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Vsync/max fps? #9
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Allow tearing is only needed for VRR displays otherwise they will run at a fixed rate. I think fullscreen is needed as well. I'm not sure how that interacts with vsync. The DirectX documentation is not exactly clear and I don't have one to test with. I think you need vsync off, allow tearing on and fullscreen for VRR to work. 1.14 seems to have something limiting it to 200fps in the game. Older versions will run without any limit. |
Thanks for replying. 1.14B added 200FPS limit, can you somehow bypass that? If resolutions and whatnot can be, maybe this can too? |
I will take a look at some point. I've been reversing 1.10 mostly. |
Thanks, it would be nice, since D2DX, D2GL and d2fps have settings for max foreground FPS. |
Hi, what's the difference between allowing Vsync and allowing tearing?
I presume Vsync by itself doesn't allow tearing, even if tearing is allowed in config.
On the other hand, if Vsync is disabled and tearing is allowed, it allows high fps from d2fps.ini (and VRR displays)?
BTW I also can't get more than 200 FPS ingame, d2fps.ini is set to 600.
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