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Simply change the gravity as gravity="0 -10 -3" and the scene is really unstable
<?xml version="1.0" ?> <!--Test case 1: Upper border is fixed and only heavy gravity is applied --> <Node name="root" dt="0.01" showBoundingTree="0" gravity="0 -10 -3"> <Node name="RequiredPlugins"> <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase, BruteForceBroadPhase, DefaultPipeline] --> <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] --> <RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] --> <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [DefaultContactManager] --> <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedConstraint] --> <RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [BoxROI] --> <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] --> <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] --> <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] --> <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] --> <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] --> <RequiredPlugin name="Sofa.Component.SceneUtility"/> <!-- Needed to use components [InfoComponent] --> <RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TriangularFEMForceField] --> <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [TriangularBendingSprings] --> <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] --> <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetGeometryAlgorithms, TriangleSetTopologyContainer, TriangleSetTopologyModifier] --> <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] --> <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] --> <RequiredPlugin name="tearing"/> </Node> <VisualStyle displayFlags="showVisual showBehaviorModels" /> <DefaultAnimationLoop /> <DefaultPipeline verbose="0" /> <BruteForceBroadPhase/> <BVHNarrowPhase/> <DefaultContactManager response="PenalityContactForceField" /> <MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" /> <Node name="SquareGravity_FEM"> <EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" /> <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" /> <MeshGmshLoader name="meshLoader" filename="mesh/square3.msh" scale="10" createSubelements="true" /> <TriangleSetTopologyContainer name="Container" src="@meshLoader" fileTopology="" tags=" " /> <TriangleSetTopologyModifier name="Modifier" /> <TriangleSetGeometryAlgorithms name="GeomAlgo" template="Vec3d" /> <MechanicalObject name="Mo"/> <DiagonalMass massDensity="10.0" /> <BoxROI name="FixedSide" box="-0.1 9.9 0.1 10.1 10.1 -0.1" drawBoxes="1" /> <FixedConstraint name="FixedConstraint" indices="@FixedSide.indices" /> <TriangularFEMForceField name="FEM" youngModulus="300" poissonRatio="0.3" method="large" computePrincipalStress="1"/> <TriangularBendingSprings name="FEM-Bend" stiffness="400" /> <PlaneForceField normal="0 1 0" d="-20" stiffness="100000" showPlane="1" showPlaneSize="20"/> <TriangleCollisionModel /> <TearingEngine name="TearingEngine" input_position="@Mo.position" stressThreshold="10.0" step="30" nbFractureMax="40" showFracturePath="1"/> <Node > <OglModel name="Visual" color="red" /> <IdentityMapping input="@.." output="@Visual" /> </Node> </Node> </Node>
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Simply change the gravity as gravity="0 -10 -3" and the scene is really unstable
The text was updated successfully, but these errors were encountered: