From d68bcbac783f4f03d2fcaf2b4b4c74963feeb173 Mon Sep 17 00:00:00 2001 From: Tsuey <71397129+Tsuey@users.noreply.github.com> Date: Fri, 3 Jun 2022 01:21:34 -0700 Subject: [PATCH] Remove redundant words --- changelogs/Hotfix_Update_01.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/changelogs/Hotfix_Update_01.md b/changelogs/Hotfix_Update_01.md index 43f54c3..b5ff1ce 100644 --- a/changelogs/Hotfix_Update_01.md +++ b/changelogs/Hotfix_Update_01.md @@ -11,7 +11,7 @@ This changelog comprehensively summarizes all differences from the live game to ### Weapons: - [+](https://github.com/l4d2-community-update/High-Priority-Fixes/blob/main/scripts/melee/knife.txt#L91) Knife slash pattern goes from left to right (W2E) instead of left to bottom-right (W2SE) to restore its old slash pattern. `[knife.txt]`
+ [+](https://github.com/l4d2-community-update/High-Priority-Fixes/blob/main/scripts/melee/knife.txt#L91) Knife slash pattern goes from left to right (W2E) instead of left to bottom-right (W2SE) to restore its old behavior. `[knife.txt]`
 [+](https://github.com/l4d2-community-update/High-Priority-Fixes/blob/main/scripts/melee/knife.txt#L96-L97) Knife world animations now swing in the same direction as the viewmodel's. `[knife.txt]`
### Accessibility: