Releases: Hamsda/EmoTrackerPacks
Releases · Hamsda/EmoTrackerPacks
v2.8.0.0: Merge pull request #78 from Hamsda:dev
- fixed ER deku theater as adult
- fixed GS35 (adult Goron City) not nighttime
- added damage multiplier setting
- added starting age setting
- changed ER default capture to contain every other capture
v2.7.0.0: Merge pull request #76 from Hamsda:dev
- reworked settings:
- added trials setting
- added Adult Fountain setting
- added night GS expect sun setting
- moved settings into new popup window
- changed bean plant to only show when setting enabled
- changed trade sequences to only show current step
- added indicators for vanilla small key/map/compass chests
- changed MQ dungeons (finally):
- restructured them internally
- logic pass
- re-ordered GS/scrubs/cow
- added sequence break for wasteland and Shadow Temple GS w/ ground jump
- added a few more ways to peek DC GS above stairs
v2.6.0.3: Merge pull request #75 from Hamsda:dev
- fixed Gerudo Fortress guard behavior around card
- fixed visibility after latest EmoTracker update
v2.6.0.2: Merge pull request #74 from Hamsda:dev
- removed visibility restrictions based on items
- fixed broken visibility options for dungeons and shops
v2.6.0.1: Merge pull request #73 from Hamsda:dev
- fixed Gerudo Fortress not working correctly in non-keysanity
v2.6.0.0: Merge pull request #72 from Hamsda:dev
- changed lens setting default to wasteland
- changed keysanity GF hides checks based on setting
- changed Shadow Temple like like GS w/o hookshot
- added sequence breaks for new logic tricks:
- DC MQ early bomb bag area as child
- Forest Temple outside backdoor w/o hovers
- Forest Temple MQ early hallway switch
- Fire Temple east tower w/o scarecrow
- Spirit Temple lower adult switch w/ bombs
- BotW cage GS w/o rang
- Shadow Trial MQ torch w/o fire
- DMT rock GS w/o hammer
- Goron City spinning pot w/ chus
- added Kakariko Potion Shop to ER
- added sequence breaks for last 5.0 batch of logic tricks:
- Fire Temple MQ climb w/o fire
- GV crate as adult w/ hovers
- added overworld gold skulltula setting
- changed vanilla dungeons (MQ dungeons soon...):
- restructured them internally
- logic pass
- merged GS/scrubs
- added Triforce piece counter (not used in any layouts)
- added 3rd state to dungeon indicators to represent unknown (will show both versions)
- changed scarecrow checks to no longer be sequence breakable
v2.5.1.0: Merge pull request #71 from Hamsda:dev
- fixed back of GTG sequence break for hookshot w/ hovers
- fixed open GF not hiding carpenter checks
- fixed some logic errors for GTG MQ
- added sequence breaks for new logic tricks:
- Shadow Temple MQ truth spinner gap w/ longshot
- Lost Woods adult GS w/o bean
- DMT soil GS w/o destroying boulder
- GTG MQ left side w/o hookshot
- GTG MQ back area w/o song of time
- Spirit Trial w/o hookshot
v2.5.0.0: Merge pull request #70 from Hamsda:dev
- fixed not being able to undo King Zora Moves
- added a new
Both
option for the maps - changed captures for ER
v2.4.1.2: Merge pull request #69 from Hamsda:dev
- fixed Water Temple small key logic
- removed gossip stone map from ER variant
v2.4.1.1: update to version 2.4.1.1 (#66)
- fixed typo in ER for CG -> CT