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main.py
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#!/usr/bin/python
# -*-coding:utf-8 -*
##!/usr/local/bin/python3
from header import *
from items import *
from perso import *
from carte import *
from mob import *
from game import *
font=pygame.font.SysFont(pygame.font.get_default_font(), 25)
fenetre = pygame.display.set_mode((LONGUEUR_FENETRE, HAUTEUR_FENETRE))
pygame.display.set_caption("Plateforme")
text_titre="WELCOME!"
text_game1="GAME 1"
text_game2="GAME 2"
text_game3="GAME 3"
surf_titre=font.render(text_titre, True, (255,255,255), None)
s_titre=font.size(text_titre)
surf_game1=font.render(text_game1, True, (255, 255, 255), None)
s_game1=font.size(text_game1)
surf_game2=font.render(text_game2, True, (255, 255, 255), None)
s_game2=font.size(text_game2)
surf_game3=font.render(text_game3, True, (255, 255, 255), None)
s_game3=font.size(text_game3)
continuer_fenetre=True
while continuer_fenetre:
fenetre.blit(surf_titre, ((LONGUEUR_FENETRE-s_titre[0])/2, 100))
fenetre.blit(surf_game1, ((LONGUEUR_FENETRE-s_game1[0])/2, 100+font.get_linesize()))
fenetre.blit(surf_game2, ((LONGUEUR_FENETRE-s_game2[0])/2, 100+2*font.get_linesize()))
fenetre.blit(surf_game3, ((LONGUEUR_FENETRE-s_game3[0])/2, 100+3*font.get_linesize()))
pygame.display.flip()
continuer=1
wait_event=True
play=False
while wait_event:
for event in pygame.event.get():
if event.type==QUIT or (event.type==KEYDOWN and event.key==K_ESCAPE):
continuer_fenetre=False
wait_event=False
elif event.type==KEYDOWN:
if event.key==K_1 or event.key==K_a:
game_number=1
wait_event=False
play=True
elif event.key==K_2 or event.key==K_b:
game_number=2
wait_event=False
play=True
elif event.key==K_3 or event.key==K_c:
game_number=3
wait_event=False
play=True
if play:
game=Game(game_number)
while game.continuer:
game.PlayTurn()
game.Afficher(fenetre)
pygame.quit()