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ScreenColors.h
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/********************************************************************************************
*********************************************************************************************
Aaron's Tic-Tac-Toe Clone
A 2 player verison of Tic-Tac-Toe game that's played on a console screen.
Copyright (C) 2012 Aaron Gagern
This file is part of Aaron's Tic-Tac-Toe Clone.
Aaron's Tic-Tac-Toe Clone is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Aaron's Tic-Tac-Toe Clone is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Aaron's Tic-Tac-Toe Clone. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************************
********************************************************************************************/
#pragma once
#include <iostream>
#include <conio.h>
#include <array>
#include <map>
#include <algorithm>
#include <Windows.h>
#include "SoundEngine.h"
#include "ExceptionClass.h"
#include "ErrorTypes.h"
typedef std::map<const int, int> ScreenColorLists;
typedef std::map<const int, int>::const_iterator ScreenColorListsIters_C;
class ScreenColors
{
public:
ScreenColors() throw();
void DecidePlayerScreenColor();
void SetTextToPlayerColor() const;
void ResetConsoleColor();
const int GetTextColor() const;
//Color constants
private:
static const int black = 0, dark_blue = 1, dark_green = 2, dark_cyan = 3, dark_red = 4, dark_purple = 5, dark_yellow = 6, dark_white = 7, gray = 8, blue = 9, green = 10, cyan = 11,
red = 12, purple = 13, yellow = 14, white = 15;
static const std::string fatalErrorSound, badMoveErrorSound, clickSound;
//Local Class Constants
private:
static const int constListSize = 16;
//Container variables
private:
ScreenColorLists colorList;
std::array<std::string, 16> colorNames;
ErrorTypes err;
//Regular Variables
private:
HANDLE hConsole_;
//Actual player color, shows what will appear on screen
int colorAttribute_;
bool screenColorInitialized_;
static int otherPlayerColor_;
//Private Functions
private:
void SetPlayerTextColor(int color);
void ChangeErrorTextColor(int color);
char GetSelection();
void OutputCharacterWithColor(char c, int color);
};