-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchessEngine-old.js
191 lines (165 loc) · 5.22 KB
/
chessEngine-old.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
// chessEngine.js
// [ [ 'N', 'B', '2' ], [ 'Q', 'B', '1' ] ] [ [ 'Q', 'A', '4' ] ] 1
const whites = [
['N', 'B', '2'],
['Q', 'B', '1']
],
blacks = [
['Q', 'A', '4']
],
moves = 1;
const boardLookup = {
'A': 0,
'B': 1,
'C': 2,
'D': 3,
}
let board = [
['', '', '', ''],
['', '', '', ''],
['', '', '', ''],
['', '', '', '']
]
const getFirstValue = function(obj) {
for (key in obj) {
return obj[key]
}
}
const chessEngine = function() {
}
const generateInitialBoard = function(whites, blacks) {
//push white pieces
for (let i = 0; i < whites.length; i++) {
let col = boardLookup[whites[i][1]]
let row = whites[i][2] - 1
let piece = whites[i][0]
board[row][col] = { 'w': piece }
}
//push black pieces
for (let i = 0; i < blacks.length; i++) {
let col = boardLookup[blacks[i][1]]
let row = blacks[i][2] - 1
let piece = blacks[i][0]
board[row][col] = { 'b': piece }
}
}
generateInitialBoard(whites, blacks)
const queenMoves = function(board, row, col, color) {
let newBoards = [],
queeny = row,
queenx = col
//left moves
// while (queenx > 0) {
// let tempBoard = board
// tempBoard[queeny].splice(queenx, 1, '')
// queenx--
// tempBoard[queeny].splice(queenx, 1, { color: 'Q' })
// newBoards.push(tempBoard)
// // console.log(tempBoard)
// tempBoard[queeny].splice(queenx, 1, '')
// }
// queeny = row
// queenx = col
// //left-down moves
// while (queenx > 0 && queeny < 3) {
// let tempBoard = board
// tempBoard[queeny].splice(queenx, 1, '')
// queenx--
// queeny++
// tempBoard[queeny].splice(queenx, 1, { color: 'Q' })
// newBoards.push(tempBoard)
// // console.log(tempBoard)
// tempBoard[queeny].splice(queenx, 1, '')
// }
// queeny = row
// queenx = col
//move down
// newBoards = newBoards.concat(move(board, queeny, queenx, 'Q', 'w', 1, 0))
//move left
// newBoards = newBoards.concat(move(board, queeny, queenx, 'Q', 'w', 0, -1))
newBoards = newBoards.concat(move(board, queeny, queenx, 'Q', 'w', 0, -1))
console.log('results from move function: ', newBoards)
return newBoards
}
const move = function(board, pieceRow, pieceCol, pieceType, color, changeRow, changeCol) {
let newBoards = []
let tempBoard = board
let moveResult
while (pieceRow <= 3 && pieceRow >= 0 && pieceCol <= 3 && pieceCol >= 0) {
tempBoard[pieceRow].splice(pieceCol, 1, '')
pieceRow += changeRow
pieceCol += changeCol
console.log('piece row', pieceRow, 'piece col ', pieceCol, 'tempBoard', tempBoard)
if (pieceRow <= 3 && pieceRow >= 0 && pieceCol <= 3 && pieceCol >= 0) {
console.log('test, passes second check for on the board')
moveResult = pieceMove(color, pieceType, pieceRow, pieceCol, tempBoard)
console.log('test: MoveResult: ', moveResult)
if (moveResult == 'win') {
console.log('win')
return 'win'
} else if (moveResult == 'stop') {
console.log('new func: stopped')
break
} else if (Array.isArray(moveResult)) {
console.log('test: array check passed', moveResult)
newBoards.push(moveResult)
tempBoard = moveResult
console.log('end loop test: newBoards: ', newBoards)
}
}
}
console.log('after loop test, newBoards', newBoards)
return newBoards
}
const moveLeftDown = function(board, pieceRow, pieceCol, pieceType, color) {
let newBoards = []
let tempBoard = board
while (pieceRow < 3 && pieceCol > 0) {
tempBoard[pieceRow].splice(pieceCol, 1, '')
pieceRow++
pieceCol--
let moveResult = pieceMove(color, pieceType, pieceRow, pieceCol, tempBoard)
if (moveResult == 'win') {
console.log('win')
return 'win'
} else if (moveResult == 'stop') {
console.log('new func: stopped')
break
} else if (Array.isArray(moveResult)) {
newBoards.push(moveResult)
tempBoard = moveResult
}
}
return newBoards
}
const pieceConflict = function(thisPieceColor, enemyObj) {
if (thisPieceColor == Object.keys(enemyObj)[0]) {
return 'stop'
} else if ( getFirstValue(enemyObj) == 'Q') {
return 'win'
} else {
return 'take'
}
}
const pieceMove = function(thisColor, thisPiece, targetRow, targetCol, tempBoard) {
if (tempBoard[targetRow][targetCol] == '') {
tempBoard[targetRow].splice(targetCol, 1, { [thisColor]: thisPiece })
return tempBoard
} else {
let obj = tempBoard[targetRow][targetCol]
switch (pieceConflict(thisColor, obj)) {
case 'win':
console.log('win', tempBoard)
return 'win'
case 'take':
console.log('take')
tempBoard[targetRow].splice(targetCol, 1, { [thisColor]: thisPiece })
return tempBoard
case 'stop':
return 'stop'
}
}
return tempBoard
}
console.log(board)
console.log(queenMoves(board, 0, 1, 'w'))