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SkyCube.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://SkyCube.gd" type="Script" id=1]
[ext_resource path="res://Nebula_light_front.png" type="Texture" id=2]
[ext_resource path="res://Nebula_light_right.png" type="Texture" id=3]
[ext_resource path="res://Nebula_light_back.png" type="Texture" id=4]
[ext_resource path="res://Nebula_light_left.png" type="Texture" id=5]
[ext_resource path="res://Nebula_light_up.png" type="Texture" id=6]
[ext_resource path="res://Nebula_light_down.png" type="Texture" id=7]
[ext_resource path="res://sky_cube.obj" type="ArrayMesh" id=8]
[node name="SkyCube" type="Spatial"]
script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
front = ExtResource( 2 )
right = ExtResource( 3 )
back = ExtResource( 4 )
left = ExtResource( 5 )
up = ExtResource( 6 )
down = ExtResource( 7 )
[node name="Mesh" type="MeshInstance" parent="." index="0"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 0
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 8 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]