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LastKSC.cs
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using UniLinq;
using UnityEngine;
/******************************************************************************
* Copyright (c) 2014~2016, Justin Bengtson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
namespace regexKSP
{
// Taniwha graciously offered the use of this code/method for saving our settings per save game.
// I've changed where appropriate and reformatted because of 1TBS.
public class LastKSC : ScenarioModule
{
public string lastSite = "";
private static LastKSC instance;
public static LastKSC fetch
{
get
{
if (instance == null)
{
Game g = HighLogic.CurrentGame;
instance = g.scenarios.Select(s => s.moduleRef).OfType<LastKSC>().SingleOrDefault();
}
return instance;
}
}
public override void OnLoad(ConfigNode config)
{
if (config.HasValue("LastLaunchSite"))
{
lastSite = config.GetValue("LastLaunchSite");
}
if (!string.IsNullOrEmpty(lastSite))
{
KSCLoader.instance.Sites.lastSite = lastSite;
}
}
public override void OnSave(ConfigNode config)
{
config.AddValue("LastLaunchSite", lastSite);
}
public static void CreateSettings(Game game)
{
if (!game.scenarios.Any(p => p.moduleName == typeof(LastKSC).Name))
{
ProtoScenarioModule proto = game.AddProtoScenarioModule(typeof(LastKSC), GameScenes.TRACKSTATION);
proto.Load(ScenarioRunner.Instance);
}
}
}
}