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Hello,
nk_subimage_id is casting the specified region components to nk_ushort which makes it impossible to use negative sizes on images.
Using opengl, framebuffer textures have their origin on the bottom left, which requires me flip the y axis when rendering them in the ui, which is not possible currently.
This seemed like an oversight to me, but if it is done on purpose, ignore me.
The text was updated successfully, but these errors were encountered:
Hello,
nk_subimage_id is casting the specified region components to nk_ushort which makes it impossible to use negative sizes on images.
Using opengl, framebuffer textures have their origin on the bottom left, which requires me flip the y axis when rendering them in the ui, which is not possible currently.
This seemed like an oversight to me, but if it is done on purpose, ignore me.
The text was updated successfully, but these errors were encountered: