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GLCDRectangle.cpp
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GLCDRectangle.cpp
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/*
Project: 1Sheeld Library
File: GLCDRectangle.h
Version: 7.0
Compiler: Arduino avr-gcc 4.3.2
Author: Integreight
Date: 2015.7
*/
#define FROM_ONESHEELD_LIBRARY
#include "OneSheeld.h"
#include "GLCDRectangle.h"
GLCDRectangle::GLCDRectangle(int x , int y, int _width , int _height, int _radius): ShapeClass(GLCD_RECTANGLE_TYPE,x,y)
{
width = _width;
height = _height;
radius = _radius;
}
void GLCDRectangle::draw()
{
byte xPositionArray[2] ;
xPositionArray[1] = (xposition >> 8) & 0xFF;
xPositionArray[0] = xposition & 0xFF;
byte yPositionArray[2] ;
yPositionArray[1] = (yposition >> 8) & 0xFF;
yPositionArray[0] = yposition & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte widthArray[2] ;
widthArray[1] = (width >> 8) & 0xFF;
widthArray[0] = width & 0xFF;
byte heightArray[2] ;
heightArray[1] = (height >> 8) & 0xFF;
heightArray[0] = height & 0xFF;
byte radiusArray[2] ;
radiusArray[1] = (radius >> 8) & 0xFF;
radiusArray[0] = radius & 0xFF;
byte functionId = SHAPE_DRAW;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_RECTANGLE_TYPE,7,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,xPositionArray)
,new FunctionArg(2,yPositionArray)
,new FunctionArg(2,widthArray)
,new FunctionArg(2,heightArray)
,new FunctionArg(2,radiusArray));
}
void GLCDRectangle::setRadius(int radius)
{
byte radiusArray[2] ;
radiusArray[1] = (radius >> 8) & 0xFF;
radiusArray[0] = radius & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_RECTANGLE_RADIUS;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_RECTANGLE_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,radiusArray));
}
void GLCDRectangle::setFill(bool fillValue)
{
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_RECTANLGE_FILL;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_RECTANGLE_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(1,(byte *)&fillValue));
}
void GLCDRectangle::setDimensions(int xdimension, int ydimension)
{
byte xdimensionArray[2] ;
xdimensionArray[1] = (xdimension >> 8) & 0xFF;
xdimensionArray[0] = xdimension & 0xFF;
byte ydimensionArray[2] ;
ydimensionArray[1] = (ydimension >> 8) & 0xFF;
ydimensionArray[0] = ydimension & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_RECTANGLE_DIMENSIONS;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_RECTANGLE_TYPE,4,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,xdimensionArray)
,new FunctionArg(2,ydimensionArray));
}