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AiDisabler.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>AiDisabler</AssemblyName>
<Description>Disable specific AI spawns</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>AiDisabler</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3"/>
<Reference Include="Il2Cppmscorlib">
<HintPath>lib\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngineCoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="SonsAiVail">
<HintPath>lib\Sons.Ai.Vail.dll</HintPath>
</Reference>
</ItemGroup>
</Project>