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这块逻辑代码是否补充上,严谨一些,使用最空闲策略时避免弹幕重叠
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@ZH3057 你的意思是想要这样写?
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return MAX(self.candidateAttributes.trackTime, self.lastAttributes.totalAliveTime - self.lastAttributes.currentAliveTime + self.spaceTimeInterval) + self.candidateAttributes.danmakuTime; 目前这个状态是正确的,缺失的timeSpacing已经补充了。判断条件的话不用改,有lastAttributes说明轨道上存在弹幕,没有lastAttributes的话,轨道上就没有弹幕了,所以时间是0。
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这块逻辑代码是否补充上,严谨一些,使用最空闲策略时避免弹幕重叠
The text was updated successfully, but these errors were encountered: