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d2dx-defaults.cfg
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#
# This is an example config file for D2DX.
#
# If you don't like the default settings, you can edit this file, rename it to "d2dx.cfg"
# and place it in the game folder.
#
[window]
scale=1.0 # range 1.0-3.0, a scale factor for the window
position=[-1,-1] # if [-1,-1] the window will be centered, otherwise placed at the explicit position given here
frameless=false # if true, the window frame (caption bar etc) will be removed
[game]
size=[-1,-1] # if [-1,-1] d2dx will decide a suitable game size, otherwise will use the size given here
filtering=0 # if 0, will use high quality filtering (sharp, more pixelated)
# 1, will use bilinear filtering (blurry)
# 2, will use catmull-rom filtering (higher quality than bilinear)
# 3, will use nearest neighbour filtering (sharp, pixelated)
# 4, will rasterize the game at the target resolution
bilinear-sharpness=2.0 # Sharpness of the bilinear filter when rendering textures. Can be set to any value higher than 1.
# 1.0, same as a regular bilinear filter
# 2.0, same as a 2x bilinear-sharp filter
#
# Opt-outs from default D2DX behavior
#
[optouts]
noclipcursor=false # if true, will not lock the mouse cursor to the game window
nofpsmod=false # if true, will not load d2fps
noresmod=false # if true, will not apply the built-in D2HD resolution mod (precludes widescreen support)
nowide=false # if true, will not choose a widescreen resolution (if noresmod is true, this does nothing)
nologo=false # if true, will not display the D2DX logo on the title screen
novsync=true # if true, will not use vertical sync
noframetearing=true # if true, will not allow frame tearing; must be `false` for variable refresh to work
noaa=false # if true, will not apply anti-aliasing to jagged edges
nocompatmodefix=false # if true, will not block the use of "Windows XP compatibility mode"
notitlechange=false # if true, will not change the window title text
nokeepaspectratio=false # if true, will not keep the aspect ratio when drawing to the screen