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game.py
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#!/usr/bin/python
# -*-coding:utf-8 -*
from header import *
from items import *
from perso import *
from carte import *
from mob import *
class Game:
def __init__(self, number):
self.continuer = 1
self.g=1
self.fu=-3.5
self.timer_fu=time.time()
self.up=0
self.fd=1
self.timer_fd=time.time()
self.down=0
self.fl=-0.8
self.timer_fl=time.time()
self.left=0
self.fr=-self.fl
self.timer_fr=time.time()
self.right=0
self.k_control=False
self.number=number
self.endturn=True
self.afficher_inventory=False
self.path=os.getcwd()
self.file_perso=str(self.path) + "/save/perso_" + str(self.number)
self.file_carte=str(self.path) + "/save/carte_" + str(self.number)
self.carte=Carte() #init carte
self.perso = Perso(self.carte) #creation perso NEED carte
#try:
#self.Load()
#except:
#self.carte = Carte() #init carte
#self.perso = Perso(self.carte) #creation perso NEED carte
self.perso.image=pygame.image.load("images/perso.bmp")
### Creation mobs, number calculated for optimal space
self.hal=AIManager(self.carte)
def Afficher(self, fenetre):
self.carte.Afficher(self.perso, fenetre)
self.hal.Afficher(self.perso, fenetre)
self.perso.Afficher()
if self.afficher_inventory:
self.perso.inventory.Afficher(fenetre)
pygame.display.flip()
def PlayTurn(self):
self.hal.PlayTurn(self.carte, self.perso)
self.perso.Bouger(self.carte)
self.perso.CollisionMob(self.hal.gobelins, self.hal.plants, self.hal.fireballs)
self.GetExternalEvents()
self.EndTurn()
def EndTurn(self):
### End of turn, set timer to zero if a key's pressed too long
tmax=0.1
if tmax+10*dt > time.time()-self.timer_fu > tmax and self.up==1: self.perso.fy -= self.fu; self.up=0; #print("TMAX");
if tmax+10*dt > time.time()-self.timer_fd > tmax and self.down==1: self.perso.fy -= self.fd; self.down=0;# print("TMAX");
if tmax+10*dt > time.time()-self.timer_fr > tmax and self.left==1: self.perso.fx = 0; self.left=0; #print("TMAX");
if tmax+10*dt > time.time()-self.timer_fl > tmax and self.right==1: self.perso.fx = 0; self.right=0; #print("TMAX");
if time.time()-self.perso.timer_atk > self.perso.delai_atk: self.perso.attaque=False;
### Pause the game a while for a certain fps
if self.perso.hp<=500:
self.perso.hp += self.perso.heal
if self.perso.Sol(self.carte)==True: self.perso.double_jump=2; ###re-init double jump if touch the ground
if self.perso.rect.x > int(self.carte.L*LONGUEUR_SPRITE - LONGUEUR_FENETRE):
while self.perso.rect.x > int(self.carte.L*LONGUEUR_SPRITE - LONGUEUR_FENETRE):
self.carte.AddLign(1)
if rand.random() > 0.95: self.hal.gobelins.append(Gobelin(self.carte, self.carte.L*LONGUEUR_SPRITE))
elif rand.random() > 0.95: self.hal.plants.append(Plant(self.carte, self.carte.L*LONGUEUR_SPRITE))
if self.carte.time%(6*dt) <= 0.1:
for i, w in enumerate(self.carte.water):
if w.OnScreen(self.perso):
blocked, self.carte.water = w.Move(self.carte)
#while not blocked and self.carte.water[i].quantity >= 0.05:
#blocked, self.carte.water = self.carte.water[i].Move(self.carte)
for i, w in enumerate(self.carte.water):
if w.quantity < 0.05:
del self.carte.water[i]
time.sleep(dt)
self.carte.time += dt #time.time()-self.carte.time_seed
def Save(self):
self.path=os.getcwd()
#print(str(self.path) + "/save/perso_" + str(self.number))
self.perso.Save(self.file_perso)
self.carte.Save(self.file_carte)
def Load(self):
self.carte=Carte(self.file_carte)
self.perso=Perso(self.carte, self.file_perso)
def GetExternalEvents(self):
for event in pygame.event.get():
if event.type==QUIT or (event.type==KEYDOWN and event.key==K_ESCAPE):
self.continuer=0
elif event.type==KEYDOWN:
if event.key==K_UP and self.perso.double_jump!=0:
self.perso.fy += self.fu ### applied force when up key pressed
self.perso.vy = self.fu ### always the same speed when jumping
self.timer_fu=time.time() #### set a timer to end the force after a whle if the key stay pushed
self.up=1 ### Means up key is active
self.perso.double_jump-=1
elif event.key==K_DOWN:
self.perso.fy += self.fd
self.timer_fd=time.time()
self.down=1
elif event.key==K_LEFT:
self.perso.fx += fl
self.perso.vx=fl
self.timer_fl=time.time()
self.left=1
self.perso.direction=-1
elif event.key==K_RIGHT:
self.perso.fx += fr
self.perso.vx=fr
self.timer_fr=time.time()
self.right=1
self.perso.direction=1
elif event.key==K_SPACE and time.time()-self.perso.timer_atk >self.perso.delai_atk:
self.perso.Attaque(self.hal.gobelins, self.hal.plants, self.hal.fireballs)
self.perso.attaque=True
self.perso.timer_atk=time.time()
elif event.key==K_c:
if self.carte.ligns[spritex(self.perso.rect.centerx)].tree and spritey(self.perso.rect.bottom) == self.carte.ligns[spritex(self.perso.rect.centerx)].altitude:
self.carte.ligns[spritex(self.perso.rect.centerx)].tree = False
#print(self.carte.time)
self.carte.time+=3600
#print(self.carte.time)
#self.perso.CutTree()
elif event.key==K_LCTRL:
self.k_control=True
elif event.key==K_s and self.k_control:
self.Save()
elif event.key==K_i:
self.afficher_inventory = not self.afficher_inventory
self.end_turn = not self.endturn
elif event.type==KEYUP:
if event.key==K_UP and self.up==1:
self.perso.fy -= fu
self.timer_fu=0
self.up=0
elif event.key==K_DOWN and self.down==1:
self.perso.fy -= fd
self.timer_fd=0
self.down=0
elif event.key==K_LEFT and self.left==1:
self.perso.fx -=fl
self.perso.vx=0
self.timer_fl=0
self.left=0
elif event.key==K_RIGHT and self.right==1:
self.perso.fx -=fr
self.perso.vx=0
self.timer_fr=0
self.right=0
elif event.key==K_SPACE:
self.perso.attaque = False
elif event.key==K_LCTRL:
self.k_control=False
elif event.type==MOUSEBUTTONDOWN and event.button==1:
l, c = self.GetSpriteClic(event.pos)
sprite = self.carte.ligns[l].SpriteType(c)[0]
if l != self.perso.spritex(self.perso.rect.centerx) or c != self.perso.spritey(self.perso.rect.centery):
if sprite.material == NOIR or sprite.material == DIAMOND or sprite.material == HERBE:
self.carte.Dig([event.pos[0]+self.perso.rect.x-LONGUEUR_FENETRE/2, event.pos[1]-HAUTEUR_FENETRE/2+self.perso.rect.y], self.perso)
elif sprite.material == AIR or sprite.material == CAVE:
self.carte.Add([event.pos[0]+self.perso.rect.x-LONGUEUR_FENETRE/2, event.pos[1]-HAUTEUR_FENETRE/2+self.perso.rect.y], self.perso, Sprite(NOIR, c))
def GetSpriteClic(self, pos):
x, y = pos
sprite_x = int( ( x + self.perso.rect.x - LONGUEUR_FENETRE / 2 ) / LONGUEUR_SPRITE )
sprite_y = NB_SPRITE_CARTE_Y - int( ( y - HAUTEUR_FENETRE / 2 + self.perso.rect.y ) / HAUTEUR_SPRITE )
return sprite_x, sprite_y