-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path0x03_init.cpp
65 lines (65 loc) · 2.38 KB
/
0x03_init.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
int initial(){
me = GetStatus() -> objects[0];
num_of_aim = num_of_food = num_of_devour = 0;
emergency = code = 0;
me_radius = me.radius;
const Map *map = GetMap();
int i = (*map).objects_number - 1;
for (; ~i; --i){
switch ((*map).objects[i].type){
case PLAYER:
if ((*map).objects[i].team_id == GetStatus() -> team_id) break;
opponent_obj = (*map).objects[i];
code ^= OPPONENT;
break;
case ENERGY:
if ((*map).objects[i].pos.x - 0.75 * me_radius < 0) break;
if ((*map).objects[i].pos.y - 0.75 * me_radius < 0) break;
if ((*map).objects[i].pos.z - 0.75 * me_radius < 0) break;
if ((*map).objects[i].pos.x + 0.75 * me_radius > kMapSize) break;
if ((*map).objects[i].pos.y + 0.75 * me_radius > kMapSize) break;
if ((*map).objects[i].pos.z + 0.75 * me_radius > kMapSize) break;
food[num_of_food].weight = 1;
food[num_of_food].pos = (*map).objects[i].pos;
++num_of_food;
break;
case ADVANCED_ENERGY:
if (distance((*map).objects[i].pos, {0, 0, 0}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {0, 0, kMapSize}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {0, kMapSize, 0}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {0, kMapSize, kMapSize}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {kMapSize, 0, 0}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {kMapSize, 0, kMapSize}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {kMapSize, kMapSize, 0}) < 0.75 * me_radius) break;
if (distance((*map).objects[i].pos, {kMapSize, kMapSize, kMapSize}) < 0.75 * me_radius) break;
food[num_of_food].weight = ad_weight;
food[num_of_food].pos = (*map).objects[i].pos;
++num_of_food;
break;
case SOURCE: break;
case DEVOUR:
devour[num_of_devour] = (*map).objects[i].pos;
++num_of_devour;
break;
case BOSS:
boss_obj = (*map).objects[i];
code ^= SEE_BOSS;
break;
default: break;
}
}
return code;
}
int boss(){
if (boss_radius < me_radius * kEatableRatio){
solution[SEE_BOSS].weight = 100;
solution[SEE_BOSS].pos = boss_obj.pos;
return 0;
}
else{
emergency = me_radius < boss_radius * kEatableRatio ? 1 : 0;
int tmp = short_attack(boss_obj);
if (!~tmp) tmp = long_attack(boss_obj);
return (~tmp) ? 1 : 0;
}
}