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KSCSwitcher.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{508CF9C1-62E6-4949-A1C9-3C742A7BA0B9}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>KSCSwitcher</RootNamespace>
<AssemblyName>KSCSwitcher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\GameData\KSCSwitcher\Plugins\</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\GameData\KSCSwitcher\Plugins\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/Assembly-CSharp.dll">
<HintPath>$(ReferencePath)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/System.dll">
<HintPath>$(ReferencePath)/System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/System.Core.dll">
<HintPath>$(ReferencePath)/System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/UnityEngine.dll">
<HintPath>$(ReferencePath)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/UnityEngine.CoreModule.dll">
<HintPath>$(ReferencePath)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/UnityEngine.ImageConversionModule.dll">
<HintPath>$(ReferencePath)/UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/UnityEngine.IMGUIModule.dll">
<HintPath>$(ReferencePath)/UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(KSPRoot)/KSP_x64_Data/Managed/UnityEngine.TextRenderingModule.dll">
<HintPath>$(ReferencePath)/UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GrassSeasoner.cs" />
<Compile Include="KSCLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="KSCSwitcher.cs" />
<Compile Include="CameraFixer.cs" />
<Compile Include="KSCSiteManager.cs" />
<Compile Include="LaunchSite.cs" />
<Compile Include="LastKSC.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>