Releases: JLyne/LiveAtlas
Releases · JLyne/LiveAtlas
0.8.0
Due to changes in the build process the folder structure is now a little different to previous versions. It is recommended that you delete any existing live-atlas directory to remove files from previous versions.
Added
- All major UI colours are now controlled with CSS variables located in
index.html
. You can change these to theme your LiveAtlas to match your server's brand etc. - Errors preventing the map from loading at all are handled better and will show additional information.
Misc
- LiveAtlas is now built using Vite. This change has resulted in a slightly smaller overall size consisting of fewer files.
0.7.5
v0.7.4
v0.7.3
Added
- Popups for markers are now supported (#5)
- The global
showlabel
dynmap setting is now supported (#4) - Restyled popups, adding a max height and scrollbar for popups with lots of content
- Updated follow behaviour to more closely match vanilla dynmap
- Following a player will now always switch to the configured follow map and zoom level. Previously the map would not change if the player was in the currently visible world.
Fixed
- Fixed
showshowplayerbody
being ignored due to incorrect handling of player images - Fixed popups remaining open if a marker is moved or removed from the map
- Fixed various race conditions that could cause location URLs to be ignored
Misc.
- Improved load performance for maps with many visible players
- Player list is not rendered until it is first shown
- Player image loads are throttled in a similar manner to map tiles
v0.7.1
v0.7
Added
- Initial chat message sending support
- Chat messages can now be sent from the chat box, if enabled in the dynmap config
- If chat requires logging in, a link to dynmap's login page appears in the place of the text input. An integrated login/register form is planned.
- Dynmap's
chatlengthlimit
andwebchat-interval
settings are respected - Errors when sending messages are displayed above the input.
- Dynmap's
sidebaropened
setting is now respected- If set to
true
orpinned
, the map and player lists will default to open on larger screens - Set this option to
false
for the old behaviour
- If set to
- Skeleton messages are now shown when no players are online or no maps are configured
Fixed
- Fixed player health/armor always displaying as full
Misc.
- Slightly reduced the overall JS size
- Unused compass images have been removed
- The UI is now hidden when printing
v0.6
Added
- Chat balloon support
- Balloons will show up to 5 messages, and will disappear after 8 seconds of no activity, matching vanilla dynmap settings
- The
focuschatballoons
setting is not supported
Fixed
- Tweaked player marker positions.
- The player image is now centred around the middle of the block the player is located on.
- Fixed chat messages appearing out of order when multiple are received at once
- Improved player marker performance
- Fixed unnecessary name updates when player names have not changed
- Disabled marker animations at high (>150) player counts
v0.5
Added
- Read-only chat support
- If chat is enabled in the dynmap config, a chat button will appear in the bottom left corner. Clicking it will toggle chat visibility.
- Join and leave messages are shown in italics
- HTML player names are supported
- The
scrollback
andshowplayerheads
config settings are respected.messagettl
andvisiblelines
are ignored.
- Player skin is now shown on the follow popup if player marker skins are enabled
Fixed
- A few small bug fixes
v0.4.2
v0.4.1
Fixed
- Fixed typos causing default world/map selection to fail, if the server config has an invalid default map/world (#1)
- Fixed player skins not displaying if server player names contained HTML (#2)
- Fixed tile updates failing on certain configurations, causing black squares to appear over time
- Other misc. fixes
Misc.
- Reduced the size of favicon images
- Removed redundant legacy bundle