forked from GER-Space/Kerbal-Konstructs
-
Notifications
You must be signed in to change notification settings - Fork 12
MapDecal: Editor
Christian Bronk edited this page Mar 7, 2018
·
2 revisions
MapDecals are a way to alter the terrain of planets through image (map) files. Black parts of a heighmap define the base altitude and white parts the maximum elevation (can be negative). gray values the area in between
The minimum a MapDecal needs is a Heighmap. Everything else is optional:
- Name: give you MapDecal a name so you understand what it does
- Radius: The size of the affected area. On Kerbin setting this smaller than 125m will result in no change at all.
- HeighMap: The heightMap to use (required to be set)
- ColorMap: The colormap to use (can be none)
- RemoveScatter: Should scatter objects (like trees) be removed
- AbsolutOffset: at which altitude should black parts of the map start
- Heading: the direction the map should be turned.
- Placement order: PQS with higher order are executed after a PQS with a lower order. You can create more complex terrain this way. Use good names on your stacked PQS
- HeightMapDeformity: Define how much the white part of you map should be away from the black parts
- SmoothHeight: smooth the heighmap by a factor, to make is less edgy
- SmoothColor: Blend the colomap with the underground. a value of 0 means use only the colormap.
- CullBlack: Remove all black values from the heighmap before evaluating the heighmap settings.
- Use the AllBlack HeighMap with CullBlack and RemoveScatter enabled, to remove only the Scatter objects in an area, but not to alter the terrain.