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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "CheatCode",
"language": "GDScript",
"path": "res://addons/CheatCoder/CheatCode.gd"
}, {
"base": "Node",
"class": "CheatCodeListener",
"language": "GDScript",
"path": "res://addons/CheatCoder/CheatCodeListener.gd"
} ]
_global_script_class_icons={
"CheatCode": "",
"CheatCodeListener": ""
}
[application]
config/name="KonamiCode"
run/main_scene="res://Demo/Demo.tscn"
config/icon="res://icon.png"
[display]
window/dpi/allow_hidpi=true
[editor_plugins]
enabled=PoolStringArray( "res://addons/CheatCoder/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
environment/default_clear_color=Color( 0.0901961, 0.0901961, 0.0901961, 1 )
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"