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TR1-5: Cross-game levels #304

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lahm86 opened this issue Jan 2, 2022 · 0 comments
Open

TR1-5: Cross-game levels #304

lahm86 opened this issue Jan 2, 2022 · 0 comments

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@lahm86
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lahm86 commented Jan 2, 2022

Add the ability to upgrade or downgrade levels into the format suitable for the version of the game being played. For example, make it possible to upgrade TR1 Caves into TR2 format, with suitable entity replacements, trigger music, secret pickups etc.
As part of this, see if it is possible to include the bear and wolf models from TR2 Gold in standard TR2.

lahm86 added a commit to lahm86/TR-Rando that referenced this issue Apr 25, 2022
Some preparations for cross-game level support.
- Zones/ZoneGroups implemented for TR1 as per TR2&3. Unit test added for adding to zones.
- Ability to set the number of sounds in TRSoundDetails.
- Ability to find tile segments from texture indices in texture packer.
- Ability to add faces to meshes in MeshEditor.
- Several general models made available for import (bridges, keys, some traps etc).
- Fixes some texture deduplication issues in GW.
lahm86 added a commit to lahm86/TR-Rando that referenced this issue May 9, 2022
Adds SFX export support for TR1.
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