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The interaction with the trainer will be similar to merchant via Lua hacks :/
A very stupid solution that visits trainer every level up and assume having more cash then price of services
This is implemented in implement a very crude and dumb skill training #88
Some more refined spell training
This should use the Lua API for trainer: BuyTrainerService(), GetTrainerServiceInfo(), GetTrainerServiceCost()
LearnSpellByName()
LearnSpellById()
LearnAllSpells()
CanLearnNewSpells()
CanImproveSpellsRank()
This leads to question: The question remains where are we gonna check for these data from? prolly hold it in external LiteDB or in json/xml/csv
The text was updated successfully, but these errors were encountered:
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The interaction with the trainer will be similar to merchant via Lua hacks :/
A very stupid solution that visits trainer every level up and assume having more cash then price of services
This is implemented in implement a very crude and dumb skill training #88
Some more refined spell training
This should use the Lua API for trainer:
BuyTrainerService(), GetTrainerServiceInfo(), GetTrainerServiceCost()
LearnSpellByName()
LearnSpellById()
LearnAllSpells()
CanLearnNewSpells()
CanImproveSpellsRank()
This leads to question:
The question remains where are we gonna check for these data from? prolly hold it in external LiteDB or in json/xml/csv
The text was updated successfully, but these errors were encountered: