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Jacques Carette edited this page Nov 2, 2018
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Welcome to the Drasil wiki!
At some point we should document the requirements for Drasil and its design.
- Emphasis in text, likely for definitions: #12 (and comments therein)
- Generation code for integration/summation #72.
- Addition of friction and collisions to Game physics engine: #298
- Formatting options of lists: see side discussion in #327
- When we get back to code generation, esp. for SSP and GamePhys, some features are missing #372
- Add a Design Document #417; should probably also use Grounded Theory do to it? #430
- Home
- Getting Started
- Documentation (of Drasil specifics)
- Design
-
Readings
- Drasil Papers and Documents
- Related Work and Inspiration
- Writing Documentation
- Compression as a Means to Learn Structure
- Glossary, Taxonomy, Ontology
- Grounded Theory
- Model Driven Scrapbook
- Model Transformation Languages
- ODE Definitions
- The Code Generator
- Suggested Reading
- Sustainability
- Productivity
- Reuse
- Formal Concept Analysis
- Generative Programming
- Software Documentation
- Units and Quantities
- Misc.
- WIP Projects