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ScreenColors.cpp
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/********************************************************************************************
*********************************************************************************************
Aaron's Tic-Tac-Toe Clone
A 2 player verison of Tic-Tac-Toe game that's played on a console screen.
Copyright (C) 2012 Aaron Gagern
This file is part of Aaron's Tic-Tac-Toe Clone.
Aaron's Tic-Tac-Toe Clone is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Aaron's Tic-Tac-Toe Clone is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Aaron's Tic-Tac-Toe Clone. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************************
********************************************************************************************/
#include "ScreenColors.h"
const std::string ScreenColors::fatalErrorSound = "fatalErrorSound";
const std::string ScreenColors::badMoveErrorSound = "badMoveErrorSound";
const std::string ScreenColors::clickSound = "clickSound";
int ScreenColors::otherPlayerColor_ = 0;
ScreenColors::ScreenColors() throw()
: hConsole_(GetStdHandle(STD_OUTPUT_HANDLE)), colorAttribute_(0)
{
otherPlayerColor_ = -1;
//Initialize colorList with values
int color;
for(int i = 0; i < constListSize; i++) {
color = i % constListSize;
colorList.insert(std::pair<const int, int>(i, color));
}
//Initialize colorNames array with values
//Create temp array with color names and then copy it over to the colorNames array
//A bit messy but it works
std::array<std::string, constListSize> tempColorNames = {"black", "dark blue", "dark green", "dark cyan", "dark red", "dark purple", "dark yellow", "dark white", "gray", "blue", "green", "cyan",
"red", "purple", "yellow", "white"};
colorNames = tempColorNames;
//DecidePlayerScreenColor() must be run before the get/set functions can be accessed
screenColorInitialized_ = false;
}
void ScreenColors::DecidePlayerScreenColor()
{
const std::string space = "\t";
const std::string dash = " - ";
char choiceLoop = 'a';
system("cls");
std::cout<<"What color do you want your piece to be?\n";
int x = 1;
for(auto &i : colorList) {
if((i.second) == 0)
continue;
SetConsoleTextAttribute(hConsole_, (i.second));
std::cout<<space<<choiceLoop++<<dash<<colorNames[x];
if((x + 1) == constListSize)
std::cout<<"\n";
else if((x % 2) == 0)
std::cout<<"\n";
x++;
}
ResetConsoleColor();
char selection;
std::cout<<"Please enter the letter which represents your choice.\n";
std::cout<<"Ex. a\n";
selection = GetSelection();
bool checkForOtherPlayer = false;
while(!checkForOtherPlayer) {
ScreenColorListsIters_C colorListIter;
//Reset choiceLoop back to the letter a
choiceLoop = 'a';
if(otherPlayerColor_ == -1) {
int x = 1;
bool selectionGood = false;
for(char i = 'a'; i <= 'o'; i++)
if(selection == i || selection == (i - 32)) {
colorListIter = colorList.find(x++);
SetPlayerTextColor(colorListIter->second);
checkForOtherPlayer = true;
selectionGood = true;
break;
}
else
x++;
if(!selectionGood) {
SoundEngine::GetInstance()->PlaySoundFromQueue(badMoveErrorSound);
ResetConsoleColor();
std::cout<<"\nThat wasn't one of your choices.\n";
std::cout<<"Please re-enter your choice.\n";
selection = GetSelection();
}
}
else {
int x = 1;
bool selectionGood = false;
bool reCheck = false;
for(char i = 'a'; i <= 'o'; i++)
if(selection == i || selection == (i - 32))
{
colorListIter = colorList.find(x++);
if(otherPlayerColor_ == (colorListIter->second)) {
SoundEngine::GetInstance()->PlaySoundFromQueue(badMoveErrorSound);
ChangeErrorTextColor((colorListIter->second));
std::cout<<" has already been chosen by the other player.\n";
std::cout<<"Please make another choice.\n";
selection = GetSelection();
reCheck = true;
break;
}
else {
colorAttribute_ = colorListIter->second;
checkForOtherPlayer = true;
selectionGood = true;
break;
}
}
else
x++;
if(!selectionGood && !reCheck) {
SoundEngine::GetInstance()->PlaySoundFromQueue(badMoveErrorSound);
ResetConsoleColor();
std::cout<<"\nThat wasn't one of your choices.\n";
std::cout<<"Please re-enter your choice.\n";
selection = GetSelection();
}
}
}
screenColorInitialized_ = true;
}
void ScreenColors::SetPlayerTextColor(int color)
{
colorAttribute_ = color;
otherPlayerColor_ = color;
}
void ScreenColors::ChangeErrorTextColor(int color)
{
SetConsoleTextAttribute(hConsole_, color);
int x = 0;
for(auto &i : colorList) {
if((i.second) == color) {
std::cout<<"\n"<<colorNames[x];
break;
}
x++;
}
ResetConsoleColor();
}
void ScreenColors::ResetConsoleColor()
{
SetConsoleTextAttribute(hConsole_, dark_white);
}
void ScreenColors::SetTextToPlayerColor() const
{
if(screenColorInitialized_)
SetConsoleTextAttribute(hConsole_, colorAttribute_);
else {
SoundEngine::GetInstance()->PlaySoundFromQueue(fatalErrorSound);
throw Exception(err.Invalid_Variable_Access);
}
}
const int ScreenColors::GetTextColor() const
{
if(screenColorInitialized_)
return colorAttribute_;
else {
SoundEngine::GetInstance()->PlaySoundFromQueue(fatalErrorSound);
throw Exception(err.Invalid_Variable_Access);
}
}
void ScreenColors::OutputCharacterWithColor(char c, int color)
{
SetConsoleTextAttribute(hConsole_, color);
putchar(c);
ResetConsoleColor();
}
char ScreenColors::GetSelection()
{
COORD curPosition;
curPosition.X = 0;
curPosition.Y = 11;
char ans;
char output = ' ';
bool getLoop = true;
while(getLoop) {
if(_kbhit()) {
ans = _getch();
if(ans == 'A' || ans == 'a') {
OutputCharacterWithColor(ans, dark_blue);
output = ans;
}
else if(ans == 'B' || ans == 'b') {
OutputCharacterWithColor(ans, dark_green);
output = ans;
}
else if(ans == 'C' || ans == 'c') {
OutputCharacterWithColor(ans, dark_cyan);
output = ans;
}
else if(ans == 'D' || ans == 'd') {
OutputCharacterWithColor(ans, dark_red);
output = ans;
}
else if(ans == 'E' || ans == 'e') {
OutputCharacterWithColor(ans, dark_purple);
output = ans;
}
else if(ans == 'F' || ans == 'f') {
OutputCharacterWithColor(ans, dark_yellow);
output = ans;
}
else if(ans == 'G' || ans == 'g') {
OutputCharacterWithColor(ans, dark_white);
output = ans;
}
else if(ans == 'H' || ans == 'h') {
OutputCharacterWithColor(ans, gray);
output = ans;
}
else if(ans == 'I' || ans == 'i') {
OutputCharacterWithColor(ans, blue);
output = ans;
}
else if(ans == 'J' || ans == 'j') {
OutputCharacterWithColor(ans, green);
output = ans;
}
else if(ans == 'K' || ans == 'k') {
OutputCharacterWithColor(ans, cyan);
output = ans;
}
else if(ans == 'L' || ans == 'l') {
OutputCharacterWithColor(ans, red);
output = ans;
}
else if(ans == 'M' || ans == 'm') {
OutputCharacterWithColor(ans, purple);
output = ans;
}
else if(ans == 'N' || ans == 'n') {
OutputCharacterWithColor(ans, yellow);
output = ans;
}
else if(ans == 'O' || ans == 'o') {
OutputCharacterWithColor(ans, white);
output = ans;
}
else if(ans == '\b') {
ans = ' ';
SetConsoleCursorPosition(hConsole_, curPosition);
putchar(ans);
SetConsoleCursorPosition(hConsole_, curPosition);
output = ans;
}
else if(ans == '\r')
getLoop = false;
else {
OutputCharacterWithColor(ans, dark_white);
output = ans;
}
}
}
SoundEngine::GetInstance()->PlaySoundFromQueue(clickSound);
return output;
}