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A peaceful area, always the same scene, where the player can buy upgrades (and maybe get quests ?). When you go out of the village, you do a level
- The levels :
Always a different scene, getting harder and harder... We'll discuss about level design somewhere else.
- The bonus :
Always the same scene, or nearly the same. At the end of each level, a way to gain even more points until the timer finishes. It would be in a little square level, a bit like this Maybe add something with random generated bonuses in the level ?
The text was updated successfully, but these errors were encountered:
Need to finish #6 and #7 first . Will require #5
I think we actually need three kinds of levels :
- The village :
A peaceful area, always the same scene, where the player can buy upgrades (and maybe get quests ?). When you go out of the village, you do a level
- The levels :
Always a different scene, getting harder and harder... We'll discuss about level design somewhere else.
- The bonus :
Always the same scene, or nearly the same. At the end of each level, a way to gain even more points until the timer finishes. It would be in a little square level, a bit like this Maybe add something with random generated bonuses in the level ?
The text was updated successfully, but these errors were encountered: