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We're trying to render a parameter with values near thresholds. Adaguc renders an image with strange "blocky" artifacts:
We're using the following layer configuration:
<Layer type="database"> <Name>wstar_ustar_ratio_atm</Name> <Title>UWCW_HA43(NL) W*/U* at 0 </Title> <Variable>wstar-ustar-ratio-atm</Variable> <FilePath maxquerylimit="2048" retentionperiod="{ADAGUCENV_RETENTIONPERIOD}" retentiontype="datatime" filter="(uwcw_ha43_nl_2km_wstar-ustar-ratio-atm_geoweb_nc_[0-9T]{11}\.nc)">/data/adaguc-data/arcusuwcw/</FilePath> <Styles>wstar_ustar_ratio</Styles> <Dimension name="time" units="ISO8601" interval="PT1H" default="min">time</Dimension> <Dimension name="wstar_ustar_ratio_at_atm" units=" " default="min" hidden="true">atmosphere</Dimension> <Dimension name="forecast_reference_time" units="ISO8601">reference_time</Dimension> </Layer>
And the following styling:
<Style name="wstar_ustar_ratio"> <ShadeInterval min="0" max="2" label="0-2" fillcolor="#FFFF00"/> <ShadeInterval min="2" max="4" label="2-4" fillcolor="#00FF00"/> <ShadeInterval min="4" max="6" label="4-6" fillcolor="#009B28"/> <ShadeInterval min="6" max="7" label="6-7" fillcolor="#00FFFF"/> <ShadeInterval min="7" max="8" label="7-8" fillcolor="#7F8EFF"/> <ShadeInterval min="8" max="9" label="8-9" fillcolor="#5D00FF"/> <ShadeInterval min="9" max="10" label="9-10" fillcolor="#FF00FF"/> <ShadeInterval min="10" max="12" label="10-12" fillcolor="#FF7A00"/> <ContourLine width="1" linecolor="#444444" textcolor="#444444" textformatting="%2.0f" classes="2,4,6,7,8,9,10,12"/> <RenderMethod>shaded,shadedcontour</RenderMethod> <NameMapping name="shaded" title="Filled contours" abstract="Filled background"/> <NameMapping name="shadedcontour" title="Filled contours and lines" abstract="Contour lines with filled background"/> <SmoothingFilter>0</SmoothingFilter> <StandardNames standard_name="wstar_ustar_ratio"/> </Style>
We've tried to use a different RenderSetting:
RenderSetting
<RenderSettings renderhint="discreteclasses" settings="fast" />
But the result was quite "grainy" and not what we want.
The text was updated successfully, but these errors were encountered:
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We're trying to render a parameter with values near thresholds. Adaguc renders an image with strange "blocky" artifacts:
We're using the following layer configuration:
And the following styling:
We've tried to use a different
RenderSetting
:But the result was quite "grainy" and not what we want.
The text was updated successfully, but these errors were encountered: