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This repository has been archived by the owner on Jan 23, 2024. It is now read-only.
Hi there!
When you launche the Game you already see in the Memory usage Bar of Forge, that if TCompendium is loading, the Memory shoots all the way up.
If I start a World the fps drops from stable 50 down to under 10 like every second second.
On the Optifine Lag o Meter you can see that the orange Trash Memory or what its called, is shooting spikes up what represents the 10 fps.
Before disabling some Configs it sometimes froze and crashed.
I can create A Mod list if Requiered.
And im using Sildurs Vibrant Extreme Morionblur Shader.
The text was updated successfully, but these errors were encountered:
Or is there a way to reduce the sudden junk memory rise?
The issue seems to occure on all versions from Top to 1.4.2.30.
Playing MC 1.12
Im gonna Try around a bit more withe the Mods i have Installed and the Configs.
Maybe i can find a way to at least reduce the for the moments when it happens.
Hi there!
When you launche the Game you already see in the Memory usage Bar of Forge, that if TCompendium is loading, the Memory shoots all the way up.
If I start a World the fps drops from stable 50 down to under 10 like every second second.
On the Optifine Lag o Meter you can see that the orange Trash Memory or what its called, is shooting spikes up what represents the 10 fps.
Before disabling some Configs it sometimes froze and crashed.
I can create A Mod list if Requiered.
And im using Sildurs Vibrant Extreme Morionblur Shader.
The text was updated successfully, but these errors were encountered: