Some new commands are added if these mods are installed. They all start with the tweak_
prefix. All values can be reseted by providing no value to the parameter.
Most commands can be used on any object. When editing a single object, the script component is automatically added if missing. When editing multiple objects, force
parameter needs to be used to add missing components.
tweak_object
:
component=name
: Adds behavior / script component.creator=player id
: Sets the piece creator. Use 0 for no creator.effect=radius,id1,id2,...,playeronly
: Adds forced effect area (heat, fire, player base, burning, no monsters, warm cozy area). Putting 1 to playeronly makes the effect only affect players.event=radius,id
: Adds forced random event area.collision=true/false
: Sets whether the object has collision. No value to toggle.destoy=seconds
: Adds timed destroy after given seconds.fall=off/solid/terrain
: Overrides the fall behavior.growth=big/big_bad/small/small_bad
: Overrides the plant visual wear (and prevents growth).interact=true/false
: Sets whether the object can be interacted with. No value to toggle.show=true/false
: Sets whether the object is visible. No value to toggle.status=radius,id,playeronly
: Adds forced status effect area. Putting 1 to playeronly makes the effect only affect players.wear=broken/damaged/healthy
: Overrides the object visual wear.weather=radius,id,instant,dungeon
: Adds forced weather area. If third parameter is given, the weather changes instantly. Fourth parameter can be used to change dungeon weather.weather=5,AshRain,true
adds a 5 meter radius Ashrain area that changes the weather instantly.weather=0,,,AshRain
changes the dungeon weather to Ashrain when used on the entrance.
water=name,x,z,y
: Adds a water surface.
tweak_chest
:
name=text
: Display name. Put " around the value if you use spaces.unlock=true/false
: Allows ignoring wards. No value to toggle.
Note: Spawner Tweaks adds more parameters for tweak_chest
.
tweak_door
:
consume=true/false
: Consumes the key item on use. No value to toggle.closeeffect=id,flag
: Effects when closing. For random rotation, use 1 as the flag.key=item
: Required key item to open the door. If set, the door can't be closed.lockedeffect=id,flag
: Effects when locked. For random rotation, use 1 as the flag.noclose=true/false
: If set, the door can't be closed. No value to toggle.openeffect=id,flag
: Effects when opening. For random rotation, use 1 as the flag.unlock=true/false
: Allows ignoring wards. No value to toggle.
tweak_dungeon
:
enter_hover="text"
: Changes the hover text of the dungeon entrance. Put " around the value if you use spaces.enter_text="text"
: Changes the text after entering the dungeon. Put " around the value if you use spaces.exit_hover="text"
: Changes the hover text of the dungeon exut. Put " around the value if you use spaces.exit_text="text"
: Changes the text after exiting the dungeon. Put " around the value if you use spaces.weather=id
: Replaced the dungeon environment.
tweak_fireplace
:
smoke=off/on/ignore
: Smoke behavior.
tweak_portal
:
restrict=false
: Allows teleporting with any items.
tweak_runestone
:
discover=id,pintext,pintype,showmap
: Location discovery. If showmap=1, then opens the map automatically.- This works for vegvisirs in dungeons too.
name="text"
: Display name. Put " around the value if you use spaces.text="text"
: Use text. Put " around the value if you use spaces.topic="text"
: Topic shown with the text. Put " around the value if you use spaces.compendium="text"
: Label added to the compendium. Put " around the value if you use spaces. Start with - to remove the label.
tweak_runestone compendium="Hello world!" compendium=-Hi text=Stuff
: Adds Hello world! entry to the compendium while removing the Hi entry.
Four new commands that share many parameters with the object
command.
tweak_altar
:
amount=number
: Amount of needed items to interact.command="text"
: Command to run when interacted. Put " around the value if you use spaces. Use following special values to get altar coordinates:- $$x: x coordinate
- $$y: y coordinate
- $$z: z coordinate
- $$i: zone x
- $$j: zone y
- $$a: angle
delay=seconds
: Duration of the spawning.faction=text
: Determines which creatures are considered hostile.itemstandprefix=text
: Prefix for included item stands.itemstandrange=meters
: Radius for included item stands.itemoffset=x,z,y
: Offset when spawning items. Also sets theuseeffect
position.levelchance=percent
: Level up chance (from 0 to 100).maxlevel=number
: Maximum level (level 1 = no star).minlevel=number
: Minimum level (level 1 = no star).name=text
: Display name. Put " around the value if you use spaces.respawn=minutes
: How often the altar can be used.spawn=id
: Spawned item or object.spawndata=base64 encoded
: Sets the ZDO data, for example when usingobject copy
.spawneffect=id,flag
: Effects when the spawn happens. For random rotation, use 1 as the flag.spawnhealth=number
: Overrides the creature health.spawnitem=id
: Required item.spawnmaxy=meters
: Maximum height difference from the altar.spawnoffset=meters
: Spawn distance from the ground.spawnradius=meters
: Maximum spawn radius.starteffect=id,flag
: Effects when the spawn is started. For random rotation, use 1 as the flag.text="text"
: Use text. Put " around the value if you use spaces.useeffect=id,flag
: Effects when used. For random rotation, use 1 as the flag.
tweak_beehive
:
biome=biome1,biome2,...
: List of active biomes.coveroffset=x,z,y
: Offset for the cover calculation.maxamount=number
: Maximum amount of production.maxcover=number
: Coverage limit (from 0.0 to 1.0).name="text"
: Display name. Put " around the value if you use spaces.spawn=id
: Produced item.spawncondition=flag
: 1 = produces also during the night.spawneffect=id,flag
: Effects when taking the items. For random rotation, use 1 as the flag.spawnoffset=x,z,y
: Offset for the produced items.speed=seconds
: Interval for production.textbiome="text"
: Text for wrong biome. Put " around the value if you use spaces.textcheck="text"
: Text for checking the amount. Put " around the value if you use spaces.textextract="text"
: Text for taking the items. Put " around the value if you use spaces.texthappy="text"
: Text when being happy. Put " around the value if you use spaces.textsleep="text"
: Text when sleeping. Put " around the value if you use spaces.textspace="text"
: Text when covered. Put " around the value if you use spaces.
tweak_chest
:
name="text"
: Display name. Put " around the value if you use spaces.item=id,weight,minamount,maxamount
: Loot item. Weight is the relative chance compared to other items.maxamount=number
: Maximum amount of items.minamount=number
: Minimum amount of items.respawn=minutes
: Respawn time for items. Automatically setsitem
,maxamount
andminamount
based on chest contents if not given in the command.
tweak_creature
:
affix=name
: Sets the CLLC affix (if CLLC is installed).attacks=id1,id2,...
: Sets the available attacks. Ifattacks
is given multiple times, the attack set is randomly selected.boss=true/false
: Sets the boss health bar. No value to toggle.damage=number
: Sets the damage multiplier.faction=text
: Determines which creatures are considered hostile.health=number
: The health.hunt=true/false
: Sets the extra aggressiveness mode.item=id,chance,minamount,maxamount,flags
: Item drop. Sum up: 1 = star multiplier, 2 = one per player.level=number
: Level (level 1 = no star).name="text"
: Display name. Put " around the value if you use spaces.resistance=type,modifier
: Sets a damage resistance.
tweak_fermenter
:
conversion=from,to,amount
: Conversion recipes.inputeffect=id,flag
: Effects when adding a new item. For random rotation, use 1 as the flag.outputeffect=id,flag
: Effects when producing a new item. For random rotation, use 1 as the flag.speed=number
: Conversion speed in seconds.useeffect=id,flag
: Effects when using the tap. For random rotation, use 1 as the flag.
tweak_itemstand
:
name="text"
: Display name. Put " around the value if you use spaces.item=id,variant
: Attached item. Variant is a number.respawn=minutes
: Respawn time for items. Automatically sets theitem
based on the current item.
tweak_pickable
:
amount=number
: Amount of dropped items.name="text"
: Display name. Put " around the value if you use spaces.respawn=minutes
: Respawn time. Must be an integer (no decimals).spawn=id
: Spawned item or object.spawnoffset=meters
: Spawn distance from the ground.useeffect=id,flag
: Effects when used. For random rotation, use 1 as the flag.
tweak_smelter
:
conversion=from,to
: Conversion recipes.fuel=id
: Fuel item.fuelusage=number
: Required fuel per conversion.fueleffect=id,flag
: Effects when adding a new fuel. For random rotation, use 1 as the flag.inputeffect=id,flag
: Effects when adding a new item. For random rotation, use 1 as the flag.maxamount=number
: Maximum amount of items in the queue.maxfuel=number
: Maximum amount of fuel.outputeffect=id,flag
: Effects when producing a new item. For random rotation, use 1 as the flag.speed=number
: Conversion speed in seconds.
tweak_spawner
:
faction=text
: Determines which creatures are considered hostile.farradius=meters
: Radius formaxtotal
.respawn=seconds
: Respawn time.- Pickable: Timer is stopped while the item is picked up.
levelchance=percent
: Level up chance (from 0 to 100).maxlevel=number
: Maximum level (level 1 = no star).minlevel=number
: Minimum level (level 1 = no star).maxnear=number
: Maximum amount of spawns within thenearradius
.maxtotal=number
: Maximum amount of spawns within thefarradius
.nearradius=meters
: Radius formaxnear
.respawn=seconds
: Respawn time.spawn=id,weight,minlevel,maxlevel,data/health
: Spawned item or object. Weight is the relative chance compared to other spawns. Data is the ZDO data, for example when usingobject copy
.spawncondition=flag
: Sum up: 1 = day only, 2 = night only, 4 = ground only.spawneffect=id,flag
: Effects when the spawn happens. For random rotation, use 1 as the flag.spawnhealth=number
: Overrides the creature health.spawnradius=meters
: Maximum spawn radius.triggerdistance=meters
: Required distance to activate the spawner.
tweak_spawnpoint
:
faction=text
: Determines which creatures are considered hostile.levelchance=percent
: Level up chance (from 0 to 100).maxlevel=number
: Maximum level (level 1 = no star).minlevel=number
: Minimum level (level 1 = no star).respawn=minutes
: Respawn time.spawn=id
: Spawned item or object.spawndata=base64 encoded
: Sets the ZDO data, for example when usingobject copy
.spawncondition=flag
: 1 = day only, 2 = night only.spawneffect=id,flag
: Effects when the spawn happens. For random rotation, use 1 as the flag.spawnhealth=number
: Overrides the creature health.triggerdistance=meters
: Required distance to activate the spawn point.triggernoise=meters
: Required noise to activate the spawn point.
tweak_pickable use_effect=[sfx/vfx] use_effect=[sfx/vfx]
: Makes a pickable to cause two effects when picked.tweak_spawner spawn=Boar spawn=Deer
: Makes any object spawn both boars and deer.tweak_spawner spawn=lightningaoe respawn=1 spawnradius=10
: Makes any object to spawn lightning every second.