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Releases: KSP-RO/RealismOverhaul

v17.7.1.0

16 Feb 13:23
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Full Changelog: v17.7.0.0...v17.7.1.0

v17.7.0.0

04 Feb 17:57
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Full Changelog: v17.6.2.0...v17.7.0.0

v17.6.2.0

22 Nov 08:54
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What's Changed

  • Fix the rotations of child parts being wrong on vessels when Principia is not installed
  • Rewrite rotation module caching for better perf and coherency
  • Patch more ways rotation and position are set, for better perf
  • Add a note about Speculative being the default specLevel by @StonesmileGit

Full Changelog: v17.6.1.0...v17.6.2.0

v17.6.1.0

15 Nov 05:55
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What's Changed

  • Adjust lander can masses based on correct LM mass (NOTE if you have craft using the stock landercans in flight, you might need to temporarily use the Infinite Propellant cheat to get back lost delta v) by @Capkirk123 in #2927
  • Speed up rails rotation code and fix an issue where plane orientation after airlaunch was incorrect (along with other initialization and save/load issues)
  • Patch KSPWheel so that overspeeding is checked only when actually landed (moved the RP-1 patch to RO)
  • ROUtils is now required (and will be installed by CKAN). Install Checker will now report missing dependencies

Full Changelog: v17.6.0.1...v17.6.1.0

v17.6.0.1

05 Nov 18:58
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What's Changed

  • Fix some issues with RO's rotation module and improve its performance

Full Changelog: v17.6.0.0...v17.6.0.1

v17.6.0.0

05 Nov 07:10
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What's Changed

  • Large changes to the preserve-angular-velocity module in RO which (a) increase performance, (b) better handle rails rotation (even when the vessel is not loaded), and (c) fix a number of stock KSP bugs regarding vessel rotation persistence and regarding rotating reference frames by @NathanKell
  • Improve RTGs, add SNAP-3A by @Capkirk123 in #2923
  • Add configs for Stockish Project Orion by @Capkirk123 in #2926
  • Increase Mk1 pod skin mass per area to match ROC Mercury changes by @NathanKell
  • Don't use stock docking ports on RN Soyuz LOK / LK by @Capkirk123
  • Fix a number of TestFlight configs that had not been updated for RO's config generation script. This was most notable on the separation motors by @NathanKell

Full Changelog: v17.5.1.2...v17.6.0.0

v17.5.1.2

27 Oct 03:22
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What's Changed

  • Allow turning off SI units for resources. Edit GameData/KerbalismConfig/Settings.cfg and set UseSIUnits to false
  • Lower digit counts for SI display
  • Fix double - for resource change in resource panel and use /s instead of /sec
  • Go back to old version of RO's rails rotation pending a deeper fix

Full Changelog: v17.5.1.1...v17.5.1.2

v17.5.1.1

25 Oct 19:18
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What's Changed

  • Fix MM errors in Testflight configs for sep motors by @siimav
  • Add space before unit when printing a resource unit

Full Changelog: v17.5.1.0...v17.5.1.1

v17.5.1.0

25 Oct 06:12
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What's Changed

  • Add more reactors, improve existing configs by @Capkirk123 in #2922
  • Patch applauncher resource panel to show units, use SI for amounts, and (finally!) use the negative sign when a resource is draining rather than when it's being added/generated
  • Patch Partlist Tooltip resource info blocks to use SI and unit names
  • Patch PAW resource bars to use SI and unit names
  • Fix RO's implementation of on-rails/unloaded vessel rotation to not change orientation for unloaded vessels when the current mainbody changes (Principia has its own system and is unaffected)
  • Tweak upwards the reliability of Nike, 1.8KS, and 2.5KS solids
  • Fix sep motor Testflight configs and increase data gain
  • Fix Mk1-3 (stock Apollo) pod's thermal properties so it can survive lifting reentries

Full Changelog: v17.5.0.0...v17.5.1.0

v17.5.0.0

22 Oct 22:03
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What's Changed

  • Add resource unit names and use them for rates in ModuleResources and in RCS and engines, and everywhere in Kerbalism (needs Kerbalism 3.18+). This only applies to rates but will eventually apply to amounts as well.
  • Hide Gimbal PAW items when the gimbal is not supported by that engine config

Full Changelog: v17.4.4.1...v17.5.0.0