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generic.py
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import pygame
import math
class Celestial_object():
def __init__(self, image_path,mass, distance = 0, orbit_speed = 0):
self.image = pygame.image.load(image_path)
self.rect = self.image.get_rect()
self.angle = 0
self.__mass = mass
self.distance = distance
self.__orbit_speed = 0
self.orbit_speed = orbit_speed
self.mass = mass
@property
def orbit_speed(self):
return self.__orbit_speed
@orbit_speed.setter
def orbit_speed(self,value):
if 0 <= value <= 10:
self.__orbit_speed = value
else:
raise ValueError('Error en la Velocidad de Orbita')
@property
def mass(self):
return self.__mass
@mass.setter
def mass(self,value):
if 10 <= value <= 2500:
self.__mass = value
else:
raise ValueError('Rango equivocado de masa')
def update(self):
self.angle += self.orbit_speed
def draw(self,screen):
x = (screen.get_width() // 2 ) + (self.distance * math.cos(math.radians(self.angle)))
y = (screen.get_height() // 2) + (self.distance * math.sin(math.radians(self.angle)))
self.rect.centerx = x
self.rect.centery = y
screen.blit(self.image,self.rect)