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Container.gd
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extends Control
onready var scene: Node = get_tree().current_scene
onready var name_element: Node = scene.find_node('Name', true, false)
onready var text_element: Node = scene.find_node('Text', true, false)
onready var option_container: Node = scene.find_node('Options', true, false)
onready var button_theme: Theme = load("res://Themes/Button.tres")
onready var parser = WhiskersParser.new()
func _ready():
var dialogue_data = parser.open_whiskers("res://Assets/patrick.json")
var block = parser.start_dialogue(dialogue_data)
name_element.set_text(dialogue_data.info.display_name)
# reusable block renderer
render_block(block)
func render_block(block: Dictionary):
clear_options()
text_element.set_text(block.text)
# Render our options
for option in block.options:
add_button(option)
func add_button(option):
var button = Button.new()
button.set_name(option.key)
button.set_text(option.text)
button.set_theme(button_theme)
option_container.add_child(button)
# Connect our click event, and pass it the elements name
button.connect("pressed", self, "option_click", [button.name])
func option_click(key):
var block = parser.next(key)
render_block(block)
func clear_options():
# Clear our options
for child in option_container.get_children():
child.queue_free()