; Change false to true to enable this section.
enabled=false
; Disables the entire structural integrity system and allows for placement in free air, does not prevent building damage.
disableStructuralIntegrity=false
; Disables any damage from anything to all player built structures. Does not prevent damage from structural integrity.
disableDamageToPlayerStructures=false
; Disables any damage from anything to all player built boats.
disableDamageToPlayerBoats=false
; Disables water force damage to all player built boats.
disableWaterDamageToPlayerBoats=false
; Disables any damage from anything to all player built carts.
disableDamageToPlayerCarts=false
; Disables water force damage to all player built carts.
disableWaterDamageToPlayerCarts=false
; Each of these values reduce the loss of structural integrity by distance by % less.
; The value 100 would result in disabled structural integrity over distance, does not allow for placement in free air without disableStructuralIntegrity.
wood=0
stone=0
iron=0
hardWood=0
marble=0
ashstone=0
ancient=0
[Ward]
; Change false to true to enable this section.
enabled=false
; The range of wards by meters.
wardRange=20
; Set the enemy spawn radius around wards in meters
; This value equals wardRange if its set to 0.
wardEnemySpawnRange=0
[Workbench]
; Change false to true to enable this section.
enabled=false
; Set the workbench radius in meters.
workbenchRange=20
; Set the enemy spawn radius around workbenches in meters
; This value equals workbenchRange if its set to 0.
workbenchEnemySpawnRange=0
; Sets the workbench attachment (e.g. anvil) radius.
workbenchAttachmentRange=5
; Disables the roof and exposure requirement to use a workbench.
disableRoofCheck=false
[Wagon]
; Change false to true to enable this section.
enabled=false
; Change the base wagon physical mass of the wagon object.
; This is essentially the base weight of a cart.
wagonBaseMass=20
; This value changes the physical weight of wagons by +/- more/less from item weight inside.
; The value 50 would increase the weight by 50% more. The value -100 would remove the entire extra weight.
wagonExtraMassFromItems=0
[Inventory]
; Change false to true to enable this section.
enabled=false
; Player inventory number of rows (inventory is resized up to 6 rows, higher values will add a scrollbar). default 4, min 4, max 20
playerInventoryRows=4
; Wood chest number of columns
; (default 5, 3 min, 8 max)
woodChestColumns=5
; Wood chest number of rows (more than 4 rows will add a scrollbar).
; (default 2, min 2, 10 max)
woodChestRows=2
; Personal chest number of columns.
; (default 3, 3 min, 8 max)
personalChestColumns=3
; Personal chest number of rows
; (default 2, 2 min, 20 max)
personalChestRows=2
; Iron chest number of columns.
; (default 6, min 3, max 8)
ironChestColumns=6
; Iron chest number of rows (more than 4 rows will add a scrollbar)
; (default 4, min 3, max 20)
ironChestRows=4
; Blackmetal chests already have 8 columns by default but now you can lower it
; (default 8, min 3, max 8)
blackmetalChestColumns=8
; Blackmetal number of rows (more than 4 rows will add a scrollbar)
; (default 4, min 3, max 20)
blackmetalChestRows=4
; Cart (Wagon) inventory number of columns
; (default 8, min 6, max 8)
cartInventoryColumns=8
; Cart (Wagon) inventory number of rows (more than 4 rows will add a scrollbar)
; (default 3, min 3, max 30)
cartInventoryRows=3
; Karve (small boat) inventory number of columns
; (default 2, min 2, max 8)
karveInventoryColumns=2
; Karve (small boat) inventory number of rows (more than 4 rows will add a scrollbar)
; (default 2, min 2, max 30)
karveInventoryRows=2
; Longboat (large boat) inventory number of columns
; (default 8, min 6, max 8)
longboatInventoryColumns=8
; Longboat (large boat) inventory number of rows (more than 4 rows will add a scrollbar)
; (default 3, min 3, max 30)
longboatInventoryRows=3
; By default tools and weapons go into inventories top to bottom and other materials bottom to top.
; Set to true to make all items go into the inventory top to bottom.
inventoryFillTopToBottom=false
; By default items go to their original position when picking up your tombstone.
; Set to true to make all stacks try to merge with an existing stack first.
mergeWithExistingStacks=false
[FreePlacementRotation]
; Change false to true to enable this section, if you set this to false the mode will not be accessible.
enabled=false
; Rotates placement marker by 1 degree with keep ability to attach to nearly pieces.
rotateY=LeftAlt
rotateX=C
rotateZ=V
; Copy rotation of placement marker from target piece in front of you.
copyRotationParallel=F
; Set rotation to be perpendicular to piece in front of you.
copyRotationPerpendicular=G
[Shields]
; Change false to true to enable this section, if you set this to false the mode will not be accessible.
enabled=false
; Increase or decrease the block value on all shields in %. -50 would be 50% less block rating, 50 would be 50% more block rating.
blockRating=0
[FirstPerson]
; Change false to true to enable this section.
enabled=false
; Hotkey to enable First Person.
hotkey=F10
; Default Field Of View to use.
defaultFOV=65.0
; Hotkey to raise Field Of View.
raiseFOVHotkey=PageUp
; Hotkey to lower Field Of View.
lowerFOVHotkey=PageDown
[GridAlignment]
; Change false to true to enable this section.
; This offers a global fixed grid system to make precise placements.
enabled=false
; Key to enable grid alignment.
align=LeftAlt
; Key to toggle grid alignment.
alignToggle=F7
; Key to change the default alignment.
changeDefaultAlignment=F6
[CraftFromChest]
; Change false to true to enable this section.
; This feature allows you to craft from nearby chests when in range.
enabled=false
; Change false to true to disable this feature when using a Cooking Station.
disableCookingStation=false
; If in a workbench area, uses it as reference point when scanning for chests.
checkFromWorkbench=true
; This option prevents crafting to pull items from warded areas if the player doesnt have access to it.
ignorePrivateAreaCheck=false
; The range of the chest detection in meters.
range=20
; The interval in seconds that the feature scans your nearby chests.