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AI improvement - hero roles #1

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GoogleCodeExporter opened this issue Aug 8, 2015 · 0 comments
Open

AI improvement - hero roles #1

GoogleCodeExporter opened this issue Aug 8, 2015 · 0 comments

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Observing the AI movements thanks to the new online open mode, I have come to 
the conclusion that AI treats all his heroes equally.
This is not the best way to manage your kingdom.

AI should use his starting hero as a scout/gatherer, exploring the map and 
collecting free resources and mines. Most important skills for him are: 
logistics, pathfinding, scouting. More is even not necessary.

The second hero will be trained as the main force, putting more EXP in it and 
giving him/her better armies. Important fights will be preferred to be done 
with the main hero.

The third hero is a supplier for the main hero: his main role is to bring 
reinforcements to the main hero(es) - the supplier has less armies, and has 
less EXP (most important skills to consider: logistics, pathfinding, scouting, 
wisdom, earth magic (town portal), diplomacy)

Subtypes of the main hero:
"Bruiser":
sec. skills: Offence, armorer, luck, leadership, ballistics, logistics, 
pathfinding, resistance
creatures: any, dominantly the most XP, better attack/defence. Speed is not 
important.
strategy: conquer, gather army, and dominate (defend) conquered land.
preferred hero race: barbarian/knight/necromancer

"Blitzkrieg" 
sec. skills: logistics, pathfinding, wisdom, earth magic, air magic, fire 
magic, sorcery
creatures: ultimately - dragons. In general, tough AND FAST creatures. 
Flyers/shooters.
strategy: ignore minor targets on map, avoid fighting main enemy heroes far 
from enemy capital, take major enemy castles, important mines (gold and 
relevant resource - i.e. sulphur is fighting vs. warlock). Ultimate tactics - 
dragons+expert armageddon, one strong fast troop+antimagic, and mass 
destructive spell next turn. Town portal for transportation.
preferred race: warlock, wizard, sorceress
artifacts of most importance: +speed, +speed for troops, +magic effect

strategies for secondary hero types:
"thief" 
this is the strategy for the "scout" when exploring enemy land - take most 
important resources/mines, free artifacts. (gold/most relevant res. types for 
enemy/most relevant res types for himself)
preferred tactics: avoid enemy contact, always rearrange troops in many squads 
("1, 1, 1, 1, 1, THE_REST"), if forced to fight - hit with a destructive spell, 
and run. Give gathered artifacts to main heroes.

"attache" 
this strategy is used by a "supplier" when accompanying a main hero in the 
enemy land. 
activities: Gather resources (if accompanied, main hero will ignore non-EXP 
resources, and take only chests, and artifacts). Give gathered artifacts (if 
any) to main hero. Defend conquered castles instead of the main hero, to let 
him move on.

Original issue reported on code.google.com by [email protected] on 15 Jul 2010 at 11:12

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