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It's acting weird with AE2: storages added to the network will not report their content to AE via the storage bus. (TOP shows the content change real-time, no problem) I have to break and place the storage bus or the controller again.
Guaranteed item dupe with CarryOn: Set up controller, energy hatch, and a super chest. store some items in the chest then move it away from the structure. items are still in the controller, accessible, can be pulled out, but everything in that chest stays the same. Similar thing happens in creative mode: set up everything, break the chest, items are still inside the controller. in this case it's not a dupe and it's no big deal but still a problem. i believe they share the same root cause.
Steps to Reproduce
See Actual Behavior
Additional Information
No response
The text was updated successfully, but these errors were encountered:
GregTech CEu Version
68f6e52
Modpack Used
No response
Addons Installed
No response
Environment
Singleplayer
New Worlds
Yes
Cross-Mod Interaction
Yes
Expected Behavior
See Actual Behavior
Actual Behavior
Steps to Reproduce
See Actual Behavior
Additional Information
No response
The text was updated successfully, but these errors were encountered: