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Instead of requiring more and more classes, simply defining the class name of the item used, a sprite index, and the value of that currency relative to MercBucks should be enough to register new currency items without any code changes
The text was updated successfully, but these errors were encountered:
Instead of requiring more and more classes, simply defining the class name of the item used, a sprite index, and the value of that currency relative to MercBucks should be enough to register new currency items without any code changes
The text was updated successfully, but these errors were encountered: