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MapDecal: Editor

Christian Bronk edited this page Mar 7, 2018 · 2 revisions

MapDecals are a way to alter the terrain of planets through image (map) files. Black parts of a heighmap define the base altitude and white parts the maximum elevation (can be negative). gray values the area in between

The minimum a MapDecal needs is a Heighmap. Everything else is optional:

Settings of the editor

  • Name: give you MapDecal a name so you understand what it does
  • Radius: The size of the affected area. On Kerbin setting this smaller than 125m will result in no change at all.
  • HeighMap: The heightMap to use (required to be set)
  • ColorMap: The colormap to use (can be none)
  • RemoveScatter: Should scatter objects (like trees) be removed
  • AbsolutOffset: at which altitude should black parts of the map start
  • Heading: the direction the map should be turned.
  • Placement order: PQS with higher order are executed after a PQS with a lower order. You can create more complex terrain this way. Use good names on your stacked PQS
  • HeightMapDeformity: Define how much the white part of you map should be away from the black parts
  • SmoothHeight: smooth the heighmap by a factor, to make is less edgy
  • SmoothColor: Blend the colomap with the underground. a value of 0 means use only the colormap.
  • CullBlack: Remove all black values from the heighmap before evaluating the heighmap settings.

Tips and Tricks:

  • Use the AllBlack HeighMap with CullBlack and RemoveScatter enabled, to remove only the Scatter objects in an area, but not to alter the terrain.