Source: https://opentomb.github.io/TRosettaStone3/trosettastone.htm
Striked (Example) are implemented.
Italics (Example) is partially implemented.
- TR1: 0x00000020
TR2: 0x0000002DTR3: 0xFF080038 or 0xFF180038- TR4 & 5: 0x00345254
TRColourTRColour4TRVertexTRFace4TRFace3TRTexImage8 / TRTextile8TRTexImage16 / TRTextile16TRRoomInfoTRRoomPortalTRRoomSectorTRRoomLightTRRoomVertexTRRoomSpriteTRRoomDataTRRoomStaticMeshTRRoomTRMeshTRStaticMeshTRBoundingBoxTRModelTREntityTRSpriteTextureTRSpriteSequenceTRMeshTreeNodeTRAnimationTRStateChangeTRAnimDispatchTRAnimCommandTRAnimFrameTRBoxTRZoneTRSoundSourceTRSoundDetailsTRObjectTextureVertTRObjectTextureTRAnimatedTextureTRCameraTRCinematicFrame
TR2RoomLightTR2RoomVertexTR2RoomData (due to TR2RoomVertex)TR2RoomStaticMeshTR2RoomTR2EntityTR2BoxTR2Zone
TR3RoomLightTR3RoomSunTR3RoomSpotlightTR3RoomVertexTR3RoomData (due to TR3RoomVertex)TR3RoomStaticMeshTR3RoomTR3CDAudioEntryTR3SoundDetails
- TR4MeshFace4
- TR4MeshFace3
- TR4TexImage32 / TR4Textile32
- TR4RoomLight
- TR4Room
- TR4Mesh
- TR4Entity
- TR4Animation
- TR4AIObject
- TR4Sample
- TR4ObjectTexture
- TR4FlyByCamera
- TR5Colour
- TR5Vertex
- TR5RoomInfo
- TR5RoomLight
- TR5FogBulb
- TR5RoomVertex
- TR5RoomData (due to TR5RoomVertex)
- TR5RoomLayer
- TR5RoomDataExtension (see Source 3.4.5)
- TRLevel
TR2LevelTR3Level- TR4Level
- TR5Level