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Currently it seems that the enemies always start at the north.
This makes less sense now that the combat map matches the shape of the worldmap.
It would nice if an enemy that attacked from the SE also started SE of the
party in battle
Original issue reported on code.google.com by [email protected] on 27 Nov 2007 at 6:11
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 27 Nov 2007 at 6:11The text was updated successfully, but these errors were encountered: