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Ranged classes wont move closer if enemy is not in LOS
Ranged classes will move closer upon first cast
Melee classes interacting with target end up with too quick animations being played, something wrong with Bot.Wow.InteractWithUnit(target.BaseAddress);
Warrior335a.VictoryRush requires tracking of time elapsed since last kill for proper timing
The text was updated successfully, but these errors were encountered:
Ranged classes wont move closer if enemy is not in LOS
Ranged classes will move closer upon first cast
Melee classes interacting with target end up with too quick animations being played, something wrong with
Bot.Wow.InteractWithUnit(target.BaseAddress);
Warrior335a.VictoryRush requires tracking of time elapsed since last kill for proper timing
The text was updated successfully, but these errors were encountered: