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bench_test.go
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// © Copyright 2021 HP Development Company, L.P.
// SPDX-License Identifier: BSD-2-Clause
package go3mf
import (
"fmt"
"strings"
"testing"
)
func BenchmarkMarshalModel(b *testing.B) {
bt := []byte(benchModel(1000))
m := new(Model)
err := UnmarshalModel(bt, m)
if err != nil {
b.Errorf("MarshalModel err = %v", err)
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err = MarshalModel(m)
if err != nil {
b.Errorf("MarshalModel err = %v", err)
}
}
}
func BenchmarkUnmarshalModel(b *testing.B) {
bt := []byte(benchModel(1000))
b.ResetTimer()
for i := 0; i < b.N; i++ {
m := new(Model)
err := UnmarshalModel(bt, m)
if err != nil {
b.Errorf("UnmarshalModel err = %v", err)
}
}
}
func BenchmarkModel_Validate(b *testing.B) {
bt := []byte(benchModel(10))
m := new(Model)
err := UnmarshalModel(bt, m)
if err != nil {
b.Errorf("Model_Validate err = %v", err)
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
err = m.Validate()
if err != nil {
b.Errorf("Model_Validate err = %v", err)
}
}
}
func benchModel(n int) string {
vertex := []byte(`<vertex x="100.000" y="100.000" z="100.000"/>`)
triangle := []byte(`<triangle v1="0" v2="1" v3="2" pid="1" p1="1" p2="1" p3="1"/>`)
v, t := strings.Builder{}, strings.Builder{}
v.Grow(len(vertex) * n)
t.Grow(len(triangle) * n * 2)
for i := 0; i < n; i++ {
v.Write(vertex)
}
for i := 0; i < n*2; i++ {
t.Write(triangle)
}
return fmt.Sprintf(cubeModel, v.String(), t.String())
}
const cubeModel = `
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<model xmlns="http://schemas.microsoft.com/3dmanufacturing/core/2015/02" requiredextensions="" unit="millimeter" xml:lang="en-US">
<resources>
<basematerials id="1">
<base name="Red" displaycolor="#ff0000"/>
<base name="Green" displaycolor="#00ff00"/>
</basematerials>
<object id="2" name="Cube" pid="1">
<mesh>
<vertices>
%s
</vertices>
<triangles>
%s
</triangles>
</mesh>
</object>
</resources>
<build>
<item objectid="2" transform="1.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 30 30 50"/>
</build>
</model>
`