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gshade_installer.sh
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#!/usr/bin/env bash
###
# TODO:
# - Don't break anything.
##
# Housekeeping to respect user's configurations.
if [ -z "$XDG_CONFIG_HOME" ]; then XDG_CONFIG_HOME="$HOME/.config"; fi
if [ -z "$XDG_DATA_HOME" ]; then XDG_DATA_HOME="$HOME/.local/share"; fi
if [ -z "$CX_BOTTLE_PATH" ]; then CX_BOTTLE_PATH="$HOME/Library/Application Support/CrossOver/Bottles"; fi
GShadeHome="$XDG_DATA_HOME/GShade"
dbFile="$GShadeHome/games.db"
##
# Yeah I think this'll make life easier.
gamesList=""
gapi=""
ARCH=""
forceUpdate=0
# Sigh.
wineLoc=""
wineBin="wine"
##
# Checking if running on Mac
IS_MAC=false
cxLoc="/Applications/CrossOver.app" #this should be identical on all macs
if [[ $OSTYPE == 'darwin'* ]]; then
IS_MAC=true
printf "Running on macOS\n"
fi
declare -a iniSettings=()
##
# Because slashes and I mean, bash v4 came out when, again?
# Hi self, I don't mean to interrupt. Didn't you get rid of why you needed this?
shopt -s extglob
##
#Syntax options:
# $0 -- Guided tutorial.
# $0 update [force|presets] -- Install / Update to latest GShade. Optionally force the full update or just presets (and shaders).
# $0 list -- List games, numbers provided are for use with remove / delete options.
# $0 lang <en|ja|ko|de|fr|it> [default|#] -- Change the language of GShade's interface. Defaults to the master copy if unspecified.
# $0 remove <#> -- Remove <#> from database, leave GShade in whatever shape it's currently in.
# $0 delete <#> -- Delete GShade from <#> and remove from database.
#<WINEPREFIX=/path/to/prefix> $0 ffxiv -- Install to FFXIV in provided Wine Prefix or autodetect if no Wine Prefix.
# WINEPREFIX=/path/to/prefix $0 <dx[?]|opengl> /path/to/game.exe -- Install to custom location with designated graphical API version. 'dxgi' is valid here if needed.
#
# Note: game.exe should be the GAME'S .exe file, NOT the game's launcher, if it has one!
#
# Undocumented features:
# $0 fetchCompilers -- Fetch new compilers. If this is needed, there's a good question on 'why and how.'
# $0 status [upload] -- Check the status of some important bits, optionally upload it to termbin since it's a curl-friendly site.
# $0 git|gitUpdate -- Downloads / updates related git repos. Check gitUpdate() for more info.
##
printHelp() {
helpText="Syntax options:
%s -- Guided tutorial.
%s update [force|presets] -- Install / Update to latest GShade. Optionally force the full update or just presets (and shaders).
%s list -- List games, numbers provided are for use with remove / delete options.
%s lang <en|ja|ko|de|fr|it> [default|#] -- Change the language of GShade's interface. Defaults to the master copy if unspecified.
%s remove <#> -- Remove <#> from database, leave GShade in whatever shape it's currently in.
%s delete <#> -- Delete GShade from <#> and remove from database.
<WINEPREFIX=/path/to/prefix> %s ffxiv -- Install to FFXIV in provided Wine Prefix or autodetect if no Wine Prefix.
WINEPREFIX=/path/to/prefix %s [dx(?)|opengl] /path/to/game.exe -- Install to custom location with designated graphical API version. 'dxgi' is valid here.
Note: game.exe should be the GAME'S .exe file, NOT the game's launcher, if it has one!\n"
printf "$helpText" "$0" "$0" "$0" "$0" "$0" "$0" "$0" "$0"
}
##
# Input functions.
yesNo() {
while true; do
read -p "$*" -n 1 -r yn
case $yn in
[Yy]* ) return 0; break;;
[Nn]* ) return 1; break;;
* ) printf "\tPlease answer yes or no.\n";;
esac
done
}
readNumber() {
while true; do
read -p "> " -r yn
case $yn in
''|*[!0-9]*) printf "Unrecognized number: %s\n" "$yn";;
*) return "$(echo "$yn" | tr -d '\r\n')";;
esac
done
}
##
# Function to output only the md5 checksum
getMD5() {
if [ "$IS_MAC" = true ] ; then
md5 -q "$1"
else
md5sum "$1" | awk '{ print $1 }'
fi
}
##
# Workaround for platforms that don't ship with gnu readlink
readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";}
##
# Y'all just lucky I don't name this 'findWineOrSomethingStronger'.
findWine() {
# For, uhh, Macs.
if [ $IS_MAC = true ] ; then
if ( ! hash wine64 &>/dev/null ); then
if [ -d "$cxLoc/Contents/SharedSupport/CrossOver/bin" ]; then
wineLoc="$cxLoc/Contents/SharedSupport/CrossOver/bin"
wineBin="wineloader64"
else
printf "Could not find a valid CrossOver install at: %s and wine is not installed\n", "$cxLoc"
exit 1
fi
else
wineBin="wine64"
fi
fi
# For SteamDecks / flatpaks.
if [[ "$IS_MAC" = "false" ]] && ( ! hash "$wineBin" &>/dev/null ); then
if ( flatpak list --app 2> /dev/null | grep -i org.winehq.Wine &> /dev/null ); then
wineBin="flatpak run org.winehq.Wine"
else
printf "No wine found at all -- not even flatpak! Exiting!\n"
exit 1
fi
fi
}
##
# For the rare occasion this is still necessary. At this time, this is an issue with openGL games ONLY, but the code is designed to be able to handle other APIs if the issue crops up elsewhere.
# Invocation: makeWineOverride <gapi>
makeWineOverride() {
gapi="$1"
export WINEPREFIX
if [ -n "$wineLoc" ] ; then wine="$wineLoc/$wineBin"; else wine="$wineBin"; fi
# Somewhat ham-fisted, but this is the only time we use wine. This will kill the script if it can't find wine.
findWine
if (! yesNo "*** Changing wine versions has the potential to break your wine prefix! Please back up your wine prefix if you're going to proceed! ***\nHave you backed up your wine prefix and are you sure you wish to continue? "); then
printf "\nAborting!\n"
exit 1
fi
$wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "${gapi}" /d native,builtin /f > /dev/null 2>&1
}
##
# Backup GShade's gshade-shaders (and git shaders if they exist), as well as each games' gshade-presets/ and GShade.ini.
# Backup directory per game is Backups/$year-$month-$day/$time/$game.exe/
# If more than one install has the same base game name (ex, both Lutris and Wine versions of XIV installed), subsequent directories will have a random string generated to keep them separate.
# gameInfo.txt will be created per-game directory to help sorting out original path and prefixes. These files will contain FULL directory information, with no variable substitutions.
performBackup() {
[ -z "$1" ] && timestamp=$(date +"%Y-%m-%d/%T") || timestamp="$1"
mkdir -p "$GShadeHome/Backups/$timestamp" && pushd "$_" > /dev/null || exit
cp -r "$GShadeHome/gshade-shaders" "./"
listGames; [ ! $? ] && return 0;
printf "Performing backup..."
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
backupDir="$GShadeHome/Backups/$timestamp/$gameName"
[ ! -d "$backupDir" ] && mkdir "$backupDir" || backupDir=$(mktemp -d -p "$gameName-XXXXXXXXXX" --tmpdir=./)
printf "%b" "Game:\t\t$gameName$([ -n "$gitInstall" ] && printf "\t -- GIT INSTALLATION")\nInstalled to:\t$installDir\nWINEPREFIX:\t$prefixDir\n" > "$backupDir/gameInfo.txt"
cp "$installDir/GShade.ini" "$backupDir/"
cp -r "$installDir/gshade-presets" "$backupDir/"
cp -r "$GShadeHome/gshade-presets" "$installDir/"
done < "$dbFile"
popd > /dev/null || exit
printf "\e[2K\r \r"
}
git=1 # Git always fails unless explicitly requested. Hiding it so most the git stuff is all in the same place.
##
# Unsupported yadda yadda. $0 git | $0 gitUpdate. All uses of git in a prefix will be reflected in output.
gitUpdate() {
[ -z "$1" ] && timestamp=$(date +"%Y-%m-%d/%T") || timestamp="$1"
[ ! -d "$GShadeHome/git" ] && mkdir -p "$GShadeHome/git"
backupDir="$GShadeHome/Backups/$timestamp/"
pushd "$GShadeHome"/git > /dev/null || exit
if [ ! -d "$GShadeHome/git/GShade-Presets" ]; then
git clone "https://github.com/Mortalitas/GShade-Presets.git"
else
git -C "GShade-Presets" fetch
if [ "$(git -C "GShade-Presets" rev-parse HEAD)" != "$(git -C "GShade-Presets" rev-parse @{u})" ]; then
git -C "GShade-Presets" reset --hard -q
git -C "GShade-Presets" pull -q
backups=0; [ -d "$backupDir" ] && backups=1
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
if [ -z "$gitInstall" ]; then gitInstall=1; fi
if [ "$gitInstall" -eq 0 ]; then
if [ "$backups" -eq 0 ]; then
gameBackupDir="$backupDir/$gameName"
[ ! -d "$gameBackupDir" ] && mkdir "$gameBackupDir" || gameBackupDir=$(mktemp -d -p "$gameName-XXXXXXXXXX" --tmpdir=./)
printf "Game:\t\t%s\t -- GIT INSTALLATION\nInstalled to:\t%s\nWINEPREFIX:\t%s\n" "$gameName" "$installDir" "$prefixDir" > "$backupDir/gameInfo.txt"
cp "$installDir/GShade.ini" "$gameBackupDir/"
rsync -a "$installDir/gshade-presets/" "$gameBackupDir/"
fi
rsync -a "GShade-Presets/" "$installDir/gshade-presets/"
fi
done < "$dbFile"
fi
fi
popd > /dev/null || exit
}
fetchCompilers() {
if [ ! -d "$GShadeHome/d3dcompiler_47s" ]; then
mkdir -p "$GShadeHome/d3dcompiler_47s"
fi
pushd "$GShadeHome/d3dcompiler_47s" > /dev/null || exit
printf "\e[2K\rDownloading 64-bit compiler... "
##
# Sourced from Lutris. I don't even remember how I found this was sitting there.
curl -sO https://lutris.net/files/tools/dll/d3dcompiler_47.dll
mv d3dcompiler_47.dll d3dcompiler_47.dll.64bit
printf "Done!"
# The following was originally sourced from The_Riesi @ https://www.reddit.com/r/linux_gaming/comments/b2hi3g/reshade_working_in_wine_43/, but the link is now dead.
# Utilizing the same method winetricks uses.
if [ "$IS_MAC" = true ] ; then
printf "\e[2K\rNot downloading 32-bit compiler since running on Mac!"
touch d3dcompiler_47.dll.32bit #placing stub
else
printf "\e[2K\rDownloading 32-bit compiler... "
## curl -sO http://dege.freeweb.hu/dgVoodoo2/D3DCompiler_47.zip && unzip -q D3DCompiler_47.zip && rm D3DCompiler_47.zip
curl -sO https://download-installer.cdn.mozilla.net/pub/firefox/releases/62.0.3/win32/ach/Firefox%20Setup%2062.0.3.exe && if [ -d "7z" ]; then sevenZ="7z/bin/7z"; else sevenZ="7z"; fi; $sevenZ e -y "Firefox%20Setup%2062.0.3.exe" "core/d3dcompiler_47.dll" >> /dev/null && rm "Firefox%20Setup%2062.0.3.exe"
mv d3dcompiler_47.dll d3dcompiler_47.dll.32bit
printf "Done!"
fi
popd > /dev/null || exit
printf "\e[2K\rd3dcompiler_47s downloaded\n"
}
updateLanguage() {
gs_lang=$1
case $gs_lang in
ja | 1) gs_lang=1;;
ko | 2) gs_lang=2;;
de | 3) gs_lang=3;;
fr | 4) gs_lang=4;;
it | 5) gs_lang=5;;
en | 0 | * ) gs_lang=0;;
esac
printf "%s" "$gs_lang"
}
##
# This is all explicit for settings to save and mostly exists to be extendable for future situations like Language being added.
# Can be passed an argument to specify a file or it will work the default file.
saveSettings() {
[ -z "$1" ] && iniFile="$GShadeHome/GShade.ini" || iniFile="$1"
iniSettings+=("Language")
doesItExist="$(awk -F'=' '/Language/{print $2}' "$iniFile")"
if [[ $doesItExist != "" ]]; then
iniSettings+=("$doesItExist")
else
iniSettings+=("$(updateLanguage "${LANG:0:2}")\r")
fi
# for i in "PerformanceMode"
# do
# iniSettings+=("$i")
# iniSettings+=("$(awk -F'=' '/'"$i"'/{print $2}' "$iniFile")")
# done
}
restoreSettings() {
[ -z "$1" ] && iniFile="$GShadeHome/GShade.ini" || iniFile="$1"
confFile=$(printf "%s" "$(<$iniFile)")
for (( i=0; i<${#iniSettings[@]}; i+=2 ))
do
confFile="$(printf "%s" "$confFile" | sed "/^${iniSettings[i]}/s/=.*$/=${iniSettings[i+1]}/")"
done
printf "%s\n" "$confFile" > "$iniFile"
}
##
# For modifying an existing .ini file.
# Invocation: modifySettings <iniFile> <key> <value> [section]
# Return values: 2 = $key not found in file, $section specified but not found.
# 1 = $key not found in file, $section not specified.
# 0 = success.
# This assumes the iniFile was already confirmed to exist. If the key is missing, this function will fail unless it's been told which [section] in the file it belongs to. If the [section] does not exist, the function will fail.
modifySettings() {
iniFile="$1"
key="$2"
value="$3"
[ -z "$4" ] && section="" || section="$4"
if [[ "$(awk -F'=' '/'"$key"'/{print $2}' "$iniFile")" == "" ]]; then
if [[ $section != "" ]]; then
line="$(awk -F'=' '/'\\["$section"\\]'/{print NR}' "$iniFile")"
if [[ $line != "" ]]; then
sed -i "${line}a $key=$value" "$iniFile"
else
return 2
fi
else
return 1
fi
else
sed -i "/^${key}/s/=.*$/=$value/" "$iniFile"
return 0
fi
}
##
# Update installs, presets or presets and gshade as requested.
# Invokation: updateInstalls <presets|all>
updateInstalls() {
updating="$1"
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
if [ -z "$gitInstall" ]; then gitInstall=1; fi
if { [[ "$updating" == "all" ]] || [[ "$updating" == "presets" ]]; } && [ "$gitInstall" -eq 1 ]; then
cp -rf "gshade-presets/" "$installDir/"
fi
##
# Hard install upgrade begin
if [[ $updating == "all" ]] && [[ $(find "$installDir" -maxdepth 1 -lname "$GShadeHome/*.dll" -print) == "" ]]; then
gArch=""
md5goal=""
if printf "%s/%s" "$installDir" "$gameName" | grep -q "80386"; then
gArch="32"; md5goal="$old32"
elif printf "%s/%s" "$installDir" "$gameName" | grep -q "x86-64"; then
gArch="64"; md5goal="$old64"
fi
gName=$(basename "$(find "$installDir" -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))")
if [ -f "$installDir/opengl32.dll" ]; then gName="opengl32.dll"; fi
if [[ $gName != "" ]]; then
if [[ "$(getMD5 "$installDir/${gName}")" == "$md5goal" ]]; then cp -f "GShade${gArch}.dll" "$installDir/${gName}.dll"; fi
fi
if [ -f "$installDir/dxgi.dll" ] && [[ "$(getMD5 "$installDir/dxgi.dll")" == "$md5goal" ]]; then cp -f "GShade${gArch}.dll" "$installDir/dxgi.dll"; fi
fi
# Hard install update end.
done < "$dbFile"
}
##
# Download current presets and shaders.
presetAndShaderUpdate() {
GShadePresetPassword="By entering or otherwise utilizing this password I hereby acknowledge that I am using the official GShade installer, the official GShade Linux installation script, or the official XIV On Mac script. Further, I acknowledge that I must request permission from all of the creators of the presets in this file before accessing or downloading this file through any other scripts, applications, or tools."
GShadeShaderPassword="By entering or otherwise utilizing this password I hereby acknowledge that I am using the official GShade installer, the official GShade Linux installation script, or the official XIV On Mac script. Further, I acknowledge that I must request permission from all of the creators and copyright holders of the shaders and textures in this file before accessing or downloading this file through any other scripts, applications, or tools."
pushd "$GShadeHome" > /dev/null || exit
timestamp=$(date +"%Y-%m-%d/%T")
if [ -f "version" ]; then performBackup "$timestamp"; [ -d "$GShadeHome/git" ] && gitUpdate "$timestamp"; fi
printf "Updating presets..."
curl -sLO -u "gshadepresets:$GShadePresetPassword" https://gposers.com/gshade-assets/presets/GShade-Presets.zip
curl -sLO -u "gshadeshaders:$GShadeShaderPassword" https://gposers.com/gshade-assets/shaders/GShade-C-Shaders.zip
mkdir tmpDir
if [ "$IS_MAC" = true ] ; then
ditto -xk GShade-Presets.zip . && rm -r GShade-Presets.zip gshade-presets #has to be extracted with ditto because of special chars on APFS
ditto -xk GShade-C-Shaders.zip tmpDir && rm -r GShade-C-Shaders.zip gshade-shaders && mv tmpDir/gshade-shaders ./ && rmdir tmpDir
else
unzip -qquo GShade-Presets.zip && rm -r GShade-Presets.zip gshade-presets
unzip -qquo GShade-C-Shaders.zip -d tmpDir && rm -r GShade-C-Shaders.zip gshade-shaders && mv tmpDir/gshade-shaders ./ && rmdir tmpDir
fi
mv "GShade-Presets-master" "gshade-presets"
updateInstalls presets
popd > /dev/null || exit
printf "\e[2K\r \r"
}
##
# Updater / initial installer.
# Certain things ONLY happen during initial installation ATM. The $GShadeHome directory is created, games.db is created, the d3dcompiler_47.dlls (32 and 64-bit) are both downloaded and put in their own directory.
update() {
if [ ! -d "$GShadeHome" ]; then
if (yesNo "GShade initial install not found, would you like to create it? "); then printf "\nCreating... "; else printf "\nAborting installation.\n"; exit 1; fi
if [ "$IS_MAC" = true ] ; then
prereqs=(awk find ln md5 sed unzip ditto curl perl rsync)
else
prereqs=(7z awk find ln md5sum sed unzip curl perl rsync)
fi
mia=""
for i in "${prereqs[@]}"; do
if ( ! hash "$i" &>/dev/null ); then
if [ -n "$mia" ]; then mia+=", $i"; else mia="$i"; fi
fi
done
if [ "$mia" = "7z" ] && ( hash "ark" &>/dev/null ); then
if ( yesNo "7z not found -- would you like to download a binary copy of the 7zip extractor? This should ONLY be used if your package manager does not offer 7zip, such as the Steam Deck! " ); then
if [ ! -d "$GShadeHome/d3dcompiler_47s/7z" ]; then
mkdir -p "$GShadeHome/d3dcompiler_47s/7z"
fi
pushd "$GShadeHome/d3dcompiler_47s/7z" > /dev/null || exit
printf "\nWorking..."
zipVer="16.02"
curl -so "p7zip_${zipVer}_x86_linux-bin.tar.bz2" -L "https://sourceforge.net/projects/p7zip/files/p7zip/${zipVer}/p7zip_${zipVer}_x86_linux_bin.tar.bz2/download"
ark -b -a "p7zip_${zipVer}_x86_linux-bin.tar.bz2"
mv "p7zip_${zipVer}/bin" "p7zip_${zipVer}/DOC" ./
rm -r "p7zip_${zipVer}"*
popd > /dev/null || exit
printf "\r7z downloaded for script-only use!\n"
mia=""
else
printf "\n7z is required for installation -- please install 7zip via your package manager if available.\n"
exit 1
fi
elif [ -n "$mia" ]; then
printf "The following necessary command(s) could not be found: %s\n", "$mia"
exit 1
fi
mkdir -p "$GShadeHome/gshade-presets/" && pushd "$GShadeHome" > /dev/null && touch games.db && popd > /dev/null || exit
fetchCompilers
fi
gshadeCurrent=$(curl --silent "https://api.github.com/repos/Mortalitas/GShade/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/')
if [ "$forceUpdate" -eq 0 ] && [[ -f "$GShadeHome/version" ]] && [[ $(<"$GShadeHome/version") == "$gshadeCurrent" ]] && [[ -f "$GShadeHome/GShade64.dll" ]]; then
printf "Up to date.\n"
else
pushd "$GShadeHome" > /dev/null || exit
##
# The Great 3.0 Update:
# Rename the reshade-presets directory to gshade-presets everywhere.
# Rename gshade-shaders in $GShadeHome the same way and relink everywhere. Unless it's a hard install -- then rename everywhere.
if [[ -f "$GShadeHome/version" ]] && (( $(echo "$(sed s/v//g "$GShadeHome/version")" | awk '{print ($1 < 3)}') )); then
mv "reshade-presets" "gshade-presets"
mv "reshade-shaders" "gshade-shaders"
listGames;
if [ $? ]; then
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
pushd "$installDir" > /dev/null || exit
mv "reshade-presets" "gshade-presets"
sed -i "s/reshade-/gshade-/" "GShade.ini"
rshade=$(find '.' -maxdepth 1 -name "reshade-shaders" -lname "$GShadeHome/reshade-shaders" -exec basename {} ';')
if [ -z "$rshade" ]; then
mv "reshade-shaders" "gshade-shaders"
else
find '.' -maxdepth 1 -lname "$GShadeHome/reshade-shaders" -delete
ln -sfn "$GShadeHome/gshade-shaders" "gshade-shaders"
fi
popd > /dev/null || exit
done < "$dbFile"
fi
fi
presetAndShaderUpdate
if [[ -f "$GShadeHome/GShade.ini" ]]; then
printf "Saving GShade.ini settings..."
saveSettings
fi
rm -rf "GShade.Latest.zip"
if [[ -f "$GShadeHome/GShade64.dll" ]]; then
printf "\e[2K\rmd5sums in process..."
old64="$(getMD5 GShade64.dll)"
old32="$(getMD5 GShade32.dll)"
fi
printf "\e[2K\rDownloading latest GShade... "
curl -sLO https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.zip
unzip -qqo GShade.Latest.zip
printf "\e[2K\rRestoring any applicable GShade.ini settings... "
restoreSettings
printf "Completed!\n"
printf "%s\n" "$gshadeCurrent" > version
updateInstalls all
popd > /dev/null || exit
printf "GShade-%s installed.\n" "$gshadeCurrent"
fi
}
##
# List games found in $dbFile ($GShadeHome/games.db), formatted as:
# #) Game: <exe file> [[ 'GIT INSTALLATION' if appropriate. ]]
# Installed to: <exe file's location>
# WINEPREFIX: <Location of wine's prefix installed to.>
listGames() {
gamesList="" # Always blank the list in case user is confirming removal after checking before.
i=1 # Yeah, iterating for removal / deletion numbering options.
if [ ! -s "$dbFile" ]; then
return 1
fi
# First, check that all these paths actually exist, and remove ones that don't.
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
if [ ! -d "$installDir" ]; then
removeGame $i
printf "Game installation \"%s\" not found, removed from list.\n" "$installDir"
else
# Subtlety: We only increment i if the line was NOT removed from games.db,
# because removing the line shifts all subsequent lines one line up.
((++i))
fi
done < "$dbFile"
i=1
printf "Checking md5sums..."
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
pushd "$installDir" > /dev/null || exit
gapiln=$(find '.' -maxdepth 1 -name "*.dll" -lname "$GShadeHome/GShade*.dll" -exec basename {} ';')
if [ -z "$gapiln" ]; then
fileString="$(file "$gameName")"
gmd5=""
if printf "%s" "$fileString" | grep -q "80386"; then
gmd5="$(getMD5 "$GShadeHome/GShade32.dll")"
elif printf "%s" "$fileString" | grep -q "x86-64"; then
gmd5="$(getMD5 "$GShadeHome/GShade64.dll")"
fi
# Check dxgi and opengl32 before we start hitting find up.
if [ -f "dxgi.dll" ] && [ "$gmd5" == "$(getMD5 "dxgi.dll")" ]; then gapiln="dxgi.dll"; fi
if [ -z "$gapi" ] && [ -f "opengl32.dll" ] && [ "$gmd5" == "$(getMD5 "opengl32.dll")" ]; then gapiln="opengl32.dll"; fi
if [ -z "$gapi" ] && [ -f "$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))" 2>&1)" ] && [ "$gmd5" == "$(getMD5 "$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))")")" ]; then gapiln="$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))")"; fi
fi
popd > /dev/null || exit
gamesList="$gamesList$i) Game:\t\t$([ -f "$installDir/$gameName" ] && printf "\e[32m" || printf "%b" "\e[31m")$gameName\e[0m\t\t$([ -L "$installDir/$gapiln" ] && printf "%b" "\e[32m[$gapiln -> $([ ! -f "$(readlinkf "$installDir/$gapiln")" ] && printf "%b" "\e[0m\e[31m")$(basename "$(readlinkf "$installDir/$gapiln")")\e[0m\e[32m]\e[0m" || ([ -f "$installDir/$gapiln" ] && printf "\e[33m[%s]\e[0m" "$gapiln" || printf "%b" "\e[31mGShade symlink not found!\e[0m")) $([ -n "$gitInstall" ] && printf "\t\t\e[33m-- GIT INSTALLATION\e[0m")\n\tInstalled to:\t$([ ! -d "$installDir" ] && printf "%b" "\e[31m")${installDir/#$HOME/"\$HOME"}\e[0m\n\tWINEPREFIX:\t$([ ! -d "$prefixDir" ] && printf "%b" "\e[31m")${prefixDir/#$HOME/"\$HOME"}\e[0m\n"
((++i))
done < "$dbFile"
printf "\e[2K\r"
return 0
}
##
# Record game's location to a flat file database for backing up. Check for EXACT duplicates, OR for git installations being flipped on or off as git.
recordGame() {
i=1
while IFS="=;" read -r gameName installDir prefixDir gitInstall; do
if [ -z "$gitInstall" ]; then gitInstall=1; fi
if [ "$gameName" == "$gameExe" ] && [ "$installDir" == "$gameLoc" ] && [ "$prefixDir" == "$WINEPREFIX" ] && [ "$gitInstall" != "$git" ]; then removeGame $i; fi
if [ "$gameName" == "$gameExe" ] && [ "$installDir" == "$gameLoc" ] && [ "$prefixDir" == "$WINEPREFIX" ] && [ "$gitInstall" == "$git" ]; then return 0; fi
((i++))
done < "$dbFile"
record="$gameExe=$gameLoc;$WINEPREFIX;$([ $git == 0 ] && printf "0")"
printf "%s\n" "$record" >> "$dbFile"
return 0
}
##
# Invokation: getGame #
# Pulls the relevant variables for a game based on line number from games.db.
getGame() {
[ -z "$1" ] && return 1 || line="$1"
oldIFS="$IFS"
IFS='=;'
set -- "$(awk -F '=;' 'NR=='"$line"' {print $1, $2, $3, $4}' "$HOME/.local/share/GShade/games.db")"
IFS="$oldIFS"
gameExe=$1 gameLoc=$2 WINEPREFIX=$3 git=$4
}
##
# Invokation: forgetGame
# Just sets everything to default values that getGame sets. More of a safety net than a necessity currently.
forgetGame() {
gameExe="" gameLoc="" WINEPREFIX="" git=1
}
##
# Clean soft links pointing to $GShadeHome from the current directory, AND, if the game was opengl32, remove the override.
cleanSoftLinks(){
if ( validPrefix ); then
export WINEPREFIX
oldGapi="$(basename "$(find '.' -maxdepth 1 -lname "$GShadeHome/GShade*.dll" -exec basename {} ';')" .dll)"
# OpenGL32 still needs wine overrides.
if [ "$oldGapi" == "opengl32" ]; then
if [ -n "$wineLoc" ]; then wine="$wineLoc/$wineBin"; else wine="$wineBin"; fi
$wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "${oldGapi}" /f > /dev/null 2>&1
fi
fi
find "$gameLoc" -maxdepth 1 -lname "$GShadeHome/*" -delete > /dev/null 2>&1
}
##
# Invocation: removeGame #
# Removes line number # from $dbFile.
removeGame() {
newFile="$(awk -v line="$1" 'NR!=line' "$dbFile")"
printf "%s\n" "$newFile" > "$dbFile"
}
##
# Invocation: deleteGame #
# Delete all traces of GShade from # in $dbFile and its associated installation directory and WINEPREFIX. But make a backup first.
deleteGame() {
performBackup
tempWINEPREFIX="$WINEPREFIX"
IFS="=;" read -r gameName gameLoc WINEPREFIX gitInstall <<< "$(sed "${1}q;d" "$dbFile")"
if [ ! -d "$gameLoc" ]; then
printf "Installation directory not found -- nothing to delete. Removal recommended instead. Exiting.\n"
exit 1
fi
pushd "$gameLoc" > /dev/null || exit
rm -rf 'gshade-presets' 'GShade.ini'
cleanSoftLinks
popd > /dev/null || exit
WINEPREFIX="$tempWINEPREFIX"
removeGame "$1"
}
##
# WINEPREFIX, gameLoc, gapi, and ARCH (I use Gentoo BTW) must all have been configured elsewhere in the script.
# This is where the magic happens, or at least where the soft links happen and a few copies and the required dll overrides.
# This will also make an individual backup for an install's gshade-presets folder if it happens to exist, and ignore GShade.ini if it's already there.
installGame() {
# Get to the WINEPREFIX to make sure it's recorded as absolute and not relative.
pushd "$WINEPREFIX" > /dev/null || exit; WINEPREFIX="$(pwd)/"; popd > /dev/null || exit
# WINEPREFIX="${WINEPREFIX//+(\/)//}" # Legacy, but interesting to remember.
pushd "$gameLoc" > /dev/null || exit
# 32 bit installs are not supported (and really not recommended in any case) on macOS
if [ "$IS_MAC" = true ] && [ "$ARCH" = 32 ] ; then
printf "\nInstalling to 32-bit executables is not supported on macOS. Exiting.\n"
exit 1
fi
# Clean up an old install before the new soft links and reg edits (if necessary) are re-added. Mostly to deal with changing gapi's.
cleanSoftLinks
avx=""
# Check for AVX system flags and if they're missing, sort it out.
if ([ "$IS_MAC" = false ] && [ -z "$(cat /proc/cpuinfo | grep -m1 "^flags" | grep -i " avx ")" ]) || ([ "$IS_MAC" = true ] && [ -z "$(arch -x86_64 sysctl -a | grep machdep.cpu.features | grep AVX)" ]); then
avx="/Legacy (Non-AVX)"
printf "AVX CPU flag not detected. Non-AVX DLLs will be linked.\n"
fi
if [ "$gapi" == "opengl32" ]; then makeWineOverride "$gapi"; fi
ln -sfn "$GShadeHome/d3dcompiler_47s/d3dcompiler_47.dll.${ARCH}bit" d3dcompiler_47.dll
if [ $? != 0 ] || [ ! -L "d3dcompiler_47.dll" ]; then cp "$GShadeHome/d3dcompiler_47s/d3dcompiler_47.dll.${ARCH}bit" d3dcompiler_47.dll; fi
ln -sfn "${GShadeHome}${avx}/GShade${ARCH}.dll" "${gapi}".dll
if [ $? != 0 ] || [ ! -L "${gapi}.dll" ]; then cp "${GShadeHome}${avx}/GShade${ARCH}.dll" "$gapi".dll; fi
if [ ! -f "GShade.ini" ]; then cp "$GShadeHome/GShade.ini" "GShade.ini"; fi
ln -sfn "$GShadeHome/gshade-shaders" "gshade-shaders"
if [ $? != 0 ] || [ ! -L "gshade-shaders" ]; then cp -a "$GShadeHome/gshade-shaders" "gshade-shaders"; fi
ln -sfn "$GShadeHome/notification.wav" "notification.wav"
if [ $? != 0 ] || [ ! -L "notification.wav" ]; then cp -a "$GShadeHome/notification.wav" "notification.wav"; fi
if [ -d "$gameLoc/gshade-presets" ]; then
timestamp=$(date +"%Y-%m-%d/%T")
backupDir="$GShadeHome/Backups/$timestamp/$gameExe/"
mkdir -p "$backupDir"
cp -a "gshade-presets" "$backupDir"
printf "%b" "Game:\t\t$gameExe$([ -n "$git" ] && printf "\t -- GIT INSTALLATION")\nInstalled to:\t$gameLoc\nWINEPREFIX:\t$WINEPREFIX\n" > "$backupDir/gameInfo.txt"
fi
rsync -a "$GShadeHome/$([ $git == 0 ] && printf "git/GShade-Presets/" || printf "gshade-presets")" "./$([ $git == 0 ] && printf "gshade-presets/")"
if [ ! -d "$gameLoc/gshade-addons" ]; then
mkdir -p "$gameLoc/gshade-addons"
fi
##
# GShade Converter.exe is no longer supported by GShade, thus no longer supported in this script.
# ln -sfn "$GShadeHome/GShade Converter.exe" "GShade Converter.exe"
# if [ $? != 0 ] || [ ! -L "GShade Converter.exe" ]; then cp -a "$GShadeHome/GShade Converter.exe" "GShade Converter.exe"; fi
recordGame
popd > /dev/null || exit
}
##
# Return 1 if not a valid WINEPREFIX, return 0 if it is. Or, at least if it's close enough.
validPrefix() {
if [ ! -f "$WINEPREFIX/system.reg" ]; then
return 1;
fi
return 0;
}
##
# Automatic install for FFXIV. Offers to install any that it finds in the following order: WINEPREFIX, Lutris, Steam.
XIVinstall() {
gameExe="ffxiv_dx11.exe"
gapi=dxgi
ARCH=64
##
# This will be relevant if it exists.
lutrisYaml=($(find "$XDG_CONFIG_HOME"/lutris/games/ -name 'final-fantasy-xiv*' -print 2>/dev/null))
xlcoreini=($(find "$HOME"/.xlcore/ -name 'launcher.ini' -print 2>/dev/null))
if [[ "$IS_MAC" = "true" ]] && [[ -d "/Applications/XIV on Mac.app" ]]; then
WINEPREFIX="$HOME/Library/Application Support/XIV on Mac/wineprefix"
gameLoc="$(defaults read dezent.XIV-on-Mac GamePath)/game/"
gapi=d3d11;
printf "\n $gameLoc"
printf "\nIf you have a MacBook Pro it's Fn+Shift+Backspace to open the gshade window!"
printf "\nXIV on Mac detected.\n"
printf "\nInstalling... ";
installGame
printf "Complete!\n"
exit 0
fi
if [ -z "$WINEPREFIX" ]; then WINEPREFIX="$HOME/.wine"; fi
if ( validPrefix ); then
gameLoc="$WINEPREFIX/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/"
if [ ! -d "$gameLoc" ]; then
if [ "$WINEPREFIX" != "$HOME/.wine" ]; then
printf "\nThe WINEPREFIX was found, but the game was not. Exiting.\n"
exit 1
fi
else
printf "\nWine install found!\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc"
if (yesNo "Install? "); then
if ( ! yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=d3d11; fi
printf "\nInstalling... ";
installGame
printf "Complete!\n"
fi
fi
fi
if [[ -n "$lutrisYaml" ]] && [ -f "$lutrisYaml" ]; then
if [ ${#lutrisYaml[@]} -gt 1 ]; then printf "\nFound %s Lutris installs!" "${#lutrisYaml[@]}"; else printf "\nLutris install found!"; fi
for i in ${lutrisYaml[@]}; do
WINEPREFIX="$(awk -F': ' '/ prefix:/{print $2}' "$i")"
gameLoc="$WINEPREFIX/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/"
if [ ! -d "$gameLoc" ]; then
gameLoc=$(find -L "$WINEPREFIX/drive_c" -name 'ffxiv_dx11.exe' -exec dirname {} ';')
fi
printf "\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc"
if (yesNo "Install? "); then
printf "\nInstalling... "
installGame
printf "Complete!\n"
fi
done
fi
#Locate install via XIVLauncher.Core
if [[ -n "$xlcoreini" ]] && [ -f "$xlcoreini" ]; then
printf "\nXLCore install found!"
for i in "${xlcoreini[@]}"; do
WINEPREFIX="$HOME/.xlcore/wineprefix/"
gameLoc="$(awk -F'=' '/GamePath=/{print $2}' $xlcoreini)/game/"
printf "\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc"
if (yesNo "Install? "); then
printf "\nInstalling... "
installGame
printf "Complete!\n"
fi
done
fi
## Non-standard Steam locations contributed by JacoG-RH
if [ -f ~/.steam/steam/steamapps/libraryfolders.vdf ]; then
steamDirs=($(cat ~/.steam/steam/steamapps/libraryfolders.vdf | grep "path" | awk '{ print $2 }' | sed s/\"//g))
fi
steamDirs=("${steamDirs[@]}" "$HOME/.steam/steam")
for checkDir in "${steamDirs[@]}"; do
if [ -d "${checkDir}/steamapps/compatdata/39210/pfx" ]; then ffxivDir="${checkDir}"; fi
done
if [ -d "${ffxivDir}/steamapps/common/FINAL FANTASY XIV Online/game/" ] && [ -d "${ffxivDir}/steamapps/compatdata/39210/pfx" ]; then
WINEPREFIX="${ffxivDir}/steamapps/compatdata/39210/pfx"
gameLoc="${ffxivDir}/steamapps/common/FINAL FANTASY XIV Online/game/"
if [ -f "$WINEPREFIX/drive_c/users/steamuser/AppData/Roaming/XIVLauncher/launcherConfigV3.json" ]; then
launchersDir="$(awk -F': ' '/ "GamePath":/{print $2}' "$WINEPREFIX/drive_c/users/steamuser/AppData/Roaming/XIVLauncher/launcherConfigV3.json" | sed -e 's:\\:/:g' -e 's://:/:g' -e 's:,*\r*$::' -e 's/"//g' -e 's/^C:/drive_c/g')"
# In the efforts of de-obfuscation, XIVLauncher's json formatting looks like this after awking: "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn",
# `sed -e 's:\\:/:g' -e 's://:/:g' -e 's:,*\r*$::' -e 's/"//g' -e 's/^C:/drive_c/g'` is, in order:
# 's:\\:/:g' - switch slashes
# 's://:/:g' - combine double slashes
# 's:,*\r*$::' - remove trailing comma
# 's/"//g' - remove quotes
# 's/^C:/drive_c/g' - replace 'C:' with 'drive_c'.
if [ -d "$WINEPREFIX/$launchersDir/game" ]; then gameLoc="$WINEPREFIX/$launchersDir/game"; fi
fi
printf "\nSteam install found!\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc"
if (yesNo "Install? "); then
if ( ! yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=d3d11; fi
printf "\nInstalling... "
installGame
printf "Complete!\n"
fi
fi
printf "\nScan complete.\n"
}
##
# Walkthrough for custom game option selected from the general menu. Gets input for $gapi, $WINEPREFIX, $gameExe, and $exeFile (which is really $fullPathToExeFile).
customGamePrompt() {
if ( yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=dxgi; else
while true; do
read -p "What graphics API is the game using? (opengl,dx9,dx10,dx11,dx12): " -r input
case $input in
opengl | gl) gapi=opengl32; break;;
dx9 | 9 ) gapi=d3d9; break;;
dx10 | 10 ) gapi=d3d10; break;;
dx11 | 11 ) gapi=d3d11; break;;
dx12 | 12 ) gapi=d3d12; break;;
dxgi | gi ) gapi=dxgi; break;;
* ) printf "Invalid option.\n";;
esac
done
fi
while ! { [ -d "$WINEPREFIX" ] && ( validPrefix ); }; do
read -p "Where is the WINEPREFIX located? (The directory where your drive_c folder is located): " WINEPREFIX
if [ ! -d "$WINEPREFIX" ]; then printf "%s: Directory does not exist.\n" "$WINEPREFIX";
elif ( ! validPrefix ); then printf "%s: Not a valid prefix, please confirm this is a working prefix.\n" "$WINEPREFIX"; fi
done
while [ ! -f "$exeFile" ] || [ "${gameExe##*.}" != "exe" ]; do
read -p "Where is the game's .exe file? (Note: NOT the launcher for the game!): " exeFile
gameExe="$(basename "$exeFile")" 2>&1 > /dev/null
if [ ! -f "$exeFile" ]; then printf "%s: Not a file, please confirm the path and file name.\n" "$exeFile";
elif [ "${gameExe##*.}" != "exe" ]; then printf "%s: Not a .exe file." "$gameExe"; fi
done
}
# Determines $ARCH and $gameLoc from $exeFile.
customGame() {
# Bank the dirname as an absolute path.
pushd "$(dirname "$exeFile")" > /dev/null || exit; gameLoc="$(pwd)/"; popd > /dev/null || exit
# Determine architecture.
fileString="$(file "$exeFile")"
if printf "%s" "$fileString" | grep -q "80386"; then
ARCH="32"
elif printf "%s" "$fileString" | grep -q "x86-64"; then
ARCH="64"
else
printf "%s: Invalid exe file type.\n" "$exeFile"
exit 1
fi
installGame
}
##
# Sometimes the menu should get repeated, sometimes not. Easiest to call a function for it.
menu() {
printf "Welcome to GShade! Please select an option:
1) Update GShade and presets
2) Install to a custom game
P) Update presets only
F) Attempt auto-install for FFXIV
U) Force update GShade installation
B) Create a backup of existing GShade game installations
S) Show games GShade is installed to
L) Change GShade's language
R) Remove game from installed games list
D) Delete GShade from game and remove from list
0) Redownload compilers
Q) Quit
"
}
##
# Guided setup with menus.
stepByStep() {
[[ ! -d "$GShadeHome" ]] && update
menu
while true; do
read -p "> " -n 1 -r yn
case $yn in
[1]* ) printf "\n"; update;;
[2]* ) printf "\n"; customGamePrompt; customGame; break;;
[Ff]* ) XIVinstall; break;;
[Uu]* ) printf "\n"; forceUpdate=1; update;;
[Pp]* ) presetAndShaderUpdate; printf "Done!\n"; break;;
[Bb]* ) performBackup; printf "Done!\n"; break;;
[Ss]* ) listGames; if [ $? ]; then printf "%b" "\n$gamesList"; else printf "\nNo games yet installed to.\n"; fi;;
[Rr]* ) listGames # Remove from list & untrack.
if [ $? ]; then
printf "%b" "\n$gamesList"
readNumber; selection=$?
removeGame $selection
else
printf "\nNo games yet installed to remove.\n"
fi
menu;;
[Dd]* ) listGames # Delete from game / list
if [ $? ]; then
printf "%b" "\n$gamesList"
readNumber; selection=$?
deleteGame $selection
else
printf "\nNo games yet installed to remove.\n"
fi
menu;;
[Ll]* ) listGames # Change GShade's language in game.
if [ $? ]; then
printf "%b" "\n0) Default GShade.ini (for future installations)\n$gamesList"
readNumber; selection=$?
if [ $selection -eq 0 ]; then
gameLoc="$GShadeHome"
else
getGame $selection
fi
if [ ! -f "$gameLoc/GShade.ini" ]; then
printf "\nNo GShade.ini found. Please confirm GShade is working within this install.\n"
else
read -p "Please choose a language (en, ja, ko, de, fr, it): " -n 2 -r langIn
lang="$(echo "$langIn" | tr '[:upper:]' '[:lower:]')"
case $lang in
en | ja | ko | de | fr | it) modifySettings "$gameLoc/GShade.ini" "Language" "$(updateLanguage "$lang")" "GENERAL"
printf "\nUpdated!\n"
;;
*) printf "Unknown language. Please retry.";;
esac
fi
else
printf "\nUpdating default GShade.ini -- this will affect all future installs.\n"
read -p "Please choose a language (en, ja, ko, de, fr, it): " -n 2 -r langIn
lang="$(echo "$langIn" | tr '[:upper:]' '[:lower:]')"
case $lang in
en | ja | ko | de | fr | it) modifySettings "$GShadeHome/GShade.ini" "Language" "$(updateLanguage "$lang")" "GENERAL"
printf "\nUpdated!\n"
;;
*) printf "Unknown language. Please retry.";;
esac
fi
forgetGame
menu;;
[0]* ) printf "\n"; fetchCompilers; menu;;
[Ii]* ) printf "\n"; debugInfo upload; exit 0;;
[Qq]* ) printf "\nBye!\n"; break;;
* ) printf "\tInvalid option.\n";;
esac
done
}
##
# *Eyetwitch.*
# All output here respects swapping user's home directory info with $HOME.
#
# Installation location: $GShadeHome
# Installation version: Contents of $GShadeHome/version
# d3dcompiler_47 32-bit: md5sum on d3dcompiler_47s/d3dcompiler_47.dll.32bit
# d3dcompiler_47 64-bit: md5sum on d3dcompiler_47s/d3dcompiler_47.dll.64bit
# Wine version: Wine version if installed, and if it's not installed, well, here's the problem.
# games.db:
# listGames()'s output.
debugInfo(){
if [ ! -d "$GShadeHome" ]; then
output=$(printf "%b" "\e[31mGShade installation not found in folder '${GShadeHome/#$HOME/"\$HOME"}'.\e[0m\nIf your \$XDG_DATA_HOME environment variable has recently changed, you must migrate files manually from the old location. Exiting.\n")
exit 1
fi
pushd "$GShadeHome" > /dev/null || exit
printf "Checking md5sums..."
md3d32=$(getMD5 "d3dcompiler_47s/d3dcompiler_47.dll.32bit")
##
# Alert if legacy md5sum. This is my own fault and may just get changed back to the new md5sum at some point.
if [ "$md3d32" == "eee83660394f290e3ea5faac41c23a70" ]; then
PS=0
elif [ "$md3d32" == "c971cde5194dd761456214dd5365bdc7" ]; then
PS=2
else
PS=1
fi
if [ "$(getMD5 d3dcompiler_47s/d3dcompiler_47.dll.64bit)" == "b0ae3aa9dd1ebd60bdf51cb94834cd04" ]; then true; else false; fi
N64=$?
output=$(printf "%b" "\e[2K\rInstallation location:\t${GShadeHome/#$HOME/"\$HOME"}/
Installation version:\t$(cat "$GShadeHome"/version)
$([ "$IS_MAC" = true ] && printf "%b" "Environment:\t\t\e[33mMac OS detected" || printf "d3dcompiler_47 32-bit:\t$([ "$PS" -eq 0 ] && printf "\e[32mOK" || printf "%b" "\e[31mmd5sum failure")$([ "$PS" -eq 2 ] && printf "%50s" " \e[33mLegacy file -- please run 'fetchCompilers'!") "%15s"\e[0m "GShade32.dll:" $([ -f "$GShadeHome"/GShade32.dll ] && printf "\e[32mExists" || printf "%b" "\e[31mMIA")")\e[0m
d3dcompiler_47 64-bit: $([ "$N64" -eq 0 ] && printf "\e[32mOK" || printf "%b" "\e[31mmd5sum failure") \e[0m "GShade64.dll:" $([ -f "$GShadeHome"/GShade64.dll ] && printf "\e[32mExists" || printf "\e[31mMIA")\e[0m")
listGames; [ $? ] && output+=$(printf "\ngames.db:\n%b" "${gamesList/#$HOME/"\$HOME"}") || output+=$(printf "\ngames.db:\tEmpty or does not currently exist.")
popd > /dev/null || exit
if [ "$1" != "upload" ]; then
printf "%s\n" "$output"
else
uploadLoc=$(printf "%s\n" "$output" | (exec 3<>/dev/tcp/termbin.com/9999; cat >&3; cat <&3; exec 3<&-))
printf "%s\n" "$uploadLoc"
fi
exit 0
}
##
# First order of business! Check to see if the initial GShade install is complete, and if not, update.
if [ ! -d "$GShadeHome" ]; then
update
fi
##
# Command line options:
case $1 in
update)
case $2 in
presets)
presetAndShaderUpdate
exit 0;;
force)
forceUpdate=1;;
esac
update
exit 0;;
fetchCompilers)
fetchCompilers
exit 0;;
ffxiv | FFXIV)
if [ ! -d "$GShadeHome" ]; then update; fi
XIVinstall
exit 0;;
--help|-h|/h|help)
printHelp
exit 0;;
opengl | gl) gapi=opengl32;;
dx9 | 9) gapi=d3d9;;
dx10 | 10) gapi=d3d10;;
dx11 | 11) gapi=d3d11;;
dx12 | 12) gapi=d3d12;;
dxgi | gi) gapi=dxgi;;
dx*) printf "Unrecognized graphics API version: %s\n" "$1"
exit 1;;
backup)
performBackup;
exit 0;;
list | show)
listGames; [ $? ] && printf "%b" "$gamesList" || printf "No games yet installed to.\n"
exit 0;;
remove | rm)
case $2 in
''|*[!0-9]*) printf "Unrecognized number: %s" "$2"; exit 1;;
*) removeGame "$2"; exit 0;;
esac
exit 0;;
delete | del)
case $2 in
''|*[!0-9]*) printf "Unrecognized number: %s" "$2"; exit 1;;
*) deleteGame "$2"; exit 0;;
esac
exit 0;;