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MatingTentMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>MatingTentMod</AssemblyName>
<AssemblyVersion>1.0.0</AssemblyVersion>
<ReleaseVersion>1.0.0</ReleaseVersion>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<OutputPath Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)bin\$(Configuration)\$(MSBuildProjectName)\</OutputPath>
<OutputPath Condition=" '$(SolutionDir)' == '' ">$(ProjectDir)bin\$(Configuration)\$(MSBuildProjectName)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
<PackageReference Include="BepInEx.Core" Version="5.4.21"/>
<PackageReference Include="UnityEngine.Modules" Version="2019.4.40" IncludeAssets="compile"/>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="CultOfTheLamb.GameLibs" Version="1.2.6.18-r.0"/>
</ItemGroup>
<ItemGroup>
<Reference Include="COTL_API" Private="false">
<HintPath>lib\COTL_API.dll</HintPath>
</Reference>
</ItemGroup>
</Project>