diff --git a/GameData/SolverEngines/Plugins/SolverEngines.dll b/GameData/SolverEngines/Plugins/SolverEngines.dll index 3c2d6cf..03281af 100755 Binary files a/GameData/SolverEngines/Plugins/SolverEngines.dll and b/GameData/SolverEngines/Plugins/SolverEngines.dll differ diff --git a/GameData/SolverEngines/Readme_SolverEngines.txt b/GameData/SolverEngines/Readme_SolverEngines.txt index 269b321..624bae0 100644 --- a/GameData/SolverEngines/Readme_SolverEngines.txt +++ b/GameData/SolverEngines/Readme_SolverEngines.txt @@ -29,6 +29,10 @@ See AJE or RealFuels for examples of how to implement SolverEngines in practice. Changelog: +v3.6 + +* Recompile for KSP 1.4.1 + v3.5 * Engine modules now support `THRUST_TRANSFORM` nodes to allow thrust transforms with multiple names diff --git a/GameData/SolverEngines/SolverEngines.version b/GameData/SolverEngines/SolverEngines.version index 6e29fde..5019370 100644 --- a/GameData/SolverEngines/SolverEngines.version +++ b/GameData/SolverEngines/SolverEngines.version @@ -8,13 +8,13 @@ }, "VERSION" : { "MAJOR" : 3, - "MINOR" : 5, + "MINOR" : 6, "PATCH" : 0, "BUILD" : 0 }, "KSP_VERSION" : { "MAJOR" : 1, - "MINOR" : 3, + "MINOR" : 4, "PATCH" : 1 } } diff --git a/SolverEngines/Properties/AssemblyInfo.cs b/SolverEngines/Properties/AssemblyInfo.cs index 8007956..4dd4200 100644 --- a/SolverEngines/Properties/AssemblyInfo.cs +++ b/SolverEngines/Properties/AssemblyInfo.cs @@ -33,6 +33,6 @@ // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("3.3.0.0")] // Don't change until breaking changes occur -[assembly: AssemblyFileVersion("3.5.0.0")] +[assembly: AssemblyFileVersion("3.6.0.0")] -[assembly: KSPAssembly("SolverEngines", 3, 5)] +[assembly: KSPAssembly("SolverEngines", 3, 6)]