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index.js
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import Draw from "./draw.js"
import Table from "./table.js"
import Brain from "./brain.js"
import getScore from "./judge.js";
const documentWidth = document.documentElement.clientWidth;
const documentHeight = document.documentElement.clientHeight;
const canvas = document.getElementById("myCanvas");
canvas.height = 720;
canvas.width = 840;
const ctx = canvas.getContext("2d");
const draw = new Draw(ctx);
const table = new Table();
// table.initDeal();
// table.roundDeal();
// draw.drawTable(table);
// table.hands[0] = [1,1,1,2,2,2,3,3,3,7,8,9,18,19];
var brain = new Brain(table);
// console.log(brain);
// console.log(result);
function loop(i = 0) {
setTimeout(()=>{
if (i < 16) {
table.initDealEach(i % 4, i >= 12);
draw.drawTable(table);
}
else if (i == 16) {
for (let i = 0; i < 4; ++i) {
table.sortHand(i);
}
draw.drawTable(table);
}
else if (i <= (16 + 56 * 2)) {
// console.log(i);
if (i % 2 == 1) {
table.roundDeal();
draw.drawTable(table);
var score = getScore(table.hands[table.count % 4]);
if (score > 0) {
draw.drawWin(table, score, true);
i = 1000;
}
}
else {
var result = brain.bestDiscard(table.hands[table.count % 4]);
table.roundDiscard(result);
draw.drawTable(table);
}
}
else return;
loop(++i);
},100)
}
loop();
// console.log(table);
// console.log(draw);
// loop();
// function loop() {
// setTimeout(()=>{
// loop();
// } ,500);
// }
// const handArray = [1,1,1,2,2,2,3,3,3,8,9,18,19];
// import getScore from "./judge.js";
// var ss = getScore(handArray);
// console.log(ss);
// console.log(win);